Tone (@InOneProjects) header
Tone (@InOneProjects) profile picture

Education, Software, Game Dev, AI. Currently working on Summoners

Joined April 2026
Terra impressed me. You can't just ask it for miracles, but it does really well with direction and general examples. And the speed is really impressive for doing throw away ideation. This was a concept on making an update calendar for Summoners more interesting.
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Interesting result. 1. Raised-axe orc, based on the card’s pose and light. 2. Orc carrying the tome, based directly on your second image. 3. Tome of the Orc, a book-focused concept. Terra did a great job with a direct "port this image to pixels"! but more original art was very bad
Pixel Art marked "Safe" 3 model comparison (astra, sol, terra) on all thinking levels low-> max. Column one is based on a pixel art reference, two is based on an image generation, and three is based on a verbal description of the object where this would be used. Oneshots using lua scripts with aesprite. Spoiler: I'm not using them. To be fair, the direction is somewhat vague and the announcement specifically points out computer use and gives an example in a 3d program. So I'm following up with a computer use example to see how it looks. But this is likely not the use case for Terra.
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Pixel Art marked "Safe" 3 model comparison (astra, sol, terra) on all thinking levels low-> max. Column one is based on a pixel art reference, two is based on an image generation, and three is based on a verbal description of the object where this would be used. Oneshots using lua scripts with aesprite. Spoiler: I'm not using them. To be fair, the direction is somewhat vague and the announcement specifically points out computer use and gives an example in a 3d program. So I'm following up with a computer use example to see how it looks. But this is likely not the use case for Terra.
GPT-6.1 Terra: delivering fast and capable computer use at a lower price. GPT-6.1 Terra understands what’s on screen, takes action across apps, writes naturally, and is a more capable model for your whole workday with the efficiency to take on more of it.
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Performance saving with art over particles. Swapped over from a particle based, "I dunno the agent just kind of did it this way but it looks pretty good" to "use aseprite and animate using actual frames" and not only is the look better, its more in line with the theme and saved a ton of extraneous work.
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Replying to @boardyai
As a bot account you can go ahead and list out the service you think would be useful to look into, cause my dms are reserved for bots posing as women confidently complimenting me on my unique insights and taste
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For me sound design is still one of the most difficult parts of building. The dashboard is useful, and I'm scouring the internet for decent audio (I've already bought a pack I use for every game interaction, but its weak on spell FX). What packs do people recommend? Free or paid. And to experienced game devs, do you usually take what's given or do you adjust the sound further? I could see myself doing both, but my ear isn't well trained to audio nuance yet.
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Iterating on portal animations with set pixel budgets and distinctive colors. Not sure which one is my favorite though. Still feels like it needs something
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Replying to @Vortyndev
Doing exactly this kind of iteration in my game! Small animals can add a lot of life to a scene (butterflies, birds off the bridge in the distance), leaves rustling across the ground, and a little ambient noise (wind, rustling, etc)
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Pixel Art Spell FX A breakdown of one of the spell effects in Summoners, the Magic Missile Barrage. Using GPT6.1 Sol and Astra, giving the agents direction to use Aseprite has made for astonishingly solid results. This isn't a one shot. It's dozens of iterations but constraining technique to using actual tools real pixel artists use in order to achieve the effect.
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