I've updated my tool for extracting models from Mario Artist, improving accuracy and fixing a bunch of bugs!
Please give this new release a try!
(Link in replies)
Mfw I ignore Superman entirely and have to pit my simplest countable infinity team of ℕ Iron Men up against my friends' own infinite teams of Iron Men, but they're only ℤ and ℚ
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I think Laika kind of shoots themselves in the foot by being TOO good. The level of detail and smoothness in the animation is so high, it's comparable to computer-animated films.
Except everything was meticulously crafted by hand, frame-by-frame. I just can't even fathom it.
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Oh my God, Wildwood was so freaking good. This is Laika’s magnum opus, the fact that no one is talking about it is just an utter tragedy.
See it in theaters this week if you haven’t, this is one that has to be seen on the big screen!
when my in-joke, "a swarm of nano Steve Martins", loses to the more broadly established in-jokes "poop pebbles" and "skinning an already skinned Elmo"
How it feels to watch your absolutely hilarious comedy gold response on Jackbox lose the vote because someone entered “pregnant mario” again for the 43rd time
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Just added support for Donkey Kong 64 maps to #MeltyTool!
Huge thanks to @JasperRLZ, as this was ported directly from their implementation on NoClip!
Ported #noclip's Paper Mario importer logic to #MeltyTool!
Huge thanks to Clover and @JasperRLZ, who originally figured out how this works!
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Spent a couple hours porting the map importing plugin from Harvest Moon 64's decomp to #MeltyTool! Just need to add support for loading objects.
Huge thanks to HarvestWhisperer and the other folks who worked on the decomp!
Just discovered the old Muppets skits from The Ed Sullivan Show
This one is totally unhinged lol
youtu.be/nTmOcgmEQqE
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I'm so close to loading Mario Artist: Talent Studio's mocap animations. I've figured out how to read them and generate the joint matrices, but for some reason it uses a totally different rig from the base character. I'm still trying to figure out how to map the rotations...
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Oh my God, I just realized that my avatar has been using the nonbinary palette for years.
What a perfect coincidence
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Ah, pretty sure I figured it out!
Mario Artist: Talent Studio does something really weird where it stores three sets of values per frame. The first is rotations for various limbs, as per usual.
But the second and third sets are position constraints for inverse kinematics!
Poking around into Mario Artist: Talent Studio to try to find where/how the animations are stored.
I figured it'd be like trying to find a needle in a haystack, but I got lucky pretty fast and found exactly where the animations are.
Not really sure how they work yet though....
I generally hate what Twitter has become, but automatically translating foreign tweets into your native language is such a beautiful feature.
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Just added support for Beetle Adventure Racing! to #MeltyTool this week!
Huge thanks to @JasperRLZ, who did the hard work of reverse engineering the format within Noclip!
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