
β¨ Lead VFX Artist @DardoStudios β¨| Ex- @ Blizzard / @Mediatonic / @EpicGames | π³οΈβπ π΄σ §σ ’σ ·σ ¬σ ³σ Ώ https://xitter.cf/t.co/aGKad6e3he
London, England
Joined June 2018
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Chris Sayers (he/him) retweeted
π¨ HIRING ALERT π¨
Yooo, come work w/ me on cool things at Sledgehammer, UK!
β¨ We're hiring a Senior UI Artist, 12mos FTC β¨
careers.activision.com/job/Rβ¦
Chris Sayers (he/him) retweeted
Describe your valentines using Video Game titles only. I'll start; Super Smash Bros π
Chris Sayers (he/him) retweeted
Test test 1 2 3ποΈ
Haven't made a post of this sort in a while but I'm over the moon to share that beginning of this month I joined @AnchorPoint_Inc as a 3D environmnent artistβ¨So stoked to work with such an amazing team and cook up awesome things π§βπ³
Chris Sayers (he/him) retweeted
it's been a whole ass year since doing my first gamedev talk w/ @NotSoLittleC !!
a small tldr; "you're a developer first" - think technically about what's feasible, understand your projects limitations, speak to teams outside of your discipline, have fun doing it π«Ά
Chris Sayers (he/him) retweeted
The last couple of months have been incredibly hard for me, and my mental health crumbled.
For a while i thought i lost it, i lost my spark, my energy, my will.
But then something happened...
And even if this is just a copy (EZ you are good) I was able to start again.
#VFX
Chris Sayers (he/him) retweeted
#BO6 launch day yooooo!! π§‘πββοΈπ
Chris Sayers (he/him) retweeted
I am sad to share that I've been affected by a layoff & am no longer w/ Rec Room. That means I'm immediately available for the Next Big Thing! If you/your team are in need of concept art, art direction, or illustration services, I'd love to chat β¨
Anything helps. Info below πββοΈ
Chris Sayers (he/him) retweeted
Announcing the 2024 #ExplosionTober Prompt list!
Any form of media is welcome! It can be 2D VFX, real-time, simulation! Whatever you want to use! If 31 days is too much feel free to pick the days that look the most fun!
I look forward to seeing what everyone creates this year!
Chris Sayers (he/him) retweeted
Get better Value Erosion! Normalized Erosion will preserve the value and color much better than a regular method would
#gamedev #VFX #realtimeVFX #UE5 #UnrealEngine






























