LillyByte (@LillyByteGames) header
LillyByte (@LillyByteGames) profile picture

Retired content generalist; 30+ years; 3D modeling, animation, programming, audio, video, photography. Lived half a century and stupid people still surprise me.

Canada
Joined June 2018
Photo by LillyByte (@LillyByteGames)Photo by LillyByte (@LillyByteGames)Photo by LillyByte (@LillyByteGames)Photo by LillyByte (@LillyByteGames)Photo by LillyByte (@LillyByteGames)Photo by LillyByte (@LillyByteGames)Photo by LillyByte (@LillyByteGames)Photo by LillyByte (@LillyByteGames)Photo by LillyByte (@LillyByteGames)
LillyByte retweeted
Today I woke up with a BIG surprise! ❤️ Today #raylib is the most popular open source Game Engine! 🤯 A simple C library. In year 2024. I can't wait for 2025! 🚀 Source: ossinsight.io/collections/ga…
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LillyByte retweeted
It's done. The demo is live!! store.steampowered.com/app/2… If you happen to play the demo, please let us know whatcha think! Thank you all!
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Yup
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LillyByte retweeted
Into Cryptids and Horror? Be sure to wishlist Prophecy on Steam! ;D store.steampowered.com/app/2… #indiegame #Mothman
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Added per object motion blur on #Degine, my custom @OpenGL game engine. It's a subtle effect, so doesn't come out great in the video, but it improves realism a lot. Having motion vectors now will also help with anti-aliasing and post processing.
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LillyByte retweeted
I've been experimenting with making 3d Asset packs. The first one has finally launched today! :D See more here: u3d.as/3iLB #gamedev #3d #unity #unity3d
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There are NO LIGHTS *OR* SHADOWS in this scene!!!! Using IBL + SH for the ambient light. Shadows are faked with a precomputed cubemap. Works similar to parallax corrected reflections, so needs to be a simple rectangular room, but still pretty friggin nuts this is all fake.
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Some people have been posting their workflow for #gamedevelopment. Here, we have a custom script in #blender to help export our geo into #UE5. The has helped improve prototyping speeds as well :) #indiedev #IndieGameDev
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LillyByte retweeted
In my Monday video I cover something really neat about #Godot and that is how to override the main loop! I show how in GDScript and C#. Also talk about some usecases. #gamedev #IndieGameDev #godotengine #indiedev #godot4 youtube.com/watch?v=fCk7mtf0…
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Join us for a special edition of Lab Gab with Linden Lab Executive Chairman Oberwolf Linden, who discusses this week’s announcement that cross-border payments firm Thunes has entered into an agreement to acquire Tilia. Watch now ➡️ youtu.be/S_6-yuWct9Q We’re also excited to announce the all-new Community Roundtable event with Second Life Leadership, scheduled to be held May 20 at 9:30-11 a.m. SLT. Learn more ➡️ second.life/news042624 #SecondLife #LindenLab #LabGab #SecondLife2024 #Tilia #metaverse #CommunityRoundtable
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Some WIP shots of one of our levels. It is a RE-inspired game that you can play with friends! It will be scenario based as well. Demo available at the upcoming Steam Next Fest :) Wishlists help! store.steampowered.com/app/2… #screenshotsaturday #UnrealEngine5 #IndieGameDev
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LillyByte retweeted
In this week, my Monday video covers metadata in #GodotEngine. It's pretty much like a dictionary that exists on every object in Godot. You can store whatever you want in it (as long as it is a variant type!) and I also cover a neat usecase :) #gamedev youtube.com/watch?v=GfiuzMma…
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LillyByte retweeted
So someone shared my little animation tests I did in #FlaxEngine, #UnrealEngine5, and #GodotEngine in a Godot community. And honestly? The Godot community was by far the most toxic with a lot of unnecessary hostility. What happened with y'all?
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LillyByte retweeted
The #Mothman. <3 Appearing soon in #Prophecy. Wishlist it now on Steam! store.steampowered.com/app/2…
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LillyByte retweeted
This is a from a completely fresh full compile of @FlaxEngine source code. The entire source compiled in 31 seconds. That is crazy. Godot takes my machine about 10 minutes for a fresh build. Unreal about 1 hour and 35 minutes. #indiedev #gamedevelopment
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