
I make #gamedev resources, Daemon Detective & misc metroidvanias. Check out https://teapawt.net/t.co/Y7yJEG5fsM for my music, tilesets, engines and the occasional game~
Sweden, the Legendary Land of Darkness
Joined August 2015
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One minute they're taking down emulation sites, the next they're working to ensure that those sites are the only enticing option for experiencing their own back catalog. I feel like I'm getting very mixed signals here.
Yal retweeted
My pixel remaster for Hyrule Redrawn! The iconic Aquamentus from the original Legend of Zelda. 🔥🐉

ALT Link faces its first boss ever, Aquamentus, a fire-breathing unicorn-dragon, in his quest to retrieve the first triforce shard. The relic is hidden in the very next and final room of Level 1, but the opponent is though. The battle is fought in a verdant underground pool, filled with overgrown roots coming down from the walls and lilypads, floating in the shallow water. An opening on the ceiling lets some light in. As Aquamentus readies for a ferocious attack, Link is thinking a counter-move, struggling under the weight of his vast inventory.
Yal retweeted
Spent most of the day preparing a session for university students about pixelart. First time that I have been invited to give a talk since February 2020.
Feels really good :)
Can't wait for all the conventions and community events picking up again.
Yal retweeted
Gonna take a few days to rest on the laurels / hotfix bugs in Hollow Hearts, but kinda curious about what people would wanna see from me next!
#gamedev #indiedev #gamedesign
50%Fallout: Cirno
6%Super Reimu Bros. 1
31%Bloodborne: Cute Edition
12%Hollow Hearts: Silksong
16 votes • Final results Yal retweeted
I accidentally released the game 2 weeks early, so here's a surprise Halloween treat in advance!
yaru.itch.io/touhou-hollow-h…
#touhou #HollowKnight #metroidvania
Yal retweeted
Still find it very funny that in Aria of Sorrow, Soma isn't King Arthur and so can't pull Excalibur out of the stone.
However, he has superhuman strength so he just uses the sword with a massive chunk of the surrounding rock still attached to it.
Yal retweeted
Reimu not in Smash? Fine, I'll do it myself.
#touhouproject #indiegame #reimuhakurei #東方Project #博麗霊夢
Yal retweeted
Some of you may notice that these things would take only a few lines of code to do in literally any other engine that isn't RPG Maker.
Please don't use RPG Maker.
Yal retweeted
Favorite art style? (Also interested in why, and what's your least favorite) #gamedesign #indiedev #art
18%Lowpoly 3D
6%NES Pixel Art
50%"High-Bit" Pixel Art
26%Hand-drawn scans
62 votes • Final results Yal retweeted
Testing some new enemies for the final area. If you loved the laser traffic lights in Final Columbus, they're much worse now! :D #indiedev #metroidvania #touhou
Yal retweeted
Oh, y'know, cowgirls. Well-known for their electrical powers, extreme speed, and unusual height.
#screenshotsaturday #gamedev #rpgmaker
Yal retweeted
Our #ProjectTerra #gamedev stream concluded with a more polished attack animation and a sword that disappears again after some time! twitch.tv/videos/1132266138 #indiedev #pixelart #ドット絵
Yal retweeted
There are lost fairies scattered and hidden throughout many places across the continent. Find 'em and bring 'em back to Fairytreat (pronounced "fae retreat"), then assign them to jobs to help get their hometown up and running again
#screenshotsaturday #rpgmaker #gamedev
Yal retweeted
It has been some time since my last #ProjectTerra tweet. Recently I've been working on a new approach to climbing. The main character will climb up on small ledges and will drop down quickly or with a delay depending on the height of the ledge. #gamedev #pixelart #ドット絵
Activision execs are going to do everything in their power to ride this PR mess out until we lose interest (while quietly taking preemptive union busting measures internally), and it is vital that we don't allow their failing to disappear.
Everything that has happened since the Activision Blizzard lawsuit was filed:
bit.ly/3j922fR































