Open Net Battle Engine retweeted
Next up on my proof of concept. Taking a note from PoN, I created a replica Pet Customizer that allows virus pets to make use of some programs and also change their element based on it. I think it looks great. @k1rbyat1na did the MagmaStage coding and @DarkwarePX432 the aura
Open Net Battle Engine retweeted
Hi, today i’m back with custom content in @OpenNetBattle, based on the party system from MMBN5 (NDS).I’ve dubbed it the "Buddy System" at the start of each turn he do a random action to help you out,buddys has 3 attacks that scales with one of the player stats (Atk,Spd or Chrg)
Open Net Battle Engine retweeted
Terrible code. Here's a better implementation from RAD Debugger that:
1. Allocates *once*
2. Converts *once*
3. Doesn't copy
4. Handles edge cases elegantly
5. Doesn't have C++ bs
Open Net Battle Engine retweeted
So on today's episode of "I have an idea, let's see if it works in @OpenNetBattle" I decided to mess with the possibility of having a style change system and make it work as an MMORPG. Result is: completely doable. I can change the sprite on supported players, too.
Open Net Battle Engine retweeted
If you never cared about the code, you never were a software engineer.
Imagine a mathematician saying, "I never cared about math", or a basketball player saying, "I never cared about basketball, just the score."
Open Net Battle Engine retweeted
Being a senior developer is just being the person who remembers why we don't do that.
I need more Bass chips. Here's a new one for @OpenNetBattle, where Bass combines Gospel claws (BassGS fight) with DarkSword (BN6 Darkness PA, with some BassAnly effects). Claws crack and break panels and target the last two columns, but if one is fully yours, you get two hits.
Open Net Battle Engine retweeted
Hello everyone! Today, @OpenNetBattle receives another official netnavi as a playable character, and i’ve already coded his abilities. Coldman is now a playable character, thanks to @CaseoftheMatts work on the sprites. I hope you enjoy the final result.
Open Net Battle Engine retweeted
Unofficial @OpenNetBattle port is coming to Android, we're almost there 😎
Open Net Battle Engine retweeted
Video Game Company discontinues their popular product, the Video Game.
Open Net Battle Engine retweeted
EXE3 Heavy Arei virus family and Heavy Shake chip series recreation in @OpenNetBattle
#rockmanexe #megamanbattlenetwork #mmbn
Open Net Battle Engine retweeted
Gospel elemental breath attacks, hitting almost anyone for double damage. More work with @DarkwarePX for my own Bass mod on @OpenNetBattle
I'm working on a special virus turned navi now.
#mmbn
Open Net Battle Engine retweeted
I believe books don't let you read them until you are ready for them
Open Net Battle Engine retweeted
made a free open-source texture ripper inspired by @puck_psx’s tool
full credit for the original idea
go use it now at dinorip.lakebed.app
I just released an all-in-one tool that lets you extract textures from any perspective, turn them into seamless textures, and use them on your 3D models.
#gamedev #indiedev #gamedevtools #itchio #indiegame
























