
Principal Animation Engineer at Build A Rocket Boy, former Tencent RnD @hellorokoko @AvalancheSweden #moplugs #mobu #openmobu #motionbuilder #openfbx
Liverpool, England
Joined October 2009
- Tweets786
- Following40
- Followers260
- Likes561
Sergei Neill3d retweeted
Developed a MotionBuilder module that loads C++ plugins from a Python project at startup—suitable for integration into custom tools or pipelines.
GitHub: github.com/Ndgt/MBPluginLoad…
#motionbuilder #autodesk
Sergei Neill3d retweeted
Hey!
I'm sharing my first #Motionbuilder tool. Take a look and check if you will find it usefull.
In case of any issues please contact me. Thanks! :)
@Gumroad damianp.gumroad.com/l/Viewpo…
Sergei Neill3d retweeted
Developed a convenient search dialog plugin for MotionBuilder’s Relation Constraint!
Quickly find operators and models to streamline your relation system setup.
GitHub: github.com/Ndgt/Relation-Con…
#motionbuilder #qtdev
Sergei Neill3d retweeted
Every programmer should watch this trailer at least once, to understand the magic within true passion for one's craft
youtube.com/watch?v=A2dxjOjW…
Sergei Neill3d retweeted
Very excited to announce "ROKOKO TV": our Intergalactic Animation Challenge, with $40,000+ of prizes.
Head to rokoko.co/RokokoTVSocial for all the information and to sign up! Entries due January 29th.
Sergei Neill3d retweeted
#Cascadeur Release Version is out now! It features a now fully functioning AutoPhysics pipeline, revised UI and various improvements.
Get yours for free on our website and check out the Product Demo below!
#3Danimation #animation #indiedev
Sergei Neill3d retweeted
👋Meet Rokoko Video:👉FREE👈 AI mocap tool to get you started with animation
Sign up: rokoko.co/3VRSis5
✔️upload or record your motion with a webcam
✔️open Rokoko Studio and export the data into your 3D software
Sergei Neill3d retweeted
Powered ragdolls now in #UnrealEngine 5.1.
With full runtime control over motor strengths, limits, collisions etc. Build your own procedural behaviors like self-balancing, hit reacts, defensive postures, reaching, env interactions, secondary... it's seriously endless.
Sergei Neill3d retweeted
Just incase you didn't know, for all those new to Blender or Motion capture, Retargeting, NLA work and rigging tools for better editing in #b3d we have this free resource & we just updated it with more links and tips. riggingdojo.com/2020/09/22/b… #animtip #rigtip #motioncapture
Sergei Neill3d retweeted
♾Perfect Loop Animation Challenge♾
🏆$23k prize pool including Rokoko gear+cash prizes, 8 of the industry's favorite artists as judges
👉Sign up: rokoko.co/3sdeujX
🎨Theme: Create a character-based #loopanimation with Rokoko #mocap
Challenge kick-off: May 13-June 13
Sergei Neill3d retweeted
Say hi to the Smartsuit Pro II, the next-generation motion capture suit: rokoko.com/products/smartsui…
⛰️ Ready for elevation tracking
🎯 Better locomotion accuracy
💥 Optimised for high impact
🧤 Smartgloves integration
⏱️ Better accuracy over time
💪 Improved durability
#mocap #3d
Sergei Neill3d retweeted
In order to smoothly ramp up (ie, EaseInOut) a stationary object into motion you can't simply multiply smoothstep by time, that'll get you a broken animation (left). Instead you need to compute the integral of smoothstep (right):
iquilezles.org/www/articles/…
Sergei Neill3d retweeted
Today on the live stream we mentioned the UE4RBF PoseDriver plugin that is installed with #Metahuman Maya source files. This is the #UE4 PoseDriver running in Maya. To use this with your own characters, there's a small UI front-end to available on github: github.com/chrisevans3d/pose…
Sergei Neill3d retweeted
With many requests about learning #MotionBuilder lately (for a new user or an experienced one) this class IS the fastest start, while aimed at working animators. It also grew beyond the first 45min video that started it. Free bonus youtube.com/watch?v=NJ5Mv7TB…
ondemand.riggingdojo.com/Mot…
Sergei Neill3d retweeted
Are you taking full advantage of Python 3?
Are you sure?
Here are 10 Python 3 features that will change the way you are writing code today.
🧵👇
Sergei Neill3d retweeted
TweenMachine for MotionBuilder! 🤩
This Post is from an account that no longer exists. Learn more
Sergei Neill3d retweeted
Inspired by the IK Rig GDC talk by Alexander Bereznyak, I wanted to be able to retarget animation on totally different skeletons. I wrote a Maya plugin that uses IK to drive the retarget. Maybe I'll try implementing in Unreal. Code is here: github.com/chadmv/cmt/blob/m… #maya3d
Sergei Neill3d retweeted
Yep, we transformed the way to work with motion capture animation in @blender_org. And we are giving you the plugin for free. 🦸
The easiest workflow to retarget #motioncapture animation in #Blender is finally here. Watch the tutorial here: youtu.be/Od8Ecr70A4Q














