Kofi Owusu-Afriyie retweeted
The new WebGPU & TSL course is live 🚀
✅ 21 lessons
✅ 23+ hours of video
✅ Quizzes and certificate
✅ First lesson free
$45, or $25 if you own the Three.js Journey course (September only)
👉 threejs-journey.com/webgpu-t…
Kofi Owusu-Afriyie retweeted
I built an opensource fully procedural ivy & fig tree generator🌿that runs in your browser using @threejs .
Every vine, leaf, and branch is generated in real time, with no pre-made models. WebGPU renderer, GPU instancing & BVH-accelerated raycasting ...
Source code: github.com/achrefelouafi/Veg…
looking good. click the spin to rotate it in a direction, click the spin again to rotate opposite
mrdoob.github.io/toys/#W1tbM…
Made a toy maker with Fable this morning 🧸
Snap wooden pieces together, make parts spin, watch them come alive.
Make your own:
mrdoob.github.io/toys/
Remix mine:
mrdoob.github.io/toys/#W1tbM…
Made with box3d.js by @erin_catto and @isaac_mason_
Kofi Owusu-Afriyie retweeted
okay! here is my SPOM/POM (silhouette parallax occlusion mapping) setup for @threejs as a standalone repo you can use now. i've also submitted a version as a contribution candidate to three itself. worked on this packaged presentation of it with Claude Fable, but I created the first implementation a while back. this is the same kind of POM you see in games like Crimson Dawn, fully working in browser webgpu with three!
github.com/SkyeShark/threejs…
Kofi Owusu-Afriyie retweeted
Three.js Sky Pro is finally launching this week! 🚀
I've packed an insane amount of features into this, here's some of the big ones:
✅ Volumetric, Ray-marched Clouds
✅ Physically-based Atmosphere
✅ Day/Night Cycle
✅ Customizable Cloud Profiles
✅ Wind Drift/Advection
✅ Crepuscular/God Rays
✅ Shadow Maps
✅ Reflections
✅ Auto-Exposure & Color Grading
✅ Four Quality Settings (or make your own)
As a bonus, I'll also be including the procedural terrain and water you see here in the demo app so you can see how to apply shadows and reflections.
Kofi Owusu-Afriyie retweeted
I've spent the last 6 months and 200+ hours making the best looking water on the web.
Today, I'm launching Three.js Water Pro V3, the most advanced iteration yet 🚀
What's New
✅ Completely overhauled wave simulation and lighting
✅ Multiplayer-ready determinism
✅ Persistent wave-crest foam
✅ Sea spray emitters
✅ Wake generators
✅ Rain
...and much more!
Learn more 👇🏻
Kofi Owusu-Afriyie retweeted
Casually rendering ~a hundred million triangles, in the browser.
All thanks to @sea3dformat's cool Nanite-style renderer for @threejs.
I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!
Integrated GPU Compute compositor & upgraded LOD system. Engine now supports splines for roads and shapes for terrain pads
Powered by the packages I released:
-@interverse/three-terrain-lod
- @interverse/three-layered-material
npmjs.com/org/interverse
#DevLog #Threejs #WebDev
Kofi Owusu-Afriyie retweeted
Play zenFlorence directly in browser, no download. Thanks @threejs!
I’ll implement the best 3 suggestions 🤟
didof.dev/en/games/florence-…
Kofi Owusu-Afriyie retweeted
I asked Claude to make Forza Motorsport 8 in the web with threejs and here's what I got !
Listen to the sounds as well.
Devlog below 👇
#threejs #gamedev #indiegamedev





















