Marketers tell developers not to make puzzle games. The reason: streamers don't like being confused on air. That's a bad reason to lose a whole genre.
The Oregon Trail didn't teach a generation history. It taught us how games work. The more you played, the more you were learning the model, not the frontier.
Ep 36, free. $55/yr locked forever, $96 from 31 Dec: killscreen.com/the-lake-was-…
When a TV character never comes back, you accept it. In games you never do. Maybe you missed something, maybe the devs hid it. Players can't start grieving the choices they made.
killscreen.com/start/?ref=x — $55/yr locked forever, $96 from 31 Dec.
[TUE 13 OCT — cross-post of the Tue 13 Instagram Reel item. Dead 24 Sep due time cleared. X rejects notification scheduling, so this is automatic + draft: the moment you queue it, it WILL self-publish.]
Holyvoid is a 168-page art book for a game that doesn't exist. Danny Snelson's argument: the game you hallucinate from the book might beat the one they'd have shipped.
Ep 36, free. $55/yr locked forever, $96 from 31 Dec: killscreen.com/the-lake-was-…
A playground with no risk isn't safe. It's just not a playground.
Temitayo Ogunbiyi builds some danger into her structures on purpose. Kids who never meet risk don't learn to manage it.
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We drive, we sit, we stand up. That's most of what an adult body does now.
Temitayo Ogunbiyi builds playgrounds adults are welcome on. Kids walk the bars like tightropes. Adults look hopelessly clumsy.
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A museum asked Temitayo Ogunbiyi for rules on how kids should use her playground. She wrote a poem. The kids ignored it. They were fine.
Adults are the ones who need instructions.
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The best playground material in Lagos was already walling people out: galvanized steel security bars. Cheap, local, everywhere.
Temitayo Ogunbiyi bends it into play.
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Modernist plazas became skateboard terrain. Does brutalist architecture do the same for parkour games? Danny Snelson on VHOLUME: speed through concrete, chasing paperwork. "Kafka on crack."
