LillyByte retweeted
Today I woke up with a BIG surprise! ❤️
Today #raylib is the most popular open source Game Engine! 🤯
A simple C library.
In year 2024.
I can't wait for 2025! 🚀
Source: ossinsight.io/collections/ga…
LillyByte retweeted
It's done. The demo is live!!
store.steampowered.com/app/2…
If you happen to play the demo, please let us know whatcha think!
Thank you all!
LillyByte retweeted
Into Cryptids and Horror?
Be sure to wishlist Prophecy on Steam! ;D
store.steampowered.com/app/2…
#indiegame #Mothman
LillyByte retweeted
I've been experimenting with making 3d Asset packs.
The first one has finally launched today! :D
See more here: u3d.as/3iLB
#gamedev #3d #unity #unity3d
LillyByte retweeted
PSA: Recent Q&A with @Steam answering a tonne of important developers questions!
Make sure to give it a good read / watch, #GameDev! 🫡
store.steampowered.com/news/…
LillyByte retweeted
There are NO LIGHTS *OR* SHADOWS in this scene!!!! Using IBL + SH for the ambient light. Shadows are faked with a precomputed cubemap. Works similar to parallax corrected reflections, so needs to be a simple rectangular room, but still pretty friggin nuts this is all fake.
LillyByte retweeted
Some people have been posting their workflow for #gamedevelopment. Here, we have a custom script in #blender to help export our geo into #UE5. The has helped improve prototyping speeds as well :)
#indiedev #IndieGameDev
LillyByte retweeted
In my Monday video I cover something really neat about #Godot and that is how to override the main loop! I show how in GDScript and C#. Also talk about some usecases.
#gamedev #IndieGameDev #godotengine #indiedev #godot4
youtube.com/watch?v=fCk7mtf0…
LillyByte retweeted
Join us for a special edition of Lab Gab with Linden Lab Executive Chairman Oberwolf Linden, who discusses this week’s announcement that cross-border payments firm Thunes has entered into an agreement to acquire Tilia.
Watch now ➡️ youtu.be/S_6-yuWct9Q
We’re also excited to announce the all-new Community Roundtable event with Second Life Leadership, scheduled to be held May 20 at 9:30-11 a.m. SLT.
Learn more ➡️ second.life/news042624
#SecondLife #LindenLab #LabGab #SecondLife2024 #Tilia #metaverse #CommunityRoundtable
LillyByte retweeted
Some WIP shots of one of our levels. It is a RE-inspired game that you can play with friends! It will be scenario based as well. Demo available at the upcoming Steam Next Fest :)
Wishlists help! store.steampowered.com/app/2…
#screenshotsaturday #UnrealEngine5 #IndieGameDev
LillyByte retweeted
In this week, my Monday video covers metadata in #GodotEngine. It's pretty much like a dictionary that exists on every object in Godot. You can store whatever you want in it (as long as it is a variant type!) and I also cover a neat usecase :)
#gamedev
youtube.com/watch?v=GfiuzMma…
LillyByte retweeted
So someone shared my little animation tests I did in #FlaxEngine, #UnrealEngine5, and #GodotEngine in a Godot community. And honestly? The Godot community was by far the most toxic with a lot of unnecessary hostility. What happened with y'all?
LillyByte retweeted
The #Mothman. <3
Appearing soon in #Prophecy.
Wishlist it now on Steam!
store.steampowered.com/app/2…
LillyByte retweeted
This is a from a completely fresh full compile of @FlaxEngine source code. The entire source compiled in 31 seconds. That is crazy. Godot takes my machine about 10 minutes for a fresh build. Unreal about 1 hour and 35 minutes.
#indiedev #gamedevelopment



























