OneK (@OneK_dev) profile picture

Game developer

Joined February 2025
I'm writing to share a quick piece of news: bug reports will be moving from Google Forms to GitHub. I'm doing this for the sake of convenience. Compared to Google Forms, GitHub also allows you to upload media. #changed #changedfangame #transfurrun
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The changes will take place within a few days.
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I found an old Changed OC relationship chart on my old files and my friend told me I should remake it. This ended up me going on a side quest to make a bunch of icons of the Changed characters, here's some going till the library section (+) #Changed
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HUMST - Ambulance Panic [WIP] Release date unknown; an animated version is expected.
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Today, two events have: reached 3k followers, for which I am grateful to you all.And also today is my birthday!!! Thank you for such a gift. #changed #changedfangame #transfurrun
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HUMST - DEAD OR ALIVE on all music platforms... #steelballrun #jojo #jjba #jjbapart7 #sbr #jojosteelballrun
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So, I've completely reworked the balconies for the library and the white latex forest. They now load faster, have beautiful lighting, and are optimized for regular fog (with volumetric fog disabled). And other things. #changed #changedfangame #transfurrun
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So, I've completely reworked the balconies for the library and the white latex forest. They now load faster, have beautiful lighting, and are optimized for regular fog (with volumetric fog disabled). And other things. #changed #changedfangame #transfurrun
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Hello everyone, today @humst_real has published a new ost for my game and it available in the game! You can download it here: ones-k.itch.io/transfur-chas… or gamejolt You can also listen to new ost on YouTube: youtu.be/EBkdcQO0-ik (Vol. 2) #changed #changedfangame #transfurrun
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Hello everyone, today @humst_real has published a new ost for my game and it available in the game! You can download it here: ones-k.itch.io/transfur-chas… or gamejolt You can also listen to new ost on YouTube: youtu.be/EBkdcQO0-ik (Vol. 2) #changed #changedfangame #transfurrun
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Sorry for re-uploading, if it were possible I would edit it, but it only works with a subscription.
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Birthday. Today im 23 Creating #changed shitpost content for yall even tonight Crazy, init?
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A Pure Liquimorph Drone, it's just.... wait- no, a FEMALE Drone?! WHAT?
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Hey guys, I'm probably looking for your bug reports about game crashes. I'm currently working on fixes. I'll try to release the update as soon as possible.
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Hi everyone, today @humst_real published the soundtracks that play in my game. If you'd like to listen to the music, you can follow this link ffm.to/transfur-chase-ost-vo… Model by: @a_nunki_ Animations for YouTube: @FUCH_official #changed #changedfangame #transfurrun
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Stories You Might Not Know About the New Version: Hold down the Q key for a moment to quickly load the most recent save—I call this feature “Quick Restart.” Hold down the W key to slow down the game—I call this “Wil Beat.” The A key is for the Action Guide. The S key is for the Square Grid. The first letter of each feature corresponds to its key. (I hope this will help players remember the game’s controls.) Getting back to the Q key, I previously developed a “No TF Mode,” but ultimately abandoned it because the feature was prone to bugs. The way it worked was that whenever a TF animation was detected, it would skip the animation and return directly to the main menu. However, with hundreds of TF animations, there were always a few unusual ones that couldn’t be detected. It wasn’t practical to identify each of these special animations one by one and create separate workarounds for them… Then it hit me… Why not just let players hold down the Q key to skip the animation?! Oh, actually, it all comes down to the fact that I was just being lazy. store.steampowered.com/app/8… patreon.com/c/DragonSnow
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Stories You Might Not Know About the New Version: RPG Maker’s default button for returning to the main menu is F12, and Steam’s screenshot key is also F12. This causes many people to return to the main menu when they try to take a screenshot, which is really frustrating. However, this cannot be changed—it’s hard-coded into RPG Maker’s underlying code. I designed it so that when players hold down X or ESC, an exit option pops up. If they continue to hold down the exit key, the game returns to the main menu—it seems the vast majority of RPGs are designed this way. Going to great lengths to make it difficult for players to exit the game seems to be something most games are doing these days. store.steampowered.com/app/8… patreon.com/c/DragonSnow
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