Yal (@GameDevYal) header
Yal (@GameDevYal) profile picture

I make #gamedev resources, Daemon Detective & misc metroidvanias. Check out https://teapawt.net/t.co/Y7yJEG5fsM for my music, tilesets, engines and the occasional game~

Sweden, the Legendary Land of Darkness
Joined August 2015
Photo by Yal (@GameDevYal)Photo by Yal (@GameDevYal)Photo by Yal (@GameDevYal)Photo by Yal (@GameDevYal)Photo by Yal (@GameDevYal)Photo by Yal (@GameDevYal)Photo by Yal (@GameDevYal)Photo by Yal (@GameDevYal)Photo by Yal (@GameDevYal)Photo by Yal (@GameDevYal)
One minute they're taking down emulation sites, the next they're working to ensure that those sites are the only enticing option for experiencing their own back catalog. I feel like I'm getting very mixed signals here.
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My pixel remaster for Hyrule Redrawn! The iconic Aquamentus from the original Legend of Zelda. 🔥🐉
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it has been a truly miserable year (good news soon)
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Spent most of the day preparing a session for university students about pixelart. First time that I have been invited to give a talk since February 2020. Feels really good :) Can't wait for all the conventions and community events picking up again.
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Gonna take a few days to rest on the laurels / hotfix bugs in Hollow Hearts, but kinda curious about what people would wanna see from me next! #gamedev #indiedev #gamedesign
50%Fallout: Cirno
6%Super Reimu Bros. 1
31%Bloodborne: Cute Edition
12%Hollow Hearts: Silksong
16 votes • Final results
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Still find it very funny that in Aria of Sorrow, Soma isn't King Arthur and so can't pull Excalibur out of the stone. However, he has superhuman strength so he just uses the sword with a massive chunk of the surrounding rock still attached to it.
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Reimu not in Smash? Fine, I'll do it myself. #touhouproject #indiegame #reimuhakurei #東方Project #博麗霊夢
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Whenever I will feel down in the future I'll just reread this Steam review.
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Some of you may notice that these things would take only a few lines of code to do in literally any other engine that isn't RPG Maker. Please don't use RPG Maker.
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Favorite art style? (Also interested in why, and what's your least favorite) #gamedesign #indiedev #art
18%Lowpoly 3D
6%NES Pixel Art
50%"High-Bit" Pixel Art
26%Hand-drawn scans
62 votes • Final results
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Testing some new enemies for the final area. If you loved the laser traffic lights in Final Columbus, they're much worse now! :D #indiedev #metroidvania #touhou
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Oh, y'know, cowgirls. Well-known for their electrical powers, extreme speed, and unusual height. #screenshotsaturday #gamedev #rpgmaker
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Our #ProjectTerra #gamedev stream concluded with a more polished attack animation and a sword that disappears again after some time! twitch.tv/videos/1132266138 #indiedev #pixelart #ドット絵
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There are lost fairies scattered and hidden throughout many places across the continent. Find 'em and bring 'em back to Fairytreat (pronounced "fae retreat"), then assign them to jobs to help get their hometown up and running again #screenshotsaturday #rpgmaker #gamedev
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One of my favorite anecdotes about what game development really is.
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It has been some time since my last #ProjectTerra tweet. Recently I've been working on a new approach to climbing. The main character will climb up on small ledges and will drop down quickly or with a delay depending on the height of the ledge. #gamedev #pixelart #ドット絵
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Mini tutorial on isometric pixel art 📐💖 (link to full article in the replies)
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Activision execs are going to do everything in their power to ride this PR mess out until we lose interest (while quietly taking preemptive union busting measures internally), and it is vital that we don't allow their failing to disappear.
Everything that has happened since the Activision Blizzard lawsuit was filed: bit.ly/3j922fR
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It's not that eldritch horrors are ugly, it's that they straight up make you go on the craziest trip you've ever been on and it breaks your brain.
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