Tone (@InOneProjects) header
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Education, Software, Game Dev, AI. Currently working on Summoners

Joined April 2026
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I’ll hold my excitement. Very curious though!
I did say we'd be releasing our models periodically...introducing Gemini 4 Carbon, our next frontier model. Following Argon's release just two weeks ago, Carbon shows the pace at which we’re pushing the frontier, it ranks #1 on the recently updated v5.0 of @ArtificialAnlys Intelligence Index at 59. It also leads across key cybersecurity evaluations scoring 88.2% on SEC-bench Pro for finding vulnerabilities, 54.8% on ExploitGym for exploitation, and 71.0% on CWE-bench for patching. We’re seeing significant improvements in long-horizon tasks even compared to Argon, and we’ve strengthened frontier safeguards. As we did with Argon, we’re going to roll it out gradually + responsibly. Some trusted cyber defenders will get access starting this week. We'll be expanding it to more partners through our Fairwind Program, ahead of wider availability soon, so hang tight!
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This is very cool. Something I lament about my brain is I’m sort of a one project man, and while it helps me finish large projects I tend not to make time for cool side quests. Maybe I can be intentional about building out that way too.
Introducing "Train of Thoughts". 🚆 TOT is my new Interactive Scene. A train that travels forever through a procedural isometric city built in real-time 3D, but with a twist. 👁️ Each carriage holds a different relationship with time: "Past", "Present", or "Future" (plus the Motorman's Cabin). Inside, every character has a small story, a thought they’re carrying on the journey. Everything is generated via code and rendered in real-time within the browser. Zero images or external assets used. At a moment when AI can solve so much of the technical work, creativity matters more than ever. The challenge for me remains the same: make something unique. 🫡 Made with gpt-astra (mostly, Sol for a few things), three.js + Anatomy. A quick demo 👇
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It's 2005. You discover music through radio, friends, or just YOLO'ing an album. You go to the store and buy "eggs" and the only real distinction is carton color. When you buy games it's down at Game Stop on a physical disk. But somebody just introduced you to this cool thing called Pandora and their "Music Genome Project" and a friend down the road says she buys all her eggs from local farms because "it's more ethical". Nobody discusses these things down at Game Stop. But there's whispering of this thing called Steam which could be pretty cool (but no way you're buying a PC without a CD drive that would be insane). Fast forward to 2026, you've got at least one streaming subscription with music stations completely tuned to your taste. The store has 15 different types of eggs and you can't tell the difference but you recognize the choice you make is somehow a moral issue youtube.com/shorts/ZptaSCR0n… And for games, Steam is the storefront of the entire internet and it's working hard to cater to you. And you ditched the CD drive by 2010. I'm beginning to think we're in the beginning market stages of the Gaming Genome Project and moral-identity-purchasing of games where people will open their wallets not just to buy games (or eggs) but to take a moral stand for how they want those things to be produced. I've seen this in myself and in other gamers through things like @kabrutusdeid DEI Detected Steam curation. It's not a new phenomenon that people have opinions not just of the content, but about how the content was made and by whom. You see it in the celebrations and lamentations around the closure of Bioware. We're already doing it, with the tools and networks we have available to us. And Steam is, for better or for worse, trying to cope with the speed with which this current iteration of moralization around gaming is manifesting. It isn't really about stopping AI (they won't, it's here, it's too late), it isn't about what particular arguments people have as to WHY they prefer games made with/without AI or how often some set of the anti ai crowd score own goals by revealing they can't, in fact, tell the difference between "ai slop" and something made by a human teapawt.net/SHL0MS/status/20542806… It's about expressing an opinion about how the world SHOULD work, regardless of how it is, and we're in the early stages where instead of every taste in the market being catered to and personalized, ala Pandora for games (later to be made obsolete by [insert streaming service], we're at the stage where the moralists are attempting to force their opinion on the market. It's loud and obnoxious right now. It will harm sales right now. But if you asked me to make a choice between YOLO'ing albums like in 2005 and streaming, I'll take the personalized taste of streaming every time. And I'll buy the cheapest eggs unless they've got the blue ones, and then ONLY BECAUSE my wife says she likes the taste better (I can't tell the difference). In the future, gaming will be so specific, so hyper sensitive to the things you like and how you want it to have been made that every option will be catered to. The complaining will localize itself to the circles who care about it, an the rest of us will buy whatever product fits our own ideas of how to spend our money. The bigger problem to solve will be getting your friends to try the games that don't fit their filters.
Tim's making a really important point here and I think people fundamentally misunderstand it. Let's paint a scenario. You are an indie developer and you want to make a game. Traditional game development will take you 1 year and cost you $200,000 in outsourcing costs to buy art, animation, and additional programming resources. AI assisted game development will take you 3 months and cost you $50,000 in credits + some additional resources. In a good scenario your game could make $200,000 and break even, but in many scenarios you mortgage your house and no one sees your game and you are out your savings. Now, with the anti-AI mania, Valve is forcing real economic harm on you because you get the equivalent of hate mobs at your door for your choice of tooling. Your economic viability is harmed because Valve chooses to put a label on you that generates negative attention. It makes your economics worse. Anti-AI proponents will point out that this proves their hate campaigns work. The appeal is not to them, because they are morons, but to developers to stand up to Valve and say remove these labels so that we can have livelihoods. And Valve makes money of you either way. Stand up for your rights, devs!
