Green Pulse Wire retweeted
I stopped even bothering to ask for an Xbox code since they usually came late or weren’t available.
Glad Scott is looking into it.
Green Pulse Wire retweeted
Reviewing a game on XBOX takes too many steps today. Press and creators should be able to redeem and play, and that's what the team is ultimately building toward. The first updates are coming soon.
Today, T-Mobile announced T-Mix, giving customers in the U.S. more choice and flexibility over the benefits included in their wireless plan, including XBOX Game Pass: news.xbox.com/en-us/2026/10/…
Green Pulse Wire retweeted
Chris Dring’s Linkdin btw:
Last time I posted this, ya know a literal screenshot from his public Linkdin, he blocked me. Let’s see if the main account does it too!
$500 million Gears of War cannot happen again (Paid Subscribers)
thegamebusiness.com/p/500-mi…
Green Pulse Wire retweeted
One of the most celebrated Call of Duty games in its 24-year history, and now $40B in lifetime franchise revenue. An incredible milestone. Congrats to the Activision team. And to the players, thank you for being with us.
Watch the Grand Theft Auto VI Launch Trailer, featuring the debut of “Flower in a Hurricane" from original score composers Justice feat. Tame Impala, SZA, and King Gizzard & The Lizard Wizard.
Grand Theft Auto VI arrives on XBOX Series X|S November 19: xbx.lv/4iAkMES
Green Pulse Wire retweeted
Replying to @WinC_Gaming
Helix OS is being built on Windows, and the XBOX and Windows teams are working closely together on the next generation of devices. The account cited here misrepresents both the technical work and the relationship between the teams.
Green Pulse Wire retweeted
We are excited to share that AMD FSR 4.1 will be available to developers on XBOX Series X|S very soon.
We have partnered closely with our friends @AMD to optimize and tune the models to deliver incredible performance and quality on both consoles and the ROG XBOX Ally and Ally X.
This sets the foundation for our work together as we collaborate on FSR Diamond and Project Helix.
Green Pulse Wire retweeted
Halloween arrives in E-Day. Play limited time modes and missions to earn rewards.
🎃 Don your pumpkin head in Versus Trick-or-Treat and battle for the Jack-o-Cannon as each team vies for special weapons (and tricks) hidden within pumpkins scattered throughout the map.
👻 Battle the Boogeyman and his gang of glowing gourd goons in Horde Siege.
Green Pulse Wire retweeted
AMD and Microsoft are bringing FSR 4.1 to Xbox Series X|S and Xbox Ally, delivering sharper visuals, smoother motion, and meaningful performance gains across supported games.
It’s one of the biggest upscaling upgrades the platforms have seen ... and it could reshape how future titles run on Xbox hardware.
🔗
windowscentral.com/gaming/xb…
Green Pulse Wire retweeted
We announced that "XBOX Day One Podcast was giving away the New XBOX Nano Controller on Nov. 2.
But we are going to sweeten the giveaway with also giving away 3-months of XBOX Game Pass Ultimate with the XBOX Nano Controller.
Just Like & RT to enter
Green Pulse Wire retweeted
#Battlefield6's Xbox Game Pass debut has boosted player count by 83%, making it the sixth-biggest Xbox Game Pass debut for 2026.
The game has jumped up from the #14 spot to the #6 spot.
Via TrueAchievements.
trueachievements.com/news/ba…
We've got a little something new to show you!
Hop into your favorite games with our pocketable XBOX Nano Controller: xbx.lv/4ewV3e1
Green Pulse Wire retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
Green Pulse Wire retweeted
It's time to lock-in, Gears. Ranked Versus is available now in E-Day.
Gather your squad, choose from four playlists - Demolition, Crucible, Conquest, and Team Deathmatch, and grind your Rank for exclusive rewards.
Later this week, we're releasing a patch to improve stability and address known issues across the game. We'll share full details of everything we've fixed in patch notes upon release.




























