Senior Pipeline Animation TD at That’s No Moon. Rigging/Tools. DCC Lover. Former CPG, Promethean AI, Ubisoft, Ilion & Gameloft. https://xitter.cf/t.co/a4AqdmSIOq

Petrer, Alicante (Spain)
Joined January 2011
I haven't posted new personal stuff for eons. I have recorded a video showing some of the rigging related personal tools I have been developing in my spare time during the last years. I hope you like it. As always, all feedback is more than welcome ;) vimeo.com/517528802
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I thought the first edition of Technical Animation in Video Games would be hard to top, but @MattLakeTA did it again! The second edition is an amazing resource for Technical Animators at any level. A must-read! Thanks for sharing your knowledge, Matt! ❤️
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Tomás Poveda retweeted
Five years ago today, I launched my Unreal Engine C++ course. Today, the completely rebuilt UE5 edition is LIVE! With 30+ hours of newly recorded lessons, redesigned code and gameplay systems, and a new curriculum. Existing C++ students get it for FREE! tomlooman.com/courses/unreal…
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I highly recommend referencing this list of stat commands in your Unreal Engine profiling and debugging endeavors! unrealdirective.com/resource…
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Tool Dock is officially coming to FAB! 🥳 Fab: tinyurl.com/y3hap4ku Doc: tinyurl.com/ykc2yv5z Bring external applications and tools directly into the Unreal Editor and use them as native Unreal dockable tabs. The goal is simple: less Alt+Tab, more Unreal 🚀
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Tomás Poveda retweeted
Our production company @findSecretTape has been working on a set of videos uncovering the design & development of Crossfire. Which has a far more fascinating game design challenge than I was anticipating from a third person shooter. Watch Episode One now: youtube.com/watch?v=TU8e2rdY…
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Tomás Poveda retweeted
What is the vision driving Thats No Moon? Go behind the scenes of Crossfire's narrative, design, and the bold vision driving it all 👀 Watch the full episode here ➡️ bit.ly/3U0DUSQ
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Crafting Crossfire documents the journey of founding That's No Moon, the ethos and spirit behind our narrative and design, and why we're embarking to push the gaming medium forward with our debut project. Check out the feature on @gamespot to learn more about the vision at the heart of Crossfire. Watch now: buff.ly/mg6s9KK
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Tomás Poveda retweeted
If you're on Unreal Engine 5.8, don't forget that you can export an ini file from the naming conventions and import it into the editor. New files and renaming will automatically start using the new conventions😉
If you're having trouble organizing your Unreal Engine project, consider checking out the project standards section on my website. Asset naming conventions, folder structures, function & variable naming, and others. unrealdirective.com/resource…
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If you're having trouble organizing your Unreal Engine project, consider checking out the project standards section on my website. Asset naming conventions, folder structures, function & variable naming, and others. unrealdirective.com/resource…
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I’ve spent an indecent amount of time making Python/PySide tools feel native in Unreal 😅 One thing was missing: docking. So my “weekend experiment” became Tool Dock: drag & drop external apps or PySide tools into Unreal tabs. Drag. Drop. Dock.🚀 #UE5 #Pipeline #Python #PySide
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Tomás Poveda retweeted
Unreal Engine 5.8 performance highlights article is live! Focusing on the most interesting changes affecting performance, profiling, and optimization. New features for profiling with Unreal Insights, tons of shader permutations improvements, and many useful new CVARs and changes that a buried in the full release notes. Find all highlights below: tomlooman.com/unreal-engine-…
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⭐️⭐️ ¡¡𝗦𝗢𝗠𝗢𝗦 𝗕𝗜𝗖𝗔𝗠𝗣𝗘𝗢𝗡𝗘𝗦 𝗗𝗘𝗟 𝗠𝗨𝗡𝗗𝗢!! #VamosEspaña | #CopaMundialFIFA
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Tomás Poveda retweeted
.@ThatsNoMoonEnt is reinventing stealth games with Crossfire. epic.gm/crossfire-int
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Feel the grit beneath your boots and the shifting of the air as bullets fly by. Get your gear and fight to survive.
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Experience the journey of Layla and Cross in a gripping single-player tactical action-adventure game. It's been a month since the announcement of our debut title. Thank you so much for the excitement and passion! More to come! Wishlist Now: crossfire.start.page
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TNM CCO Taylor Kurosaki and Crossfire Game Director Jacob Minkoff chatted with @epicgames about Crossfire's innovations to stealth mechanics and authentically connecting a cinematic story to the gameplay. Thank you so much for the feature 🤍 store.epicgames.com/news/cro…
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Tomás Poveda retweeted
The entire Cinematic org was included. Let me know if you're looking to pick up a Director and/or other talented cine folks at any level.
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Something bigger awaits… Wishlist our single-player debut: crossfire.start.page
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Tomás Poveda retweeted
I wrote a little breakdown about Attribute Batcher and callbacks in OpenMaya. Can be useful for rigging / technical animation / pipeline things, etc.
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Tomás Poveda retweeted
Early thoughts on Crossfire and what we're trying to do with Adaptive Cover. A lot of good details here from our time with media and creators! youtu.be/DAdi55Efy-0?si=458l…
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