A great asset and a must-visit world! There wasn't anything like that in VRC before.
I finally released VRCFluid: my boundless, high-quality SPH fluid simulation for VRChat worlds! 🌊
Up to 1M particles, simulated on the GPU which works without compute shaders!
My demo world: vrchat.com/home/world/wrld_a…
Booth page: misham.booth.pm/items/904786…
Would be really nice to have this feature... @VRChat, please!
Replying to @VRChat
@VRChat @dtupper can we get feedback.vrchat.com/udon/p/e… pretty please?🥹
This would make everything I do so much more performant (fluids, shader virtual machine, complex effects...)
Replying to @6vmetamon
Ah! I know what you mean... You need to use "Mirror reflection" layer instead of "local player" in your light source, otherwise the head will not cast any shadows.
Replying to @6vmetamon
Your avatar shader must support VRC Light Volumes 3. So maybe you didn't update your avatar shader?
RED_SIM retweeted
updated my feather/fur shader to support Light Volumes 3.0 and added dithered transparency
jinxxy.com/normalizedcrow/Fe…
normalizedcrow.gumroad.com/l…
One interesting thing about Light Volumes is that they can be updated at runtime, allowing for baked lighting toggles!
Here, I have two switches controlling two Light Volumes, plus an additional one for the light shining through the window.
Everything is baked.
#VRChat
Today is the last day of the VRC Light Volumes 3 celebration sale. All my assets are sitll 40% OFF today, so hurry up: redsim.booth.pm
jinxxy.com/red_sim
patreon.com/red_sim
Replying to @wunderwulfe
Yes, you have to. All the old features will work, but to have shadows, clustering and some other new features, you have to update if it's possible
It took me 4+ months of full-time work. If you like it, you can support VRCLV’s development on Patreon or check out my other assets on Booth!
To celebrate the release, all my assets are 40% OFF this week: redsim.booth.pm
jinxxy.com/red_sim
patreon.com/red_sim





