I made VRC Light Volumes, I guess? https://xitter.cf/t.co/fNX0P8aFPA https://xitter.cf/t.co/SDkyXpo7uE

Warsaw, Poland
Joined October 2011
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A great asset and a must-visit world! There wasn't anything like that in VRC before.
I finally released VRCFluid: my boundless, high-quality SPH fluid simulation for VRChat worlds! 🌊 Up to 1M particles, simulated on the GPU which works without compute shaders! My demo world: vrchat.com/home/world/wrld_a… Booth page: misham.booth.pm/items/904786…
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Replying to @alexpsouthwell
Thanks! I tried it already, looked good!
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Replying to @6vmetamon
Ah! I know what you mean... You need to use "Mirror reflection" layer instead of "local player" in your light source, otherwise the head will not cast any shadows.
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Replying to @6vmetamon
Your avatar shader must support VRC Light Volumes 3. So maybe you didn't update your avatar shader?
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Replying to @Ro6J7
Thank you for your purchase! <З
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Replying to @cucumberworks
Happy birthday 🎉
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RED_SIM retweeted
One interesting thing about Light Volumes is that they can be updated at runtime, allowing for baked lighting toggles! Here, I have two switches controlling two Light Volumes, plus an additional one for the light shining through the window. Everything is baked. #VRChat
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lilToon supports VRC Light Volumes 3 now!
lilToonを2.4.0に更新しました 付属のVRCLVを3.0へ更新したのと、いくつかエディタ関連の修正が行われています
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Replying to @NYANWHEEZE
Yes, you can
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By the way, you can use almost any Materials for VRCLV cookie projection, not only render textures! I just wonder what else people gonna do with it... And it works with shadow maps too
FakeCausticsのマテリアル、そのままPointLightVolumeのCookieとして使えそう
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RED_SIM retweeted
VRC Light Volumes v.3.0.0 released! New features: EVSM shadows, separate speculars, light clustering, animated cookies, area light cookies, shader stripping, improved performance and more! github.com/REDSIM/VRCLightVo… #VRCLV #VRChat #Gamedev #Unity #Shader #VR
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Replying to @wunderwulfe
Yes, you have to. All the old features will work, but to have shadows, clustering and some other new features, you have to update if it's possible
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VRC Light Volumes v.3.0.0 released! New features: EVSM shadows, separate speculars, light clustering, animated cookies, area light cookies, shader stripping, improved performance and more! github.com/REDSIM/VRCLightVo… #VRCLV #VRChat #Gamedev #Unity #Shader #VR
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Replying to @Tevi_15
It's a software issue that is will probably be fixed later. Ver.0.4 didn't fix everything yet.
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No, bitrate is more than enough. The reason is that overlays do not use global supersampling resolution, so what you see in your headset is an upscaled image. However, there is a hack to force higher overlays resolution editing steamvr.vrsettings file.
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