Well deserved! This game is in my list as one of the best games of the year!
We’re pleased to reveal that Resident Evil Requiem has won several @GoldenJoysticks Awards, including:
🏆 Console Game of the Year
🏆 Best Game Trailer
🏆 Best Lead Performer: Angela Sant'Albano as Grace Ashcroft
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You can’t believe none of these fake insiders. They been lying for years. Read this post.
GTA6 has been, and continues to hit 60fps while being optimized for the PS5 Pro on multiple graphical settings. PS engineers are assisting with the optimization due to the new tech being implemented and rolled out with a current target date of May 2026. They are also assisting on several other Rockstar titles that are rolling out in the near future (pre ps5 pro 2026 update). As of right now, 60FPS is being achieved on the PS5 Pro only (this could obviously change before release). It is anticipated that GTA6 will have multiple graphical options on the PS5 Pro on release. Also, the Rockstar/ Playstation marketing deal is what’s allowing, and encouraging this collaboration on optimization. Should see several GTA6/PS bundles in the next marketing push. This info is from a Playstation engineer who has provided highly accurate and verified info several times in the past.
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Grand Theft Auto VI is coming to XBOX Cloud Gaming at launch! Starting November 19 at 1AM ET, you can stream it on XBOX One and XBOX Series X|S.
Play it natively on XBOX Series X|S for the highest fidelity experience. Pre-install is now available, so you’re ready to play at launch: xbx.lv/4zea1xf
Confirmed GTA 6 will run at 30 fps on PS5 Pro.
GTA 6 PS5 Pro Upgrades Finally Revealed: Frame-Rate, Upscaling, Ray Tracing Confirmed digitalfoundry.net/news/2026…
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I was there for the midnight release of Halo 2.
November 9, 2004: Halo 2 touches down on Xbox consoles.
Developed by Bungie and published by Microsoft Game Studios, the fate of the planet lies in the hands of one man: Spartan II7 aka the Master Chief.
You will have to rely on new weapons, unexpected allies and a secret so incredible, it will change the Galaxy forever.
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GameHistoryX retweeted
en.gamegpu.com/news/zhelezo/…
Grand Theft Auto VI metadata has revealed a High CPU Frequency Mode flag for PlayStation 5 Pro. Both consoles use AMD Zen 2, but PS5 runs at up to 3.5 GHz, while PS5 Pro reaches 3.85 GHz. This represents a 10% CPU gain with a 1.5% reduction in GPU frequency.
The extra 350 MHz will not enable a jump from 30 to 60 FPS. That would require a 60–80% increase in CPU performance. The higher clock is intended to handle game logic, physics calculations, and the behavior of numerous objects.
In demanding scenes across Leonida, the mode could help PS5 Pro maintain 30 FPS and a 33.3 ms frame time. This matters when driving through Vice City's traffic and during shootouts, when AI loads the CPU. The extra headroom may reduce microstutters, but does not guarantee that frame drops will disappear.
#GTA6 #GrandTheftAutoVI #PS5Pro #PlayStation5 #AMDZen2 #Gaming #GameGPU
Readers added context they thought people might want to know
The post's specific GTA VI performance claims, FPS numbers, resolutions, and side-by-side image are unconfirmed speculation not supported by metadata or leaks. Datamining only flags High CPU Frequency Mode support on PS5 Pro.
gtaforums.com/topic/1007789-…
twistedvoxel.com/gta-vi-ps5-pro…
tweaktown.com/news/112410/gt…
PS5 Pro comes out on top for the fastest upscale.
Comparativa de rendimiento de FSR 4 entre PS5 Pro, PS5, Xbox Series X y Series S
Una nueva comparativa muestra los tiempos de procesamiento de AMD FSR 4 y tecnologías equivalentes en las consolas actuales. En la PlayStation 5 Pro, con PSSR 2.0, el modo Full FSR 4 en INT8 registra 2.0 milisegundos a 2160p y 1.1 ms a 1440p.
La PlayStation 5 estándar no soporta Full FSR 4. En su lugar usa una versión Lite con FP16 (más lenta que INT8), con tiempos de 4.4 ms a 2160p y 1.8 ms a 1440p. Xbox Series X sí ofrece Full FSR 4 en INT8, con 3.86 ms a 2160p y 1.95 ms a 1440p, además de un modo Lite más rápido (2.75 ms a 2160p y 1.29 ms a 1440p).
En Xbox Series S, el Full FSR 4 en INT8 marca 5.2 ms a 1440p y 2.9 ms a 1080p, mientras que el modo Lite reduce esos tiempos a 3.4 ms y 1.9 ms respectivamente. Los datos muestran diferencias claras en eficiencia entre las distintas plataformas y modos.
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GameHistoryX retweeted
Official Xbox Magazine Issue #36 (2004)
GameHistoryX retweeted
Concerned about PS5 console noise and/or cooling fan activity?
Place your PS5 in a space with sufficient airflow and clean the air vents as needed✨
💡Console placement and cleaning guide for your PS5
playstation.com/support/hard…
GameHistoryX retweeted
Modern Warfare 4's PSSR Needs Fixing on PS5 Pro - but PS5, Series X and S All Impress digitalfoundry.net/features/…
GameHistoryX retweeted
The reviews are in. 🙌
See what the critics are saying about The Legend of #Zelda: #OcarinaOfTime, out now exclusively on Nintendo Switch 2: ninten.do/6015afvbB
FSR 4.1 for XBOX is now available to developers.
AMD FSR Upscaling 4.1.2 on XBOX Series X|S is available to developers today!
Our new GDK sample demonstrates both Full and Lite models, optimized for each console. Thanks to our partners at @AMD for the great collaboration!
We can't wait to see what developers create with it.
github.com/microsoft/Xbox-GD…
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GameHistoryX retweeted
Today Assassin's Creed Valhalla gets an update, including:
🏔️ Upgraded PSSR for PS5 Pro
🎮 New Game Plus
🛡️ Enhanced Progression Mode
…and more. Details play.st/4imijxU
GameHistoryX retweeted
PlayStation Store’s Black Friday Deals start Nov 4.
Preview some of the titles that will be on sale: play.st/4kvteGL




























