Director and High Torchbearer @ WRAD Studio / Interactive Art Director + Animator / Rive Ambassador

Columbus, OH
Joined May 2010
Joey Judkins retweeted
ASCII text generated from 3d model using @rive_app + CLI. You can adjust the "lighting" direction and glyph size in real time. Works with animation from #Blender or still meshes. #UIUXDesign
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Joey Judkins retweeted
Build Your Own Ghost 👻 A little 3D toy made in @rive_app. Real cloth sim on the GPU canvas, built with the Rive CLI. Hats and the room made in Blender. Pick a fabric, paint it, add shoes and a hat, then take it for a walk. Power-ups coming next. This was so fun!
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Joey Judkins retweeted
Rive has grid and stack layouts. Grid gives you rows and columns that fill, hug, or stay fixed. Stack layers everything in one cell, front to back. Put them together and you get an inventory screen that resizes itself. 👇
🤖 Made with AI
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Joey Judkins retweeted
Freehand Brush Tools just landed in Rive 📷 Brush, Pencil, Eraser, Bucket, and Shape Bend are live for everyone draw it by hand, then bring it to life.
🤖 Made with AI
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Joey Judkins retweeted
ok this is happening collabing with @JJMotionStudio and @wrad_work and some more great animators for a fun @rive_app project LFG🚀
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Joey Judkins retweeted
🎯 You can now fire Actions on a State or Transition in Rive. Use them to update View Model data that your runtime code reacts to. Full tutorial:
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Joey Judkins retweeted
It's official! The first @rive_app Great Collaboration is on. Details about timing, rules, and theme coming soon. For now, sign up here if you are interested: docs.google.com/forms/d/e/1F…
Hey who wants to do a @rive_app Exquisite Corpse?? I think we should. I’ll get a signup going.
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Joey Judkins retweeted
If you're interested in learning @rive_app but aren't sure where to start, I'm excited to bring you a new short video that will get you up and running in about 10 minutes. You'll create an interactive design using Rive's vector shape tools, inputs, and even use a little bit of data binding. This is for true beginners, so please dive in and enjoy the video! I can't wait to see what you create in Rive.
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Joey Judkins retweeted
Really ?? Figma 🥳🥳😳😳😳😳 xitter.cf/annaxtime/status/18001…
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Joey Judkins retweeted
Meet the @DurableAI minions. Our representation of all the agents working in the background to build your business. Built with @rive_app
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Joey Judkins retweeted
Open RIVE roles 🚀 🧑‍🎨 Creative Technologist — dogfood the editor, build demos, shape the product 👩‍💻 Editor Engineer — core editor with @luigirosso (CTO), @airnanan (founder of Lottie), @philterdesign (Flash OG) 🤖 Applied AI Engineer — give our AI agent superpowers across design, animation, and code 🔧 DevOps — CI/CD and infra across all our open-source runtimes
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Joey Judkins retweeted
🗣️ Are you a Rive expert looking for work? We've updated our thread of job openings 🧵👇
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Joey Judkins retweeted
Why is Scripting + AI Agent a big deal for Designers? I built a full Road Fighter inspired game in @rive_app with zero coding experience.   AI assists with scripting, it doesn’t take over creative control. Design and animation stay 100% yours, empowering creatives to build games, experiences, and tools that weren’t possible before. 🚀🚀
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Joey Judkins retweeted
Rive continues to level up. Stay tuned as we’re not done yet. Big week
Multi-touch support is now available at runtime, so your Rive files can react to several pointers simultaneously.
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Joey Judkins retweeted
🥳 BMW i Ventures invested in Rive! From cars to apps, @BMW i Ventures is betting Rive is the future of interactive, production-ready design. rive.app/blog/bmw-i-ventures…
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Joey Judkins retweeted
It’s Data Binding Week at Rive HQ! We’re announcing three features to supercharge your design with data. First up? Data Binding Lists — Lists let you build components with a dynamic sequence of items. Think contact lists, carousels, or a hand of cards. Audio on 🔊
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Joey Judkins retweeted
Motion designers often ask: Can Rive replace After Effects? Not quite, and that’s the point. Rive isn't a post-production tool. It's for real-time, interactive motion that ships in product. Here’s how the two tools differ (and where Rive fits into your pipeline): rive.app/blog/rive-vs-after-…
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Joey Judkins retweeted
Using Text Follow Path and Layouts, you can create an elastic text that adapts to the text size. By @HelloJcToon
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Joey Judkins retweeted
Yes, this is the goal. Rive is a new way to build user interfaces for all software. Products, apps, games, and web.
Does this replace CSS and it's derivatives? Or does rive have a unique use case?
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