Joined September 2024
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Replying to @SamuraiShibaJP
There is a translator build into grok, so it should not be an issue if you post in any language at this point :)
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RandomOfNoWhere retweeted
Post your AI game 👇 Vibe-coded, half-broken, made in a weekend, all welcome. I'll play every one I can, and 5 devs get full Blazium access free. Repost so more devs see it. Picks Friday.
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Replying to @Awakend_Citizen
That could be neat to try, would not hold up to a bobcat very well, but neat
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RandomOfNoWhere retweeted
Replying to @LundukeJournal
Export directly to N64 from within our Game Engine Breathing new Life, into Old Tech.
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RandomOfNoWhere retweeted
Experimental #PS1 Export from the Blazium Engine, into @DuckStationSOL What will you make? #godot #redot #godotengine #redotengine #blazium #gamedev #indedev
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.... you give it what it needs, don't mean it will be lossless, but been taking Loins mane to help heal the damage, and things have been slowly coming back.
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...part of my face. Can't say it will work for all, but I'm betting this saved me from a much worse fate. Took several months to recover but there are a lot of neurons up there, so the bridges that burned slowly started to work around the damage. The mind can heal if ....
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....and it probably kept me from a much worse fate. It helped to limit the damage from what ever the hell it was. (CT scan didn't even give an answer) I still can't recall actors names or movie titles very well any more, but I'm happy that feeling came back in all but a small....
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Replying to @VictorTaelin
I keep H.T. Comb and OCM on my desk, the OCM helps clear out blood vessels, and the H.T. comb helps with keep the heart healthy. Had some kind of a nasty combo of a panic/heart attack /stoke, took a large dose of the medicines within moments of what ever the hell it was....
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RandomOfNoWhere retweeted
Experimental #PS2 Export from the Blazium Engine, into @PCSX2 What will you make? #godot #redot #godotengine #redotengine #blazium #gamedev #indedev
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Finished up an Atari 400 recap tonight Turns on no magic smoke, I'll count this as a win :)
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Replying to @theindiescrolls
Thank you, I appreciate the support :) I've been a coder for over 30 years, but I'm fairly new to the game dev, only been tinkering heavily for the last few years. I look forward to the remakes and remasters, I'll keep an eye out.
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Replying to @theindiescrolls
I've been inspired by your work, I've started making a post apocalyptic RPG inspired by the fallout series and Morrowind :)
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Day 10 of making a post apocalyptic game until a new single player fallout game exists Today we moved from a simple home brew engine to the Blazium engine! Overall it is still a bit rough, but I'm pretty happy with the progress so far, its playable and a bit of fun :)
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Replying to @PokeIndie
Loud screeching or screaming audio
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RandomOfNoWhere retweeted
A real database in your game, no server required. Blazium's SQLite3 module gives you prepared queries, transactions, savepoints, WAL, async backups and chunked BLOB access, from a scene node down to raw SQLiteAccess. indiedb.com/engines/blazium-… #BlaziumEngine #SQLite #gamedev
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RandomOfNoWhere retweeted
Two devs, one Blazium project, same time. The Multiuser Editor module merges GDScript edits with CRDT buffers, syncs files by diff, shows ghost cursors, and gives you Host, Editor and Viewer roles. indiedb.com/engines/blazium-… #BlaziumEngine #gamedev #opensource
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RandomOfNoWhere retweeted
Kick streamers get a native path too. Blazium's KickAPI module pulls channel, livestream and user data from the Kick Dev API in C++, runs headless for bots, and pairs with TwitchAPI for multi-platform support. indiedb.com/engines/blazium-… #BlaziumEngine #Kick #streaming
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