Shane Bailey (@ItsShaneBailey) header
Shane Bailey (@ItsShaneBailey) profile picture

🇦🇺🇵🇭 Marketing Manager ANZ @ScopelyExplore 🎮 Prev. @GameOn_Cancer @UbisoftANZ & @DoubleJumpComms 🌏 Using games to change world for the better 🌿 • He/Him

Gadigal Land / Sydney, AUS
Joined January 2009
This is my brother Aaron. He’s not much of a gamer but he’s been obsessed with Forza Horizon since 2012 🔥 He’s been asking for @ForzaHorizon to go to Japan for 10+ years. Seeing his smile as he plays FH6 for the first time is priceless. Thank you @WeArePlayground @XBOX 🙏🏽💚
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Que Miyamoto esté vivo hoy es el equivalente a tener entre nosotros a un Edison, un Walt Disney o un Einstein. Básicamente todo lo que nos hace felices hoy en esta industria existe porque a este señor se le ocurrió reinventarla hace 40 años. Que jodida leyenda.
Miyamoto, el padre de Mario y Zelda, hizo historia en Japón: Ha recibido la Orden de la Cultura, convirtiéndose en el primer creador reconocido por cambiar el mundo a través de los videojuegos.
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Mate, if they did this I’d be all over them. I’d ‘re-buy’ so many games just for the figurine.
What if Microsoft could deliver XBOX games on Amiibo-like Skylanders revival figurines? 🤔
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Shane Bailey retweeted
Call Helix the Xbox 720, bring the blades back and make Geometry Wars 4 a launch title. Grown man tears 😭
Xbox Project Helix | Blades Concept with Gears of War: E-Day by Klobrille
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Game Pass - Store - Home - Social - System (default to the Home blade) Please and thank you, @asha_shar 🙂‍↕️🙏
Blades on web. Do we like this experiment?
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For the past several months, I’ve been looking into Microsoft’s struggling Xbox business and its new CEO Asha Sharma, who had zero video game experience prior to the role. This is my deep-dive profile of Sharma: how she’s executing her plan, internal tensions at Xbox, and the fight to save one of entertainment’s most recognizable brands.
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*Voy a jugar un ratito para distraerme y para bajarme el estrés” El putísimo equipo enemigo que hay en la partida:
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More than this, they need to communicate RELIABILITY of exclusivity. Show that it’s worth investing in Xbox again by unveiling Helix AND also saying ES6, Fallout, Physint, OD, Forza etc. will all be exclusive. Don’t wait until the release date announcement to confirm platforms.
Replying to @klobrille
You know my take on this. I always stood by my words on this topic. If they are bold and they want the Xbox ecosystem to thrive, they need exclusive games. Lots of them. Just like their competition has. Build a strong library you can only get with Xbox; and players will come.
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Shane Bailey retweeted
One day we’ll get the #RepublicCommando sequel we deserve. Until then, Delta Squad’s heading to E-Day. Could our #CloneWars boys survive the Locust Horde? 👀
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Shane Bailey retweeted
Spartans look pretty fantastic in Gears of War: E-Day
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inXile entertainment, makers of upcoming steampunk RPG 'Clockwork Revolution', say "shit is fire" and "they cookin" amid widespread rumors the game will absolutely clobber players' minds.
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The games I wish I had the time to play while I’m playing Gears, Control, Zelda and GTA.
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Creo que culpar a la ausencia de una versión de PS5 por los números de Gears of War: E-Day es quedarse en la superficie. El problema de fondo es que Gears ya no tiene el poder comercial que tuvo en la época de Xbox 360. Microsoft tampoco se lo ha puesto fácil: lanzamiento entre grandes estrenos, Game Pass día uno, Call of Duty a la vuelta de la esquina y GTA VI pocas semanas después. Y, por si fuera poco, otra subida de precio de Xbox. El contexto era prácticamente el peor posible. Pero lo más preocupante es que E-Day no parece haber trascendido al público que ya era fan de la saga. Las buenas críticas no bastan si no consigues generar expectación fuera de tu comunidad. Gears ha pasado demasiado tiempo desconectado del mercado y sus personajes, su universo y su identidad ya no tienen el mismo peso cultural. La nostalgia puede movilizar a los veteranos, pero no construye por sí sola una nueva generación de jugadores. Y aquí es donde Game Pass se convierte en un arma de doble filo. Puede darte millones de jugadores, pero ¿cuántos habrían comprado el juego? ¿Cuántos se suscriben un mes, terminan la campaña y se marchan? Microsoft ha facilitado el acceso a sus juegos, pero también ha reducido el incentivo para comprarlos. Si ni siquiera E-Day consigue destacar en engagement, la ausencia de comunicación sobre sus cifras resulta especialmente llamativa. Por eso creo que la estrategia actual de Xbox tiene una contradicción enorme: necesita crecer, pero carece de una base de hardware sólida, sus consolas son cada vez más caras y sus grandes franquicias ya no garantizan el impacto comercial de antes. Helix tendrá que justificar un precio previsiblemente elevado en un mercado donde Xbox ha perdido relevancia. Quizá Game Pass necesite una reforma profunda: dejar de incluir todos los grandes lanzamientos el día uno, incorporarlos meses después y ajustar el precio de las suscripciones. Dar más motivos para comprar juegos y convertir Game Pass en una plataforma que complemente las ventas, no que compita contra ellas. Porque el verdadero problema no es que Gears no salga en PlayStation. Es que Xbox necesita recuperar relevancia, vender juegos y construir una audiencia nueva. Y ahora mismo no está claro que su modelo actual pueda conseguir las tres cosas a la vez.
