VR Enthusiast and Co-curator of VirtuaFeed, the premier aggregated Virtual Reality magazine on Flipboard:

Canada
Joined November 2010
Replying to @mikeelliott01
I think a lot of people grossly overestimate the value of their daily brain farts.
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Hyper Light Rifter retweeted
Finally overclocked my #MiSTerFPGA Preliminary results: - Super Mario World 144fps (stable) - Can push 240p Suite to 270p (unstable) - N64 core now possible
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Hyper Light Rifter retweeted
I've been messing with some Vector XY stuff again... I tested the new Vector DAC, which has been going OK so far, but I'm now waiting for some new deflection board PCBs to arrive, so I can use chunkier transistors. I put the deflection board on github. github.com/ElectronAsh/Vecto…
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Hyper Light Rifter retweeted
Johnny Lee famously hacked a Wii Remote to turn a 2D screen into a 3D window. We revived this trick in Chrome using a standard webcam. Here’s how we did it. 🧵👇
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Hyper Light Rifter retweeted
Something I love in #gamedev is the amount of crazy tricks you need to create behind the scene to produce an effect as simple as: make foes dance around you as in a Jackie Chan movie. Yellow dots are "dancing spots", Green ones are "melee". Follow me for more about this rogue-fu
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Hyper Light Rifter retweeted
Why am I just learning about this now? A @Sega Master System Sofa?! #sega #retro #retrogamer
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Cult of the Cathode: When the first radio was turned on, the strange, unintelligible voice crackled through its speaker. It came through the air, and must have therefore been the voice of God. 1/3
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Hyper Light Rifter retweeted
Part of the reason why VR demos *so well* and then retention doesn’t seem to correlate is because when someone gives a demo, the host is dealing with all the friction (handing controllers, fitting headset, launching apps, explaining the interface) so the guest doesn’t have to.
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Hyper Light Rifter retweeted
Upside down arches accumulating via clay coils
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Do you also hate using supports for structures that arent entirely flat (like a hole cutout for a screw)? Well, I have a small tip for you in this thread! Solves ugly layers like these
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Hyper Light Rifter retweeted
After finally implementing sprite scaling, I am able to make a public release of ESP Ra. De. on the CAVE core. Run your #MiSTerFPGA update script to get it! patreon.com/nullobject 🎉
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Hyper Light Rifter retweeted
PSX core with adaptive scanlines and subpixel layouts display specific RGB stripe shadowmask selected and photographed by Discord user Phaedrux.
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Welcome to the 🌿Enchanted🌿 Forest, a spring gaming setup update ✨ instagram.com/p/Cazo3ptLixV/…
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Arcade cores I'd still like to see on #MiSTerFPGA: -The Simpsons Arcade -Ninja Baseball Bat Man -SegaSonic the Hedgehog -Wing War
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After a LONG Early Access period, #EphemeralTale is released! Pick it up today and enjoy the looting, slicing and dicing that you've always wanted in your life! Steam: bit.ly/ETale More content yet to come, but I'm excited for what lies ahead. #indiedev #pixelart
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Hyper Light Rifter retweeted
WirEout, le demake de #Wipeout sur Vectrex est de nouveau disponible en loose, et on en profite pour vous présenter un nouveau shoot 'em up sur la console signé @minsoftgames… #homebrew mag.mo5.com/actu/215640/wire…
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Hyper Light Rifter retweeted
Here's some snowy areas in classic RPGs ❄️❄️❄️ Shown here: Final Fantasy 7 (PS1), Chrono Trigger (SNES), EarthBound (SNES), Secret of Mana (SNES) - Post 2 of 2 -
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Hyper Light Rifter retweeted
Hey #Twitter, Happy #Christmas with #MetalSlug #Warfare #Demo on your #Sega #Megadrive ! The game is #Online !! vetea.itch.io/metal-slug-war… Have fun and take care ! 🍻🍻
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