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A nice surprise; it looks like all the @Official_GDC 2024 talks have been made available for free on the Vault!
That means my talk on the Technical Animation Pipeline of Fort Solis is out in the wild!
Go grab a cup of tea and take a look -
🔗 gdcvault.com/play/1034440/An…
It's made my day to receive this kind of praise for the upgrades in the second edition. I could cry. Thank you Tomas 🍻
Technical Animation In Video Games Second Edition is "officially" out tomorrow 🥳
I thought the first edition of Technical Animation in Video Games would be hard to top, but @MattLakeTA did it again!
The second edition is an amazing resource for Technical Animators at any level. A must-read!
Thanks for sharing your knowledge, Matt! ❤️
It is less than 2 weeks until the official street date for Technical Animation in Video Games Second Edition, but copies are already landing in many peoples hands!
If you have managed to get your copy already, I would love to see it ! 📚
Matt Lakeᵀᴬ retweeted
Got my copy and impressed with how much beefier it is than the original. Lots of info on the new animation tech added to Unreal and more.
Matt Lakeᵀᴬ retweeted
Matt's Technical Animation in Video Games has helped me a lot and this updated revision should be an essential purchase for every animator working in video games.
Technical Animation In Video Games second edition is finally here! 🥳
Copies are already landing in people's hands, and being able to hold a copy myself is truly magical!
I hope the knowledge contained within helps you make something great - from my mind to your mind!
Technical Animation in Video Games returns for a second edition!
Included are nearly 100 new pages, major rewrites and factors to update the text for the latest software versions, plus corrections, bug fixes, and rewrites throughout to communicate more info to you!
Technical Animation in Video Games second edition is now available in physical or eBook at Routledge, Amazon or wherever you pick up your books!
You can use the discount code DIS20 at Routledge for 20% off!
🔗routledge.com/Technical-Anim…
Be sure to join the Tech Anim Corner Discord community
🔗 discord.com/invite/makucg465…
In today's tutorial, I show how to import a camera with an animated f stop / aperture from #Maya into #UnrealEngine5!
👨🏫 Tutorial - youtu.be/Ri53ry5qbtk
🔗 Join the Tech Anim Corner Discord community - TechAnimCorner.com
It's @gamescom and @gamescomdev next week!
I'll be speaking at Gamescom Dev, unearthing our greatest shames! If you are around, do give me a shout! See you there!
In this #UnrealEngine5 tutorial, I showcase how to fix parent class functions that do not populate in the AnimGraph's Call Function system
youtube.com/watch?v=jLfJ_VIM…
🔗 RGBCMYKWAT Masks - fab.com/listings/02bca548-a7…
🔗 URO Nodes - fab.com/listings/67102b1e-b9…
After the Tech Anim Corner's 1000 Member Challenge, I had several questions about the premium version of Motorica - I had the chance to explore those tools and put together a short walkthrough, along with some thoughts and opinions!
youtu.be/fpCkjxOeCBc
...and that's a wrap on the Tech Anim Corner's 1000 Member Challenge!
A super special thanks to Mike Waterworth for judging the winners!
🏆 Find out the winners inside - youtube.com/watch?v=xf5Pb5Bh…
This is sad but inevitable news in the era of live service games
I am mega proud of what the team did on Destruction AllStars, and being one of the handful of PS5 exclusives & live service games, is a badge that title can hold with honour!
Goodnight DAS, sleep well.
Matt Lakeᵀᴬ retweeted
🚨 Announcing the Tech Anim Corner 1000 Member Challenge! 🚨
Join the celebratory challenge on Discord & build a runtime gameplay animation system!
📅 7 May – 7 June 2026
🎁 Prizes 🥇$150 🥈$100 🥉$50
🔗 Link below to the server - see you there!
🤝 Paid partnership











