Here to discuss Video Game Design, Game Design Philosophy, and the cultural impact of video games. Streams run weekdays from 4:45-6am on X, YT, and Kick.

Joined September 2023
Interesting subject brought up @JBongoGamer, a lot of modern metroidvania games are leaning to heavily in to difficult traversal over the more traditional enemies are the hazard level design. Do you think it is changing the type of players that are attracted to these games and alienating old school metroidvania fans? This guy always has some great topic discussions, Ive been following him for awhile and always enjoy seeing his stuff pop up on my feed. Toss him a follow if this has piqued your interest
Do all metroidvanias need precision platforming?
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Should Players Choose Their Own Difficulty? A Former Teacher's Take
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Pacifying Jevil #deltarune
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The Power of Kindness #deltarune
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K. Round Fight #deltarune
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Monsters Go Away! #castlevaniabelmontscurse
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Modern Female Protagonist Tropes #castlevaniabelmontscurse
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Accessibility and Game Balancing #castlevaniabelmontscurse
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Castlevania & Christianity #castlevaniabelmontscurse
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The Fallen Boss Fight #castlevaniabelmontscurse
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Shinobi: Art of Vengeance - Final Thoughts #shinobiartofvengeance
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Lord Ruse Boss Fight Phase 2 #shinobiartofvengeance
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The Mythic Mind Cosmos is live. It's a free, interactive map of the old medieval heavens, from the Moon to the Empyrean, with every episode, essay and game study in its own sphere. Turn the music on and wander. Link below.
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This week I have been spending many hours redesigning the Mythic Mind site. It is no longer just a place for information or content. It is an experience that calls us “further up and further in,” and it is now one of my favorite digital spaces. I will be showcasing specific areas over the next week or so, but I encourage you to go ahead and take some time to explore. Become a member, whether free or paid, to keep up with developments. mythicmindfellowship.com/
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J. Bongo retweeted
Lord Ruse Boss Fight Phase 1 #shinobiartofvengeance
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