Replying to @PepePepe1779296
Now you’re speaking my language! Battle: Los Angeles is one of my all-time favorites—I’ve probably watched it twenty times! The desperate fighting, the soundtrack… I love that movie. An invasion coming in from the coast would fit these mechanics really well. Thanks so much for wishlisting, and much love to Argentina! 🇦🇷 Retreat, Hell!
Getting the squads ready for their next fight in Ebbtide.
I’ve been working on modular weapons, soldier equipment, and custom paint. Here are two videos showing the customization so far.
1. Weapons and gear — swap optics, muzzle attachments, magazines, grips and more, then choose your soldiers’ helmets, armor, pouches and other equipment.
Attachments affect accuracy, magazine capacity and reload time. Larger magazines hold more rounds, but add weight and take longer to reload. Armor provides more protection, while pouches let soldiers carry more spare magazines. That equipment adds up, and the total weight affects movement speed.
2. Custom paint — change the colors of uniforms and individual pieces of gear, including helmets, plate carriers, pouches, backpacks, gloves and boots. Vehicles and aircraft can be painted too.
Use the color picker to choose your own colors, or create camouflage from a base color and up to three pattern layers. Adjust each layer’s shape, size and coverage, try digital patterns, shuffle the layout, and save your designs.
Both videos finish with ghillie suits. These let soldiers get closer to zombies without being detected, opening up a stealthier approach.
Would you keep your squad light and mobile, or bring more armor and ammunition? What kind of camouflage would you make?
Wishlist Ebbtide on Steam:
store.steampowered.com/app/4…
Early development footage.
#Ebbtide #indiedev #gamedev
Replying to @TEAMBHxG
Thank you! I’ll announce the playtest schedule and how to take part on Steam and Discord when it’s ready. Hope to see you there!
Replying to @Reaven_975
Thanks! I haven’t decided on Early Access yet. There’s still plenty to polish, so I’m focusing on getting the game ready for players first.
Replying to @xingchenzhijia6
There’s no date yet. I plan to run a Steam Playtest before the public demo, and I’ll share the schedule and how to join on Steam and Discord when it’s ready.
Replying to @NovaMave_ch
Thank you! I’d love to explore co-op after launch, but I can’t promise it yet. I’m focusing on the single-player experience first.
Thanks to all of you, Ebbtide reached 100,000 wishlists in just three days.
Honestly, I never expected this much attention in such a short time, and it still hasn’t sunk in. It’s amazing that a game I started on my own has reached so many people, and it gives me real strength for the development ahead. To everyone who discovered Ebbtide and added it to their wishlist, and everyone who told others about it, thank you from the bottom of my heart.
There’s still a lot I want to show you, and a lot left to polish. To answer your expectations with the game itself, I’ll keep refining the gameplay step by step, from the decisions you make on the operations map to the moments you fight on the battlefield yourself.
I’ll keep building toward the day you can play Ebbtide yourselves. Thank you so much for being part of this.
store.steampowered.com/app/4…
#Ebbtide #indiedev #gamedev
Replying to @Haddicus
Thank you! Really appreciate you wishlisting and following along. I’m looking forward to sharing more with you
Replying to @guiltwood
Thank you! Now I’m working on bringing those systems together into a cohesive experience.
Replying to @niaoshoushou1
Thank you! I’ll keep working to turn that potential into a game you’ll enjoy playing.
Replying to @ymz4045
目前会先专注单人体验。正式发售后,我也想研究通过更新加入合作模式的可能性,不过还没有确定计划。谢谢期待!😄
Replying to @pedroreyessol2
¡Gracias! Steam Deck es uno de mis objetivos, pero todavía tengo que comprobar la compatibilidad y el rendimiento. Compartiré los resultados cuando haya podido probarlo.
Replying to @ymz4045
我也希望大家能早日玩到!接下来会先进行 Steam Playtest,然后推出公开 Demo。时间确定后会公布,谢谢你的耐心!😄
Replying to @wijnand112
I’d love to explore co-op in a post-launch update! For now, I’m focused on getting the single-player experience right, so I can’t promise it yet 😄
Replying to @xingchenzhijia6
游戏开发目前由我一个人负责,也有社区志愿者在配音、翻译等方面提供帮助。非常感谢大家的支持!😄
Replying to @csqc47
Thank you for interest! I’m preparing a Steam Playtest first, followed by a public demo. Dates aren’t confirmed yet, and I’m not currently planning an Early Access release.
