Question for Americans...
Does the US 2nd Ammendment just say, politely, that "Bullets are ballots and valid way to cast your vote" when your vote is threatened?
If you've ever wanted to view the #WiFi and #Bluetooth #signals in the absolute #weird-est of ways... someone convinced me I should put this out there for autistic/adhd brained people like me... or specific niche tastes.
#adhd #artproject #stupid
patreon.com/lillybyte/posts/…
I've been programming for 40+ years, 45 years if you count my youngest years.
I don't feel any loss with the advances of AI.
I'm not like "Oh, all these skills I've spent decades learning are wasted."
No... AI only changes how I use those skills, it doesn't erase them.
If you one shot anything with AI... you're going to get a buggy, unusable mess of software (like those Adobe AI knock-offs... buggy and unusable).
If you know how to code and architect software, congrats... you can create actual, useful software with AI as an accelerator.
AI is just another game engine.
Like any other engine... whether the game is bad is good is, 100%, on the dev.
AI is a tool, like any other. You can swing it wildly without any previous skill/experience and get garbage... or you can use it like a fine chisel to build with care.
Don't pretend we didn't go through this whole slop argument when game engines came onto the scene and became common and accessible to everyone.
Learn from history, bish.
There will be slop devs who don't care and just want to try to scam a buck... then there will be gamedevs.
My cat looks like she's about to give a very serious speech about trans rights or something, maybe even run for office. I'm not sure what's happening here.
My game requires a dedicated server (you can run locally), but for public games people say admins have god-complexes... so, how can I make it worse? #gamedev #indiedev #zombiegame #zombiesurvival #survivalgame #admin #godcomplex
youtube.com/watch?v=72vJvlvT…
Finally getting to the fun part of the zombie game: base building... and how zombies attack player bases.
The game has 100,000 zombies running loose... you pull a hoard of thousands to your base... it isn't going to survive, no matter how tough it is, lol.
The latest updates to the pre-pre-alpha low poly, procedurally generated zombie survival world... youtube.com/watch?v=0F3X6Og1… #zombies #gamedev #indiedev #survivalgames
I think I'm really digging procedural generation... I don't need to model 100s of assets, and it works well for low poly games.
youtube.com/watch?v=1WuwXSr1…
Jank #physics and #vehicles prototyping... in this dedicated server #indiegame: you can pretty much create ANY kind of vehicle you'd want: bicycles, trucks, semis, airplanes, airships... with optional turrets and inventory containers.
youtube.com/watch?v=UjL4KAED…
I'm implementing vehicles in my zombie horde game.
But, how do you do fully server-authoritative physics without actually doing physics and bogging the server down?
By reaching back into how they did arcade games in the 1980s.
I'm not sponsored by these guys because I'm not big enough to sponsored by anyone.
But, if you need really good sound editing and sound effect library for game dev...
tsugi-studio.com/web/en/inde…
I have almost all the DSPs AND the big GameSynth. It is ❤️

