Sergei Neill3d (@Neill3D) header
Sergei Neill3d (@Neill3D) profile picture

Principal Animation Engineer at Build A Rocket Boy, former Tencent RnD @hellorokoko @AvalancheSweden #moplugs #mobu #openmobu #motionbuilder #openfbx

Liverpool, England
Joined October 2009
Photo by Sergei Neill3d (@Neill3D)Photo by Sergei Neill3d (@Neill3D)Photo by Sergei Neill3d (@Neill3D)Photo by Sergei Neill3d (@Neill3D)Photo by Sergei Neill3d (@Neill3D)Photo by Sergei Neill3d (@Neill3D)Photo by Sergei Neill3d (@Neill3D)
Hello everyone, I'm writing on behalf of my friends at TechStory about an Android app for live tracker via FreeD, OSC with cool features. If you’re interested, email to [email protected], or DM me for a beta request. techstory.org.uk/6dof-live-t… #ue5 #livetracker #app
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Sergei Neill3d retweeted
Developed a MotionBuilder module that loads C++ plugins from a Python project at startup—suitable for integration into custom tools or pipelines. GitHub: github.com/Ndgt/MBPluginLoad… #motionbuilder #autodesk
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Sergei Neill3d retweeted
Developed a convenient search dialog plugin for MotionBuilder’s Relation Constraint! Quickly find operators and models to streamline your relation system setup. GitHub: github.com/Ndgt/Relation-Con… #motionbuilder #qtdev
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I would like to share that I’m going to take part in Live Service Gaming Summit this September in London in one of the panel discussions. #LSGSummit
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Sergei Neill3d retweeted
Every programmer should watch this trailer at least once, to understand the magic within true passion for one's craft youtube.com/watch?v=A2dxjOjW…
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I've recorded a video of my experiment with UE skeletal mesh tools in order to make a skeleton and skin binding directly in UE instead of Maya for a camera crane model (rigid surface parts) - youtu.be/1pqW_nzfktQ #ue #UnrealEngine5 #UnrealEngine
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OpenMobu, new features and fixes for super dynamic lighting shader youtu.be/mdfkya7F8ZQ?si=IVOg… #motionbuilder #mobu #openmobu
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Just finished an article on The Wall film development (rendered in MoBu). Had notes since 2017, but only now shaped them into an article with screenshots. Thinking where to post the full version, any suggestions? #motionbuilder #mobu #nfb #thewall
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Stream from LiveLink Face App into MotionBuilder. The redirect service script is in the fork of PyLiveLinkFace repository github.com/Neill3d/PyLiveLin…) and demonstration on how it works - youtu.be/j9ED_G9affA #ue #openmobu
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I’m happy to share that I’m starting a new position as Senior Animation Engineer at Tencent R&D Support 🍾
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Sergei Neill3d retweeted
Very excited to announce "ROKOKO TV": our Intergalactic Animation Challenge, with $40,000+ of prizes. Head to rokoko.co/RokokoTVSocial for all the information and to sign up! Entries due January 29th.
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For #technocrane users, a new web service Trimmer that could help to cut the long raw stream *.cgi into fbx files. Especially useful for ue users, where sequencer couldn't load super long animation. timecode values included technocranes.github.io/
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