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Founder @ K28 | Al Product Builder | Designer | AI Filmmaker

Joined July 2025
Photo by K28 (@K28DesignLab)Photo by K28 (@K28DesignLab)Photo by K28 (@K28DesignLab)Photo by K28 (@K28DesignLab)Photo by K28 (@K28DesignLab)Photo by K28 (@K28DesignLab)Photo by K28 (@K28DesignLab)Photo by K28 (@K28DesignLab)Photo by K28 (@K28DesignLab)Photo by K28 (@K28DesignLab)
I built a game where every frame of footage is AI video, and you can actually play it 🎮 16 shots from Wan 3.0 → wired together like animation states → aim, dodge, counter, boss phase 2 No game engine. No 3D. Rendered frame by frame in 4K. Built & designed by K28 🧵
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What happens when creative direction meets generative AI? My latest experiment: a cinematic music video for AFUSIC’s “Pal Pal.” Created using Seedance 2.5 Photorealistic cinematography × anime aesthetics × emotional storytelling. Built to explore what’s possible with AI-native filmmaking. 🎬
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What if research papers became interactive machines? 🤯 Built this explorable robotic hand using custom Claude Code + Codex skills. Sensors. Motors. Control systems. Component-level breakdowns. Not just AI-generated 3D. An experiment in turning research into interactive engineering. Thoughts? 👇
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What comes after AI-generated video? AI-generated experiences. 🎮 I built FOUNDATION by K28 to explore turning AI videos into playable micro-games, interactive films, brand campaigns & simulations. It’s an open research experiment. Try it. Break it. Challenge it. 🚀 foundation-k28.vercel.app
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AI videos are meant to be watched. But what if you could PLAY them? 🎮 I built FOUNDATION by K28 — an open research project turning AI-generated videos into playable micro-games, interactive stories & experiences. 🚀 Public preview: foundation-k28.vercel.app What would YOU build?
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I just turned AI-generated video into a PLAYABLE GAME. 🎮 Built with Wan 3 + code. Total cost? Under $4. 🤯 Meet NIGHTPAWS 🦝 No game engine. No massive budget. Just generative video transformed into an interactive world. AI isn’t just generating content anymore. We’re making it playable. Would you play this? #GenerativeAi #gamedev #BuildInPublic
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5/ Biggest lesson: AI video doesn’t replace game design. It replaces the art pipeline, so you can prototype what a game feels like before building any of it.
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6/ v1 of the experiment. Should I take it to a narrative game, an RPG, or a detective story next? 👇
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Great skill to use for LnD👏
I open-sourced Teachable Figures, a skill for AI agents to create beautiful, interactive 2D and 3D lessons. Try it here: github.com/ywEdAi/teachable-… It started with something I wanted for my own learning. I was studying AI model architectures and AI infrastructure. While reading about systems like SGLang, I kept wanting to see what was happening. Where does the data go? How do the components work together? What changes when I adjust one part of the system? My first version was a skill to help me understand SGLang through visual, interactive explanations. Then I discovered Anatomy and iso-figure. Their work on mechanical structures, cutaways, exploded views, and functional isometric objects gave me ideas for how much further this could go. I combined their rendering approaches with my teaching workflow. That became Teachable Figures. One question kept coming up as I built it: What kind of representation would help someone understand this particular idea? - For a Transformer, I want to follow the data through the computation and see how a causal mask changes attention weights. - For anatomy, I want to rotate a structure, look inside it, and understand where things sit relative to one another. - For a mechanical assembly, I want to separate the components and inspect their connections. - For historical clothing, I want to understand the overlapping panels, construction, and folds. Each asks for a different way of showing things. I also ran into this during iteration. A rotating model still needs a recognizable shape. A garment needs folds that communicate its construction. Choosing the right renderer and source material became part of the teaching workflow. Learning science helped me think through those choices. - Dual coding encouraged me to connect verbal and visual explanations. - Spatial and temporal contiguity shaped where explanations appear and how they stay synchronized with changes. - Cognitive load shaped what to reveal first and what to leave for later. The interaction follows a simple learning sequence: Predict → try → observe → explain → apply it to a new situation. Does adding another gear always make the output slower? If a cone’s cross-sectional radius doubles, what happens to its area? Does a rocket lift off whenever its engine produces thrust? I want learners to make a prediction, change something, and have a result they can reason about. The current demos explore Transformer attention, chest anatomy, rocket structure and flight, cone cross-sections, a Ming-dynasty robe, and gear ratios. They support Chinese and English and can run offline. My hope is to make this a tool I can reach for whenever I encounter something I want to understand, and let an AI agent help me build a small, beautiful lesson around it. The video shows a few examples. Try the demos: ywedai.github.io/teachable-f… Code and installation: github.com/ywEdAi/teachable-… Thanks to the creators of Anatomy and iso-figure for the work this builds on. If you try it, I’d love to hear what you’re learning and where the explanation falls short. Stars and contributions are welcome!
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Dear @F1 , I built something for you. 🏎️🏁 Introducing F1 ANATOMY. An interactive digital experience exploring the engineering, aerodynamics, telemetry & beauty behind Formula 1. Designed and coded from scratch. Pure passion. I’d love to build experiences like this for motorsport. #F1 #CreativeTech
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I love Formula 1. So I built a website for it. 🏎️ No client. No brief. Just pure obsession with speed, design & technology. An F1-inspired digital experience, designed and coded from scratch. Because great design shouldn’t just look good. It should make you feel something. 🏁 Thoughts?
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AI can build websites. But can it develop taste? I’m building a Claude Design Skill for cinematic, aesthetic web experiences. Here’s K28.skills — a custom gallery for the Claude skills I’m preparing to release publicly. Design should feel intentional. ⚔️ More soon.
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I built an AI skill. Then I asked it to explain AI itself. 🧠 Meet Anatomical Breakdown — a skill that turns complex topics into interactive 3D explainers. First demo: GPT-6.1 Terra. The video is the output. The reusable skill is the product. AI × Creative Tech × Product Design
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AI doesn’t need another dashboard. It needs to make life simpler. In 2025, my team presented an AI Agent Mesh concept at Google. The idea never left me. Today, I build AI products, agentic systems & interactive experiences. Building the future of AI? Let’s connect. 🚀
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What if The Weeknd’s STARBOY was ripped out of a magazine and brought to life? ✂️🔥 I built a custom Claude skill that transforms music videos into animated sticker collages, kinetic typography, and mixed-media chaos. This is the result. 🔊 #Starboy #TheWeeknd #CreativeAI
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Should I turn more iconic songs into visual experiments?
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