Games, play, and culture. Interviews with the artists who keep coming back to play as their medium. With Jamin Warren. Weekly newsletter ↓

Los Angeles, CA
Joined December 2009
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A print-and-play card game about collecting a fascist's teeth before the cops show up. Donate to the Games Transformed festival and 2084 sends you a copy. killscreen.com/fascist-denti…
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Clay figures, a frog-headed tower in a playground, forests drawn in graphite. Hollow Press has two new game books from Brad Hock and Andrea Laperni due by the end of October. killscreen.com/two-new-game-…
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A childhood home, rebuilt in pixels that only sharpen when you look closely. Hexin Cai's Out of Focus is a free graduation game from the Bartlett. killscreen.com/hexin-cais-ou…
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Replying to @mitchellfchan
I mean, one thing I find personally is some artists who want to make games don't play a lot of games. You often have the opposite problem with game makers who don't have wide interests to read/watch/dance/etc
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Replying to @vladkudas
And thank you for the support!
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A reviewer praised the scariest scene in Weapons for playing out in total silence, with no music. There is music there. The whole scene is scored. Ryan Holladay wrote it, and says being told nobody noticed is the best compliment he has had. He and Jason Graves on building dread. killscreen.com/podcast/the-s…
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Replying to @chigamespace
Thanks for the shout!
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Live at 10am PT today: Space and the Body. A cinematographer and two game makers on how you make a space close in. Come ask them something. Search "Killscreen Space and the Body".
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Tue 20 Oct, 10am PT: Space and the Body. I'm talking live with Sophie Winqvist (cinematographer, Aniara), Max Friberg (Eclipsium) and Johanna Kasurinen (Mouthwashing) about how you make a space close in. Free and online. Search "Killscreen Space and the Body"
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Tomorrow at 10am PT: Space and the Body, with Sophie Winqvist (cinematographer, Aniara), Max Friberg (Eclipsium) and Johanna Kasurinen (Mouthwashing). Free to join. Search "Killscreen Space and the Body".
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Marketers tell developers not to make puzzle games. The reason: streamers don't like being confused on air. That's a bad reason to lose a whole genre.
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The Oregon Trail didn't teach a generation history. It taught us how games work. The more you played, the more you were learning the model, not the frontier. Ep 36, free. $55/yr locked forever, $96 from 31 Dec: killscreen.com/the-lake-was-…
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