Games, play, and culture. Interviews with the artists who keep coming back to play as their medium. With Jamin Warren. Weekly newsletter ↓

Los Angeles, CA
Joined December 2009
Marketers tell developers not to make puzzle games. The reason: streamers don't like being confused on air. That's a bad reason to lose a whole genre.
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The Oregon Trail didn't teach a generation history. It taught us how games work. The more you played, the more you were learning the model, not the frontier. Ep 36, free. $55/yr locked forever, $96 from 31 Dec: killscreen.com/the-lake-was-…
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When a TV character never comes back, you accept it. In games you never do. Maybe you missed something, maybe the devs hid it. Players can't start grieving the choices they made. killscreen.com/start/?ref=x — $55/yr locked forever, $96 from 31 Dec. [TUE 13 OCT — cross-post of the Tue 13 Instagram Reel item. Dead 24 Sep due time cleared. X rejects notification scheduling, so this is automatic + draft: the moment you queue it, it WILL self-publish.]
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Holyvoid is a 168-page art book for a game that doesn't exist. Danny Snelson's argument: the game you hallucinate from the book might beat the one they'd have shipped. Ep 36, free. $55/yr locked forever, $96 from 31 Dec: killscreen.com/the-lake-was-…
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A playground with no risk isn't safe. It's just not a playground. Temitayo Ogunbiyi builds some danger into her structures on purpose. Kids who never meet risk don't learn to manage it. Search 'Killscreen Temitayo Ogunbiyi'
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We drive, we sit, we stand up. That's most of what an adult body does now. Temitayo Ogunbiyi builds playgrounds adults are welcome on. Kids walk the bars like tightropes. Adults look hopelessly clumsy. Search 'Killscreen Temitayo Ogunbiyi'
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A museum asked Temitayo Ogunbiyi for rules on how kids should use her playground. She wrote a poem. The kids ignored it. They were fine. Adults are the ones who need instructions. Search 'Killscreen Temitayo Ogunbiyi'
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The best playground material in Lagos was already walling people out: galvanized steel security bars. Cheap, local, everywhere. Temitayo Ogunbiyi bends it into play. Search 'Killscreen Temitayo Ogunbiyi'
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Modernist plazas became skateboard terrain. Does brutalist architecture do the same for parkour games? Danny Snelson on VHOLUME: speed through concrete, chasing paperwork. "Kafka on crack."
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Most games are built to test your skill. Symoné built one for a theater audience that may never have held a controller: nobody wins, and two dancers perform whatever story you steer. Search "Killscreen Symoné"
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