OneK (@OneK_dev) profile picture

Game developer

Joined February 2025
Photo by OneK (@OneK_dev)Photo by OneK (@OneK_dev)Photo by OneK (@OneK_dev)Photo by OneK (@OneK_dev)Photo by OneK (@OneK_dev)Photo by OneK (@OneK_dev)Photo by OneK (@OneK_dev)Photo by OneK (@OneK_dev)Photo by OneK (@OneK_dev)
I found an old Changed OC relationship chart on my old files and my friend told me I should remake it. This ended up me going on a side quest to make a bunch of icons of the Changed characters, here's some going till the library section (+) #Changed
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HUMST - Ambulance Panic [WIP] Release date unknown; an animated version is expected.
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HUMST - DEAD OR ALIVE on all music platforms... #steelballrun #jojo #jjba #jjbapart7 #sbr #jojosteelballrun
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So, I've completely reworked the balconies for the library and the white latex forest. They now load faster, have beautiful lighting, and are optimized for regular fog (with volumetric fog disabled). And other things. #changed #changedfangame #transfurrun
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Hello everyone, today @humst_real has published a new ost for my game and it available in the game! You can download it here: ones-k.itch.io/transfur-chas… or gamejolt You can also listen to new ost on YouTube: youtu.be/EBkdcQO0-ik (Vol. 2) #changed #changedfangame #transfurrun
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Birthday. Today im 23 Creating #changed shitpost content for yall even tonight Crazy, init?
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A Pure Liquimorph Drone, it's just.... wait- no, a FEMALE Drone?! WHAT?
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Stories You Might Not Know About the New Version: Hold down the Q key for a moment to quickly load the most recent save—I call this feature “Quick Restart.” Hold down the W key to slow down the game—I call this “Wil Beat.” The A key is for the Action Guide. The S key is for the Square Grid. The first letter of each feature corresponds to its key. (I hope this will help players remember the game’s controls.) Getting back to the Q key, I previously developed a “No TF Mode,” but ultimately abandoned it because the feature was prone to bugs. The way it worked was that whenever a TF animation was detected, it would skip the animation and return directly to the main menu. However, with hundreds of TF animations, there were always a few unusual ones that couldn’t be detected. It wasn’t practical to identify each of these special animations one by one and create separate workarounds for them… Then it hit me… Why not just let players hold down the Q key to skip the animation?! Oh, actually, it all comes down to the fact that I was just being lazy. store.steampowered.com/app/8… patreon.com/c/DragonSnow
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Stories You Might Not Know About the New Version: RPG Maker’s default button for returning to the main menu is F12, and Steam’s screenshot key is also F12. This causes many people to return to the main menu when they try to take a screenshot, which is really frustrating. However, this cannot be changed—it’s hard-coded into RPG Maker’s underlying code. I designed it so that when players hold down X or ESC, an exit option pops up. If they continue to hold down the exit key, the game returns to the main menu—it seems the vast majority of RPGs are designed this way. Going to great lengths to make it difficult for players to exit the game seems to be something most games are doing these days. store.steampowered.com/app/8… patreon.com/c/DragonSnow
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Stories You Might Not Know About the New Version: During gameplay, you can press the W key at any time to activate slow motion, which will make everything except you move super—slow— This is the ultimate, ultimate solution designed to lower the game’s difficulty. This feature went through countless iterations before finally taking the form you see here. You probably can’t imagine how prone to bugs this feature is—oh my gosh, Thank goodness I didn’t develop this myself—thanks to our programming helper, “Guan Guan.” You can use this feature 20 times in the game. If you exceed 20 uses, you’ll face a penalty. Currently, the penalty is that you can no longer earn Steam achievements. I think that’s a pretty reasonable penalty, but it seems it could be a bit harsher… You can check your remaining uses in the manual accessed by pressing Shift+A. store.steampowered.com/app/8… patreon.com/c/DragonSnow
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Stories You Might Not Know About the New Version: The D key is a cheat key. If you press D in the “right place,” you’ll break the game. For example, you can change Puro’s affection level to unlock all the bad endings, switch Dr. K’s gender (I’m not kidding), decide whether the protagonist really has pallor disease (oh, did I just spoil some ultimate secret?), and even skip the gameplay sections to watch all the TF animations right away… Pressing D on the mini-game console screen can even unlock a hidden game (A Closed Case). To use the D key’s features, you still need to know where the “right place” are… These secrets are usually hidden in the game’s end credits. You’ll have to ask the developer (that’s me) to find out, so you’ll still have to play through the game at least once! (Unless someone tells you.) store.steampowered.com/app/8… patreon.com/c/DragonSnow
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Stories You Might Not Know About the New Version: As more and more (unnecessary) features have been added in the new version, this game now has over a dozen controls, so I had to include a control guide to help players navigate the game. In addition to the one at the beginning, you can also press Shift+A during gameplay to open a manual-style control guide, saving you the trouble of having to go back to the start to review the controls. This manual also provides access to some mysterious additional game statistics (such as the number of save slots and steps taken). If you’re lucky enough, you might even unlock a hidden version of the manual… I did this just for fun; I really enjoy the feeling of something ordinary suddenly becoming different on a particular occasion. Both manuals have strange names—that’s because I intentionally made their titles contain all the letters from “Changed Special.” You may have also noticed the controller guide. Yes, games developed with RPG Maker support controller input, but not “fully”—some shortcuts still require the keyboard, and the in-game controls (such as QTE sections) are all based on keyboard keys without controller prompts (since I don’t know how to detect whether a player is using a keyboard or a controller in RPG Maker). Therefore, I don’t recommend using a controller… However, a friend of mine said he can only play games with a controller. What if there really are a lot of people who only play with controllers? So I went ahead and added a controller button mapping chart anyway. store.steampowered.com/app/8… patreon.com/c/DragonSnow
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It's my birthday!!! :3c As always, the best gift for me is a repost of this post! Well, if you want to support me, you can send some cash here!! My Boosty: boosty.to/underversefunk DALINK: dalink.to/humst Donation Alerts: donationalerts.com/r/humst
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Transfur Run (Bootleg demake edition) Play the original by the @OneK_dev! #TransfurRun #ChangedSpecial #Changed
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