
#IndieDev & 1/3 of @RebourneStudios Booking agent for Japanese music artists in Europe #BAFTAConnect & #STEMAmbassador
UK
Joined January 2010
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It's an honour to be accepted as a #BAFTAConnect member as a #gamedev for its inaugural year.
I'm really looking forward to meeting my fellow peers at future @BAFTAGames events.❤️
Jonathan Ridgway retweeted
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開発・協力タイトル追加のお知らせ
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任天堂株式会社より2026年11月5日に発売されたNintendo Switch 2用ゲームソフト『ゼルダの伝説 時のオカリナ』において、
キャラクター、地形、アニメーション、カットシーン、UI等のビジュアルアセットやアートワークの一部を受託制作しました。
🔗bandainamcostudios.com/produ…
#時のオカリナ
[トピックス]Nintendo Switch 2『ゼルダの伝説 時のオカリナ』は本日発売。グッズなどの最新情報もご紹介。
nintendo.com/jp/topics/artic…
Jonathan Ridgway retweeted
A retired Warren Spector is unstoppable.
Warren Spector calls out massive EA exec pay amidst BioWare closure: 'Is there ANY accountability?' pcgamer.com/gaming-industry/…
Jonathan Ridgway retweeted
Next year, the story of BioWare will be told in MASSIVE EFFECT: THE BIOWARE STORY, a new documentary that chronicles the history of the company and its sad closure by Electronic Arts.
I was honored to be interviewed for it earlier this year.
Jonathan Ridgway retweeted
【お知らせ】
モノリスソフトがゲームデザイン、プログラミング、グラフィックの部分受託開発を行った「ゼルダの伝説 時のオカリナ」が任天堂株式会社より発売されました。
#時のオカリナ
Jonathan Ridgway retweeted
The Legend of Zelda: Ocarina of Time (1998) [N64 - 99] metacritic.com/game/the-lege…
"A game that can't be called anything other than flawless...This is the masterpiece that people will still be talking about ten years down the road." - GameSpot
Jonathan Ridgway retweeted
I reviewed The Legend of Zelda Ocarina of Time for N64 28 years ago! Can't wait to dive back in with the Remake tomorrow. It's about time.
ign.com/articles/1998/11/26/…
Jonathan Ridgway retweeted
Game devs, Steam has changed its pre-release review process after a rise in submissions, it currently takes up to 12 business days
- Run your build via Steam for 5+ mins
- Non-gameplay screenshots OK if labelled
- Steam Cloud on? Sync a save
- New checks on submit
Jonathan Ridgway retweeted
それそれ…我々に何の断りもなく勝手にロゴ作って勝手に使って…当時のCapcom of Americaはやりたい放題だった印象…
そもそも「Resident Evil」のタイトル名もCoAが勝手に決めたんですよ…
当時の我々日本側スタッフは「CoAは勝手な変更をして、仕事をした気になってるのでは」と噂してましたよ…
Jonathan Ridgway retweeted
One of the most peculiar releases is Black Matrix Zero, a game released on GBA in 2002 that ended up receiving a remake in 2004 on....PS1.
They remade a GBA game on the older PS1 and it ended up being the last PS1 game released in Japan!











































