Larry Yu (@LarryYux) header
Larry Yu (@LarryYux) profile picture

Researcher • Investigating the theoretical foundations of artificial intelligence & emergent computational paradigms • 👾

Joined August 2015
Larry Yu retweeted
Built this character in less than 3 hours using Fable 5.2, Tripo, and Blender MCP. Here's how the workflow came together: Tripo generated the body, weapons, and armor as separate 3D assets. Fable 5.2 called Seedance 2.5 to generate video references (which you can actually see playing on a "TV" inside Blender). Fable 5.2 controlled Blender through MCP, handling the rigging (rigfy) and animation process and iteratively refining the movements to achieve the desired results. My goal is to create a production character animation line for my unity games.
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Larry Yu retweeted
tried the painterly style on a very different scene, and it's just beautiful 🥹 everthing is still brush strokes, the aurora is about 40,000 of them playable and open source: patch.gg/blendi/oil-paint
i used fable 5.2 to make this "hand-painted" game in less than an hour Every frame is about 1.5 million brush strokes, running at 200 fps in a browser tab. Open source too!
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Larry Yu retweeted
this is why you use a graphics engine to render elements on a canvas this file has 100k nodes and runs buttery smooth, a dom canvas could never it's not one or the other, you need both. the graphics engine is what the user interacts with, and the dom runs in the background, keeping the bridge between the canvas and code as small as possible
building our own design tool and starting to realize a dom-based canvas ain't it past a few hundred layers it falls apart. props to figma for figuring this out a long time ago
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Larry Yu retweeted
Dragon's Nest, made with fable 5.2 and tripo in @threejs
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HTML-in-Canvas launches in Chrome 157 to let you create UIs never before possible on the web → goo.gle/4eFO6aF Key end-user benefits: 🔠 Keep the content fully interactable while painting into canvas, including texture for 3D scenes ♿ Fully accessible to screen readers and AI agents 🔍 Browser functionality like translation & "find in page" stay working
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Google & Mozilla collaborate to produce open web development guidance. A step in the right direction but late to the game?
Left to their own devices, AI coding agents will happily write 100 lines of custom JavaScript for something modern HTML and CSS can do natively in a few lines. Today, in partnership with @FirefoxWebDevs, @MozDevNet, and @MSEdgeDev, we're releasing Modern Web Guidance 1.0 with 200+ expert guides and Baseline support → goo.gle/4k8GmBE
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The digital age is fundamentally optimized for monopolies, by monopolies. We are now shifting to a new era of sovereign systems with open protocols that are optimized for individuals, by individuals. Productivity will no longer be taxed.
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