
Principal Animation Engineer at Build A Rocket Boy, former Tencent RnD @hellorokoko @AvalancheSweden #moplugs #mobu #openmobu #motionbuilder #openfbx
Liverpool, England
Joined October 2009
- Tweets786
- Following40
- Followers260
- Likes561
Hello everyone, I'm writing on behalf of my friends at TechStory about an Android app for live tracker via FreeD, OSC with cool features. If you’re interested, email to [email protected], or DM me for a beta request. techstory.org.uk/6dof-live-t…
#ue5 #livetracker #app
Sergei Neill3d retweeted
Developed a MotionBuilder module that loads C++ plugins from a Python project at startup—suitable for integration into custom tools or pipelines.
GitHub: github.com/Ndgt/MBPluginLoad…
#motionbuilder #autodesk
Sergei Neill3d retweeted
Hey!
I'm sharing my first #Motionbuilder tool. Take a look and check if you will find it usefull.
In case of any issues please contact me. Thanks! :)
@Gumroad damianp.gumroad.com/l/Viewpo…
Sergei Neill3d retweeted
Developed a convenient search dialog plugin for MotionBuilder’s Relation Constraint!
Quickly find operators and models to streamline your relation system setup.
GitHub: github.com/Ndgt/Relation-Con…
#motionbuilder #qtdev
I would like to share that I’m going to take part in Live Service Gaming Summit this September in London in one of the panel discussions. #LSGSummit
Make of heat distortion effect with OpenMoBu post processing youtu.be/0GnUXFdWdTY?si=8mqh… #mobu #openmobu #motionbuilder #previs
Sergei Neill3d retweeted
Every programmer should watch this trailer at least once, to understand the magic within true passion for one's craft
youtube.com/watch?v=A2dxjOjW…
The article about The Wall film development has been published. Many thanks to my friends at Rigging Dojo for providing space for the article and special thanks to @bclark_cgchar riggingdojo.com/2024/12/14/f… #nfb #thewall #motionbuilder #mobu #openmobu #moplugs #riggingdojo
I've recorded a video of my experiment with UE skeletal mesh tools in order to make a skeleton and skin binding directly in UE instead of Maya for a camera crane model (rigid surface parts) - youtu.be/1pqW_nzfktQ #ue #UnrealEngine5 #UnrealEngine
OpenMobu, new features and fixes for super dynamic lighting shader youtu.be/mdfkya7F8ZQ?si=IVOg… #motionbuilder #mobu #openmobu
Just finished an article on The Wall film development (rendered in MoBu). Had notes since 2017, but only now shaped them into an article with screenshots. Thinking where to post the full version, any suggestions? #motionbuilder #mobu #nfb #thewall
Stream from LiveLink Face App into MotionBuilder. The redirect service script is in the fork of PyLiveLinkFace repository github.com/Neill3d/PyLiveLin…) and demonstration on how it works - youtu.be/j9ED_G9affA #ue #openmobu
A new article about python in utility widget creation in UnrealEngine #UE dev.epicgames.com/community/…
A new video about importing fbx with custom properties into UE sequencer - youtu.be/vHJZ4-C5B0s #UE5 #fbx
I’m happy to share that I’m starting a new position as Senior Animation Engineer at Tencent R&D Support 🍾
Sergei Neill3d retweeted
Very excited to announce "ROKOKO TV": our Intergalactic Animation Challenge, with $40,000+ of prizes.
Head to rokoko.co/RokokoTVSocial for all the information and to sign up! Entries due January 29th.
new repository with UE Switchboard devices for Rokoko Studio (using trigger messages) and OBS (for some audio / video reference recording) - github.com/Rokoko/UE-Switchb… and video what is that about - youtu.be/eT-2Fimz6O4
For #technocrane users, a new web service Trimmer that could help to cut the long raw stream *.cgi into fbx files. Especially useful for ue users, where sequencer couldn't load super long animation. timecode values included technocranes.github.io/