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What the fuck
was able to have astra ultra one shot a toy 7k parameter LLM in minecraft using only redstone. genuinely impressive
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Interesting result. 1. Raised-axe orc, based on the card’s pose and light. 2. Orc carrying the tome, based directly on your second image. 3. Tome of the Orc, a book-focused concept. Terra did a great job with a direct "port this image to pixels"! but more original art was very bad
Pixel Art marked "Safe" 3 model comparison (astra, sol, terra) on all thinking levels low-> max. Column one is based on a pixel art reference, two is based on an image generation, and three is based on a verbal description of the object where this would be used. Oneshots using lua scripts with aesprite. Spoiler: I'm not using them. To be fair, the direction is somewhat vague and the announcement specifically points out computer use and gives an example in a 3d program. So I'm following up with a computer use example to see how it looks. But this is likely not the use case for Terra.
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Pixel Art marked "Safe" 3 model comparison (astra, sol, terra) on all thinking levels low-> max. Column one is based on a pixel art reference, two is based on an image generation, and three is based on a verbal description of the object where this would be used. Oneshots using lua scripts with aesprite. Spoiler: I'm not using them. To be fair, the direction is somewhat vague and the announcement specifically points out computer use and gives an example in a 3d program. So I'm following up with a computer use example to see how it looks. But this is likely not the use case for Terra.
GPT-6.1 Terra: delivering fast and capable computer use at a lower price. GPT-6.1 Terra understands what’s on screen, takes action across apps, writes naturally, and is a more capable model for your whole workday with the efficiency to take on more of it.
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Performance saving with art over particles. Swapped over from a particle based, "I dunno the agent just kind of did it this way but it looks pretty good" to "use aseprite and animate using actual frames" and not only is the look better, its more in line with the theme and saved a ton of extraneous work.
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For me sound design is still one of the most difficult parts of building. The dashboard is useful, and I'm scouring the internet for decent audio (I've already bought a pack I use for every game interaction, but its weak on spell FX). What packs do people recommend? Free or paid. And to experienced game devs, do you usually take what's given or do you adjust the sound further? I could see myself doing both, but my ear isn't well trained to audio nuance yet.
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Iterating on portal animations with set pixel budgets and distinctive colors. Not sure which one is my favorite though. Still feels like it needs something
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Good take
Great and honest take by Mark. I use AI to make games simply because I wanted to bring my game ideas to life without having to bother anyone or rely on anyone else. Period. And on top of that, the whole process is so fun.
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Warcraft 3 was actually the inspiration for my main menu in Summoners. Really proud of how far this has come in the last year. I'll be posting a lot more about it going forward so let me know what you think!
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Pixel Art Spell FX A breakdown of one of the spell effects in Summoners, the Magic Missile Barrage. Using GPT6.1 Sol and Astra, giving the agents direction to use Aseprite has made for astonishingly solid results. This isn't a one shot. It's dozens of iterations but constraining technique to using actual tools real pixel artists use in order to achieve the effect.
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There is something majestic about the pixelart aesthetic applied to 3d. My favorite image of all time is the single tree on the hill inside the moon in Majora's Mask, not pixel art but the grainy N64 graphics feel similar to this. @re_skob 's project gives me the same tingles. Gorgeous work.
Latest in the 3d pixel art experiment
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Cooking with chatgpt voice is so much fun. Makes me wonder if just having somebody to talk you through every little step might make it enjoyable for people who previously decided they "can't cook." Son of a bitch told me to say hello to my wife for it though. Have to watch out for that.
I got bored and decided to have my coding harness research and design a cooking recipe for me tailored to the ingredients and cookware I had on hand. Anyway, best buffalo chicken mac and cheese I've ever had. Got the seasoning proportions just right too. Cooking is solved.
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Some concept imagery based on the game maps I'm fiddling with to get ideas for single player. I'm thinking 10 missions to start, but given the strict original focus on multiplayer, I'm worried variety would get stale if I keep the format similar.
🤖 Made with AI
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This sounds incredibly natural and yet it immediately trips my “this person is not a native English speaker” heuristics. Very foreign student who grew up speaking English in elementary school then returned home for the next 15 years sounding.
We believe voice is the most natural way to interact with intelligence, so we created Dessa, the most authentic full-duplex speech model ever built. Talking with it feels like talking with a person…full of emotion, nuance, pauses, and a natural cadence. block.xyz/dessa
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Borrowing from one of the greats, Supreme Commander, I added Strategic Zoom for when the battle starts to get too large to monitor up close.
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Magical intervention and anticipating your opponents moves are key components to victory in Summoners
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Summoners is a progressive strategy autobattler, meaning each round you build on your previous choices, making decisions which leverage your available resources, army composition, troop positioning, and even powerful magic. Millions of potential strategies and unlimited opponents means no two rounds are alike.
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I'm having fun fiddling with different tools for showcasing the game. The talking portraits is pretty goofy but it turned out ok!
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