JDSherbert (@JDSherbert_) header
JDSherbert (@JDSherbert_) profile picture

Just some audio/code person. Occasionally makes things that make noises.

In a big, comfy chair
Joined January 2023
Hey art folks - with the war on jobs being the way it is, I've created a tool that will help your portfolios. It's a 3D turntable renderer to help your portfolio shine. Try it here: jdsherbert.itch.io/pirouette… #gamedev #3dart #indiedev #gameart #opensource #digitalart #blender3d
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Hey folks, I have just released LoopKnife 🗡️🔁 A 100% free, web-based tool for creating seamless audio loops for your games without a DAW! Try it: jdsherbert.github.io/LoopKni… GitHub: github.com/JDSherbert/LoopKn… #gamedev #GameAudio #opensource #MusicProduction #BuildInPublic #IndieDev
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JDSherbert retweeted
Digital audio workstation in a browser github.com/andremichelle/ope…
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Hey all! The Sherbert EarShield is now available for free: jdsherbert.itch.io/sherbert-… Feedback on this early Beta Version is appreciated, especially if you're a non-windows user! #AudioPlugin | #VST | #MusicProduction | #JUCE | #PluginDev | #BuildInPublic | #IndieDev
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Lately I’ve been building an “ear-safety” limiter plugin using @JUCElibrary. It keeps levels sane by targeting LUFS and catching anything above the ceiling! 🗜️🦻 #AudioPlugin | #VST | #MusicProduction | #JUCE | #PluginDev | #BuildInPublic | #IndieDev
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I've really been having some fun making a sampler plugin lately! Big thanks to @audioprogrammer for the inspiration + cmake template and @JUCElibrary for a beautiful framework. Added my own basic DSP, look and feel + Sample importer! #Audio #VST #Juce
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👾 @unity devs: The IL Viewer in Rider 2025.3 now shows the actual IL code Unity generates, not the temporary IDE build. Finally see what Unity actually compiles! More gamedev updates in this relase here 👉 jb.gg/rd-253-gamedev-updates
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JDSherbert retweeted
> Was in meeting with Epic Games > Told to an epic engineer that you will be able to code and compile in C++ directly in the game > Got exactly this meme 100% worth
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🧟 🧟‍♀️ 🧟‍♂️🧟 🧟‍♀️ 🧟‍♂️ Happy Spooky Month! Here's some horror themed atmospheric, tension building soundbeds! Free samples available! jdsherbert.itch.io/horrowsho… | #gamedev | #indiedev | #assets | #soundeffects | #unity3d | #unrealengine | #godot | #RPGツクールMZ |
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Game music fans, here's a comprehensive list of sample packs used in hundreds of games: docs.google.com/spreadsheets…
today i learned people gatekeep certain sample packs and kits and i find that to be incredibly stupid sorry
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Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition. This will align Unreal with Y-Up, right handed standards of USD and glTF. Why? Because future 3d tools and ecosystems will be increasingly interoperable and standards-based. There are a lot of missing standards we’ll need to propose, and Team Unreal will be far more successful proposing new things if we adopt and add to existing standards and conventions. The USD-glTF-Maya-Houdini quadrant is the center of mass for complex code-art-pipeline tooling that is highly sensitive to coordinates. (Flipping coordinates when exporting from AutoCAD or Blender is easy enough; changing a movie vfx pipeline is not). Coordinates based on project settings sound like a have-it-your-way compromise but are a combinatorial mess when projects are a mix of code modules and content packages from many independent authors. The best time to make this change would have been 1995, but I believe the second best time is now with the launch of Scene Graph in UEFN.
They changed the orientation of axis in ortho view in #UE5.6. Is the LUF coming here too?
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Did some noises for an awesome animation from @SkyFell_rpg! I'm really excited for this project! It was an honour to work on this!🙏🎉 Here it is: youtu.be/aQA3BerYSo0 | #gamedev | #indiedev | #sounddesign | #soundeffects | #SkyFell | #indierpg | #rpgmaker | #ツクールMV
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JDSherbert retweeted
Still working on the game, been busy with some behind the scenes asset making Finally got the intro cinematic colored/composited🎉, just needs some sound design #SkyFell #indierpg #gamedev #rpgmaker #ツクールMV
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I'm starting to think ImGui should come pre-integrated in Unreal. It seems to be the default standard for AAA debugging tools nowadays. @TimSweeneyEpic any possibility for this to happen 👀
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Hey X! I recently created a pack of Tabletop Game sound effects. You can grab a free version here, or buy the full version to support my work! jdsherbert.itch.io/tabletop-… Many thanks, and enjoy! | #gamedev | #indiedev | #assets | #soundeffects | #unity3d | #unrealengine | #godot |
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JDSherbert retweeted
Capcom says they are focused on "re-activating" dormant IPs! "In addition to regularly releasing major new titles each year, Capcom is focusing on re-activating dormant IPs that haven’t had a new title launch recently." capcom.co.jp/ir/english/news…
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Happy Thanksgiving! 🍗
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New sfx pack is out!👾💥 Perfect for your retro style games! Big thanks to @PixelEricYT for the artwork! Free and full versions available here: jdsherbert.itch.io/pixel-exp… #asset | #gamedev | #indiedev | #sfx | #gameaudio | #audio | #unity3d | #unrealengine | #godot | #rpgmaker
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JDSherbert retweeted
The underground city of Vulcan Grotto #SkyFell #indierpg #gamedev #rpgmaker #ツクールMV
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