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We’ve enjoyed the Game Pass experiment for a good 8 years now, but it’s not working as intended. It’s time for the final part of Asha’s reset - remove day one 1st party games - for the sake of talented studios like The Coalition. Please don’t decimate this team 🙏🏽
Gears of War: E-Day has sold 230K copies (@alineaanalytics estimates). Steam accounts for 168K of those, with Xbox (console and PC) selling 62K. But there’s more to this story, as Xbox makes up the bulk of revenue (almost three-quarters). On Xbox, Game Pass is cannibalising much of the premium revenue. Our estimates show that 1.7M folks accessed E-Day via their subscription rather than a copy. But Xbox is having it both ways – or having it halfway, at least – via its Premium Edition Game Pass upgrade. Game Pass subscribers could pay $30 (or their local equivalent) for up to five days of early access starting October 1. Our estimates show that of the 1.7M who accessed E-Day through Game Pass, 722K paid for the upgrade. Between the review embargo lifting on October 1 and the full release, E-Day managed to shift another 250K early-access upgrades – no doubt helped by the campaign’s rave reviews. So despite selling far fewer copies on Steam, Xbox accounts for almost three-quarters of the revenue (roughly $26M of the $37M, versus about $11M on Steam). So “230K copies” undersells the paying audience. Including the 722K upgrades, nearly 950K people actually paid something for E-Day. While E-Day is a sublime game (it's made my top 10), these are soft numbers for a flagship when Xbox badly needs revenue wins. E-Day sold 62K copies on Xbox against 722K Premium upgrades, so for every one copy sold on Xbox, nearly 12 Game Pass upgrades were sold. The $70 premium SKU is – functionally – dead on Xbox. In a world without day-one Game Pass, many of these folks would have bought E-Day at $70. They paid $30 for five days early access to something they don’t own. Xbox is, in effect, charging its most valuable customers the least, based on a hangover from a tried-and-exhausted strategy from a previous administration. Those 722K willing-to-pay players generated about $21.7M via the upgrade. If three quarters of this group – mostly US and European audiences – bought E-Day outright, that’s nearly $40M. Of course, Game Pass does bring in meaningful recurring revenue, and E-Day is adding value for hundreds of thousands of subscribers. However, Game Pass is no longer growing, so Xbox is at a crossroads. Normally you can’t see what a Game Pass player would have paid, because the game’s just there in the subscription. But the $30 early-access upgrade estimate shows that 722K people demonstrated they’ll spend real money on this game. Xbox is reportedly looking to do a Netflix and bolt on an ad-supported tier to pad it further. But that will just set a new floor, and leadership keeps telling us the priority now is revenue growth, which is subscriber-speak for ARPU. Xbox has already pulled Call of Duty from day-one Game Pass after day-one inclusion hammered its sales, with new CoD titles now arriving on the service around a year late. We know that some Microsoft executives believe the service devalues games outright, and rumours (which Microsoft has dismissed so far, to be fair) suggest that day-one releases could be taken off Game Pass. When a game this bloody awesome and well-reviewed does this softly on its home platform, the model – not the game – gets brought into question. Which leaves Xbox at a crossroads. Will it keep making Gears games when the financial returns are this thin and the margins this low? And if it does, does the next one arrive off Game Pass at day one – the way CoD now does, or on PlayStation? More, including player crossover and playtime distribution, on the new Substack.
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Call Helix the Xbox 720, bring the blades back and make Geometry Wars 4 a launch title. Grown man tears 😭
Xbox Project Helix | Blades Concept with Gears of War: E-Day by Klobrille
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So stoked to see the game reviewing well. Gears is a special franchise and it seems the long wait for a new entry, while painful, will be worth it. Can’t wait to play 😍
Gears of War: E-Day | Reviews 10 - DayOne 9.5 - TechRaptor 9.5 - ButWhyTho 9.5 - MondoXbox 9 - IGN 9 - CGM 9 - Voxel 9 - Nexus Hub 9 - Screen Rant 9 - Console Creatures 8.5 - XGN 8.5 - Areajugones 8 - VGC 8 - Slant 8 - GAMINGbible 8 - SteamDeckHQ 6 - Guardian MC: 89 OC: 87
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Shane Bailey retweeted
I'm probably not voting for Albo, but hating the surcharge ban is the most small brain take someone can have. Ill explain. (1/6)🧵 Does it mean your coffee is now 1.5% cheaper? No of course not, it'll be baked into the price. The owner will charge you 10c more.
Pay by card? From tomorrow, your morning coffee could be cheaper…
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These are my 4 most popular logo fixes of all time! Which fix do you like best? Disney+, Citi, Gatorade, or Switch 2?
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The 9 games that shaped who I am 🫡
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