Here to discuss Video Game Design, Game Design Philosophy, and the cultural impact of video games. Streams run weekdays from 4:45-6am on X, YT, and Kick.

Joined September 2023
One day your AI plays the game, an AI with a VTuber face streams it, and AI viewers fill the chat talking to each other. Every real streamer is going to need a new tag: "I'm a real boy." 🤖
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Interesting subject brought up @JBongoGamer, a lot of modern metroidvania games are leaning to heavily in to difficult traversal over the more traditional enemies are the hazard level design. Do you think it is changing the type of players that are attracted to these games and alienating old school metroidvania fans? This guy always has some great topic discussions, Ive been following him for awhile and always enjoy seeing his stuff pop up on my feed. Toss him a follow if this has piqued your interest
Do all metroidvanias need precision platforming?
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Do all metroidvanias need precision platforming?
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J. Bongo retweeted
Should Players Choose Their Own Difficulty? A Former Teacher's Take
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Games Should Bake Easy Mode Into The Cake
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Should Players Choose Their Own Difficulty? A Former Teacher's Take
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J. Bongo retweeted
Pacifying Jevil #deltarune
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Deltarune Chapter One Ending Reaction #deltarune
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Do You Enjoy Alternate Timelines In Your Stories? #deltarune
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J. Bongo retweeted
The Power of Kindness #deltarune
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J. Bongo retweeted
K. Round Fight #deltarune
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J. Bongo retweeted
Monsters Go Away! #castlevaniabelmontscurse
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J. Bongo retweeted
Modern Female Protagonist Tropes #castlevaniabelmontscurse
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J. Bongo retweeted
Accessibility and Game Balancing #castlevaniabelmontscurse
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