Replying to @Soft_Hands_V @Y40IFRQTTING
this guy in the first picture has always been described as "chad" though, even in the era where "gigachad" exclusively meant the guy on the right
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ah. that's not the real code.
![angle_t R_PointToAngle2(int viewx, int viewy, int x, int y) { return (y -= viewy, (x -= viewx) || y) ? x >= 0 ? y >= 0 ? (x > y) ? tantoangle[SlopeDiv(y, x)] : ANG90 - 1 - tantoangle[SlopeDiv(x, y)] : x > (y = -y) ? 0 - tantoangle[SlopeDiv(y, x)] : ANG270 + tantoangle[SlopeDiv(x, y)] : y >= 0 ? (x = -x) > y ? ANG180 - 1 - tantoangle[SlopeDiv(y, x)] : ANG90 + tantoangle[SlopeDiv(x, y)] : (x = -x) > (y = -y) ? ANG180 + tantoangle[SlopeDiv(y, x)] : ANG270 - 1 - tantoangle[SlopeDiv(x, y)] : 0; }](https://pbs.twimg.com/media/HWWC6-FXYAEU1Bd.png?name=small&format=webp)
ALT angle_t R_PointToAngle2(int viewx, int viewy, int x, int y) { return (y -= viewy, (x -= viewx) || y) ? x >= 0 ? y >= 0 ? (x > y) ? tantoangle[SlopeDiv(y, x)] : ANG90 - 1 - tantoangle[SlopeDiv(x, y)] : x > (y = -y) ? 0 - tantoangle[SlopeDiv(y, x)] : ANG270 + tantoangle[SlopeDiv(x, y)] : y >= 0 ? (x = -x) > y ? ANG180 - 1 - tantoangle[SlopeDiv(y, x)] : ANG90 + tantoangle[SlopeDiv(x, y)] : (x = -x) > (y = -y) ? ANG180 + tantoangle[SlopeDiv(y, x)] : ANG270 - 1 - tantoangle[SlopeDiv(x, y)] : 0; }
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Replying to @zozozrob1
hard mode: stairs
[this is so much harder than it sounds like it should be, i gave up partway through - the texturing itself isn't so hard, you can build it up from 8x8 slices of this, but the standard uv locking mechanism won't make the tops look right]
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Replying to @T7478546021822 @TakeThatNurses
yeah, regular americans get their massive calorie bomb burgers unsmashed, generally.
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