Renier Banninga (@RBanninga) profile picture

Studio Art Director and technical art wizard. Responsible for research and evolution of all artistic advancements at Streamline Games.

Malaysia
Joined May 2012
Photo by Renier Banninga (@RBanninga)Photo by Renier Banninga (@RBanninga)Photo by Renier Banninga (@RBanninga)Photo by Renier Banninga (@RBanninga)Photo by Renier Banninga (@RBanninga)Photo by Renier Banninga (@RBanninga)Photo by Renier Banninga (@RBanninga)Photo by Renier Banninga (@RBanninga)Photo by Renier Banninga (@RBanninga)Photo by Renier Banninga (@RBanninga)
I’m proud to have been involved in this exciting project and can’t wait for players to experience the costumes Streamline helped bring to life!
The fight begins. Streamline is incredibly proud to have contributed to this project since 2024. We can’t wait for players to jump in and play with the costumes we helped bring to life. #MARVELTokon #25YearsofStreamline #FightingSouls #DeliveringThePromise #StreamlineStudios
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I think I figured more or less everything out to create a game ready rig with rigify and get it to work in Unreal. Root motion works. No flip. I was able to create a control rig in Unreal. Next step is to create an IK solver for the foot ground contact and I'll call it a day. Coming soon to the ARC course. #p2design #rigging #animation #Blender #UnrealEngine5
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MeshBlend now works with Baked Lighting and Material Ambient Occlusion?! 👀 Without any extra GBuffer channels or the need for a custom engine build. Works out of the box today! #UEFESTTOKYO26 #gamedev @UnrealEngine
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It's #wishlistwednesday, and we'd like to remind everyone that a Dinolords FREE DEMO is available on Steam! And it has... multiplayer! RUN!
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Rifts, madness orbs, swordsmen, axemen, executioners. Just another expedition. Witchfire - available in Early Access on Steam and Epic Games Store. #Witchfire #Gameplay #IndieGame #FPS #DarkFantasy
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Ichorous is a brutal blood splattering roguelike! Your upgrades don't just help you but buff enemies so every choice has a sour note! With your support we can craft a roguelike where you out build your enemies! kickstarter.com/projects/mon…
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Been on an unintended side quest since @denisbondare shared this beautiful visual of terrain. I have been through more iterations than i would like this week but this is the terrain system i have currently landed on for Midnight Menu #indiedev #gamedev
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Bill & Ted’s Excellent Adventure Arcade was announced: nichegamer.com/bill-teds-exc…
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Hearing some praises in the way the ATs are depicted in Die Graue Hexe through CG has me super excited, But it also reminded me the last time hand-drawn mecha animation was present in VOTOMS was with Case; Irvine, which turns 15 years old now. A strong high note to end on, IMO.
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A striking alternative take on Drazhar, Master of Blades. For quote or to book your commission: siegestudios.co.uk/get-a-quo… Rather than the traditional dark armour and red accents, this interpretation takes a colder approach, combining crisp white armour, deep obsidian details and striking blue energy accents. The contrasting palette creates a really distinctive look, allowing the intricate details and ornate elements of this legendary warrior to stand out. Within the dark city of Commorragh, Drazhar is a figure surrounded by mystery and whispered legends. Known as the Master of Blades, he is the ultimate expression of the Incubi’s deadly martial discipline. A warrior of terrifying skill, his presence on the battlefield is often enough to signal an impending massacre. Some even whisper that he is Arhra, the fallen Phoenix Lord, although his true identity remains shrouded in mystery. Whether you favour the traditional Drukhari aesthetic or something a little more unconventional, this is a fantastic example of how an alternative palette can completely transform an iconic character. For a commission quote, to improve your painting or create a custom character visit the link in our bio and get in touch. 🩸 What character would you choose to face Drazhar on the battlefield? #Warhammer40k #Drukhari #Drazhar #MiniaturePainting #SiegeStudios
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Natasha is a mechanic, fighting to free her sister from IGNITION GEAR! Each character has a unique special weapon. Natasha's wrench can be used up close, and also thrown as a range weapon, with hits counting towards combo totals 🔧💫 #beatemup #PlayStation #NintendoSwitch #XBOX
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Skeleton Krew (Mega Drive, Core Design, 1995)
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Nintendo confirms 'The Legend of Zelda: Ocarina of Time' remake map has been redrawn by the original N64 illustrator ⚔️🎨
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#Silica 1.0 IS OUT NOW! After more than three years in Early Access, the war for Baltarus is fully underway. Watch the release trailer below. 1.0 brings the new Centauri story campaign, 1v1 matchmaking, Steam Workshop support and a TON of fixes and improvements. More details on Steam: store.steampowered.com/news/… Thank you for getting us here, Commanders. See you on the battlefield! #RTS #FPS #IndieGame #IndieDev #Gaming #PCGaming #Steam #SciFi #Strategy
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cinema.
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🔥 DRAGON'S BREATH! 🔥 10 days left until The Machines of War update.
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This game is for fans of old-school shooters like Wolfenstein, DOOM, Blood, Heretic, or Hexen.
This game is for fans of old-school shooters like Duke Nukem, Soldier of fortune, Max Payne, F.E.A.R., Serious Sam, or even Shadow Warrior.
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Water ripples and splashes #gamedev #indiedev #gamemaker
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If you're curious about what one of these guys might look like in 3D, 2 years ago artist "ashkyst" on ArtStation did create a beautiful, very detailed model of the top center guy.
You see if I were to design a "hero shooter" all of my characters would be either creepy faceless goons or disgusting meat-machine amalgamations. That is my vision
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jungle man speedrun def my favorite level from the demo !!
breeze man speedrun some mistakes at the end cuz i was nervous
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