Honestly Xbox has really stepped up their game when it comes to appealing looking accessories and merch imo!
Having the disc on the right is the best way tbh. It keeps the box art from getting damaged by the disc holder if you’re not careful. Seen way too many used SX games with the front artwork damaged because of the disc being on the left
Small thing but cool
This is a nice quality of life change I’ve been looking for from XBOX. Thank you @asha_shar & @XBOX for listening.
@CallofDuty #MW4
GamingDude retweeted
bckl.gg/xwC7
My review of Resident Evil Requiem!
GamingDude retweeted
This is not a leak. At all.
I literally beat the game. That is all this comes from. This is my prediction based upon the ending/how much time is left until Gears Of War 1.
Please do not quote my speculation (especially when it's on my slop channel lmao)
Gears of War E-Day is planned to be a trilogy ~ MrMattyPlays ift.tt/W2s6ZbX
GamingDude retweeted
I’ve seen the reports of Chiang being fired. Sources tell me she was indeed dismissed, and the internal explanation is a “policy violation.” Chiang is departing just days ahead of more Microsoft layoffs.
Xbox’s first chief operating officer is out after just a few months. Xbox CEO Asha Sharma revealed Helen Chiang is departing today in a short internal memo. Details 👇 theverge.com/news/1018037/xb…
GamingDude retweeted
GOING. LIVE. XBOX TWO PODCAST.
Talking BioWare, Xbox Fortune reports, 2028 Helix? And much more: youtube.com/watch?v=4gnoWd56… 👇👇👇👇
GamingDude retweeted
AMD FSR 4.1 beta drivers are out on Xbox Ally X, gonna put together a video over the weekend and still some tweaks to do but the results are impressive so far.
It's mad not having to make huge compromises in AAA games on a handheld when it works well. 👏
GamingDude retweeted
Call of Duty: Modern Warfare 4 (the Call of Duty app) on Steam has reached a peak of 190,000 players so far on launch day
This is the highest peak the Call of Duty app has been at since the Black Ops 6 launch
Xbox Responds To Report Claiming Netflix Offered $500 Million For TV & Film Adaptations purexbox.com/news/2026/10/xb…
GamingDude retweeted
Marvel's Blade “is nearing the end” of production with a source saying it “would be a monumental waste” to be cancelled at this stage.
It is completely beyond me why Xbox isn't pushing through with the release of this game on their own. I understand where Xbox is coming with some of their studio departures that happened, but in this case, it makes the least sense (with Marvel's Blade in mind). The Xbox community feels like it’s been asking for its own Marvel game for ten years. A "signature exclusive" game is practically being served to them on a silver platter here.
gematsu.com/2026/10/report-a…
Hmmm I don’t like this? I don’t care about the pop up ads personally, I know people don’t like them but for first party games I don’t mind it.
This is a BIT too far. I make my background custom to what I want cause it’s MY background and @XBOX should respect that
Xbox is hijacking your console's dashboard (and any custom dynamic backgrounds) to aggressively advertise Call of Duty: Modern Warfare 4.
Already bought the game? Doesn't matter. You'll still see the ads ⤵️
windowscentral.com/gaming/ca…
That being said, haven’t booted up my Xbox today so idk if it affects everyone or not, if it is, that’s dumb but imo. It would tick me off if Apple changed my background for some new iPhone release or something.
Oh heck yeah! This game looks DOPE! Def grabbing a physical copy
Phantom Blade Zero - Official Launch Trailer (PS5 physical edition coming in 2027) youtube.com/watch?v=qgJBFa95…
Haven’t given a gaming update in a while:
Still loving E-Day
Working on getting the Mythic for
Minecraft Dungeons 2, DBZ Sparking Zero and a few others
Just went back and got the Mythic for Modern Warfare Remastered
Just working on backlog rn before I get to MW4
GamingDude retweeted
Mass Effect - Xbox Exclusive
@asha_shar could make all this come full circle.
GamingDude retweeted
EXCLUSIVE:
Power Up Gaming has obtained an email from Microsoft that provides a bit more clarification on what Xbox Labs really is.
The email, which can be seen in the image below, states the following: "You're on the list. We're building the first XBOX Labs experiments right now, and we'll email you as soon as there's something to play."
This statement seems to indicate that the Xbox Labs team will primarily be creating playable game-like experiences, and not niche novelties like an Xbox 360 dashboard being usable in a browser.
You can read more about this news in Ediz G.'s article: powerupgaming.co.uk/2026/10/…
#xboxlabs #xbox #microsoft #XboxSeriesX #XboxSeriesS #pcgaming
The rush to declare Helix commercially unviable over an unconfirmed $1,800 price tag is a masterclass in turning speculation into a foregone conclusion. A rumour has become the basis for sweeping declarations that the hardware is doomed to fail. The BOM, pricing and subsidy model remain open questions, yet premature judgements are being made long before the facts are established.
The same intellectual dishonesty is creeping into the Gears E-Day discussion. A purported $500 million budget is being repeated as though Microsoft has published its accounts. People are already using that unverified number to construct elaborate arguments about the game's commercial viability and, by extension, Microsoft's entire exclusivity strategy.
But this approach isn't contingent on Gears E-Day alone becoming an extraordinary commercial success. The value of exclusivity extends beyond individual game sales, encompassing hardware differentiation, ecosystem engagement, Game Pass, software sales, recurring revenue, user acquisition and the long-term strength of the XBOX platform. Reducing the entire initiative to one game's eventual sales is reductive nonsense.
Xbox has been pretty quick to push back on false reporting lately, so it's worth pointing out they've been silent on Gears of War: E-Day.
That said, nobody outside Xbox knows the actual sales numbers.
One thing is clear, Gears was a huge budget game for Xbox.
A source tells Kotaku that Gears of War: E-Day cost over $500 million to make. Sales estimates have been weak despite earning the highest Metacritic score since the original trilogy.
If it was never going to recoup its expenses, maybe it could achieve more as an Xbox console exclusive kotaku.com/the-case-for-excl…



























