Larry Yu retweeted
Built this character in less than 3 hours using Fable 5.2, Tripo, and Blender MCP.
Here's how the workflow came together:
Tripo generated the body, weapons, and armor as separate 3D assets.
Fable 5.2 called Seedance 2.5 to generate video references (which you can actually see playing on a "TV" inside Blender).
Fable 5.2 controlled Blender through MCP, handling the rigging (rigfy) and animation process and iteratively refining the movements to achieve the desired results.
My goal is to create a production character animation line for my unity games.
Larry Yu retweeted
tried the painterly style on a very different scene, and it's just beautiful 🥹
everthing is still brush strokes, the aurora is about 40,000 of them
playable and open source: patch.gg/blendi/oil-paint
Larry Yu retweeted
this is why you use a graphics engine to render elements on a canvas
this file has 100k nodes and runs buttery smooth, a dom canvas could never
it's not one or the other, you need both. the graphics engine is what the user interacts with, and the dom runs in the background, keeping the bridge between the canvas and code as small as possible
Larry Yu retweeted
HTML-in-Canvas launches in Chrome 157 to let you create UIs never before possible on the web → goo.gle/4eFO6aF
Key end-user benefits:
🔠 Keep the content fully interactable while painting into canvas, including texture for 3D scenes
♿ Fully accessible to screen readers and AI agents
🔍 Browser functionality like translation & "find in page" stay working
Google & Mozilla collaborate to produce open web development guidance. A step in the right direction but late to the game?
Left to their own devices, AI coding agents will happily write 100 lines of custom JavaScript for something modern HTML and CSS can do natively in a few lines.
Today, in partnership with @FirefoxWebDevs, @MozDevNet, and @MSEdgeDev, we're releasing Modern Web Guidance 1.0 with 200+ expert guides and Baseline support → goo.gle/4k8GmBE








