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MVVM & Databinding for Unity3d
Loxodon.Framework is a powerful tool for your game development. It helps you make games more easily. It has a powerful data binding features and completely separates your game view and game logic. Don't you try?
assetstore.unity.com/package…
LoxodonStudio retweeted
Look at our second movie: teapawt.net/NatureDeveloper/status…
A few more words about R.A.M 3 - Fence system. You can create nice cliff with just few clicks even from photoscanned data or classical fences like road borders. You can transfer normals from terrain into the fence mesh to get a perfect blend. Fence could be vertex painted via our lake or river (wetness, emission or any other effect). You can read points from a lake, river, road, or other fence and create a parallel object.
#gamedev #indiedev #madewithunity @unity @AssetStore
LoxodonStudio retweeted
Sebastian Schaefer presented Storm HydroFX, an awesome standalone app featuring a new GPU-based FLIP fluid solver.
You can try it in beta: 80.lv/articles/create-unbeli…
LoxodonStudio retweeted
#geometrynodes VDB Color Transfer. Initial color from ground gets transfered and mixed! Great for explosions and such. Wip2 #b3d
LoxodonStudio retweeted
We love this, Vladimir Marychev! 😍 Vladimir is a Motion Designer exploring the intersection of natural and artificial, driven by experimentation to push creative boundaries. He created this "Blue Flame" using #Houdini.
LoxodonStudio retweeted
Pleased to announce the release of iCity 1.6.2 🎉
This update delivers major performance improvements, a more readable UI, an expanded assets library, and a theme remaster. Huge thanks to Mohammed for updating the new UI 👏
#Blender #GeometryNodes #3D #ProceduralDesign
LoxodonStudio retweeted
Screen space mesh blending in Compositor, Blender 4.5. No scripts.
#Blender #b3d #blender #compositor #nodes
LoxodonStudio retweeted
New Unreal 5.6 River tools used in The Witcher 4 demo make it easy to add water simulation to a landscape - it realistically collides, generates whitewater, and even supports buoyancy for floating objects. All in real-time.
Tutorials have been added to the Unreal Megabundle.
LoxodonStudio retweeted
Splashy sim test, will do a pass with foam next to give it some more scale. @insydium_ltd #FUSED #fluidsimulation
LoxodonStudio retweeted
#geometrynodes Ok I accidentally made quite simple Adaptive Subdivision with gnodes. Not just recursive but something that leaves no vertex hanging by itself. #b3d
LoxodonStudio retweeted
Creating a procedural wall is only one of many things you could do with the tools inside the @UnrealEngine plugin Dash.
If you want to see a video collection of our favorite Dash showcases, comment below!
LoxodonStudio retweeted
Create realistic characters with HumanPro, Khanh Vo's Blender add-on that will help you make detailed skin textures and complex wrinkles.
Grab it: 80.lv/articles/bring-your-ch…
LoxodonStudio retweeted
Impressive
Pit 117 done in #DiabloIV
Forgot to post yesterday, just messing around with some setups, lol.
Sorc Society #1
build planner : moba.lol/4fzwr3p
Shockuna Pit Pushing Variant
LoxodonStudio retweeted
3D versus final version of our opening shot, following the blossom from the spirit realm that finds itself in Ionia, kicking off their Spirit Blossom Festival.
LoxodonStudio retweeted
I'm working on a river system update: delete and regenerate paths with flowing water, rocks, and waterfalls. Sound adapts based on position using 2-3 AudioSources. If this sounds interesting you can help me keep development going by buying a $5 game at NimianLegends.com❤️
LoxodonStudio retweeted
We've finished a custom solution that lets millions of scattered objects across the terrain be interacted with.
An AI on the far side of the map can gather rocks or cut down trees — and the player will see the changes happen
LoxodonStudio retweeted
Truck vs. muddy water real-time LiquiGen sim brought into Unreal as alembic + Niagara foam. Full process tutorial will be inside my LiquiGen 1.0 beginner course launching this summer. Join the waitlist - link is in bio.
LoxodonStudio retweeted
The creators of the skiing game SNØ: Ultimate Freeriding showcased an amazing snowboarding visualization.
Check out: 80.lv/articles/check-out-thi…

















