Stanley (@ST215) header
Stanley (@ST215) profile picture

SDET and home-lab tinkerer optimizing quality and workflows while experimenting with AI.

Philadelphia, PA
Joined March 2009
Photo by Stanley (@ST215)Photo by Stanley (@ST215)Photo by Stanley (@ST215)Photo by Stanley (@ST215)Photo by Stanley (@ST215)Photo by Stanley (@ST215)Photo by Stanley (@ST215)Photo by Stanley (@ST215)Photo by Stanley (@ST215)Photo by Stanley (@ST215)
using muse ember🔥, each of these websites cost $0.04 on average back in my day, these would cost you O($10,000) in custom dev shop costs massive deflation in nice pretty websites
Muse Ember (Max) from @AIatMeta just landed in the Code Arena: WebDev as the highest-performing small model - built for fast, high-quality, low-cost work. Watch the video below: 20+ websites and animations, all generated by Ember in one go. Across the generations we timed, the average was about 2 minutes and about $0.04 per task.
48
30
1
547
37,535
can gaussian splats be used to render interfaces? I've seen a lot of incredible spatial demos coming out of the labs (@theworldlabs has been blowing my mind ~weekly), but they've mainly been focused on static 3D environments. I woke up today wondering: are splats any good for UI or other interactive objects, and can AI work with them? it looks like the answer is yes and yes. I prototyped an imagen -> SHARP -> spark -> popmelt pipeline that gets decently far on the first try and really far with a few rounds of art direction + interaction tuning. Smooth animation, dynamic lighting, realistic geometry... all doable, with freely available tech I haven't pushed into full scenes yet, but this experiment already felt somewhere between the detailed magic of generative video UI I've shared before and the stable dependability of textured 3D models (throwback). Plus LLMs like Astra are very good at working with splats, which makes fine tuning them way more fun/efficient next: I'm weighing whether to lean into interactive spatial design (just to see how far I can get with off the shelf tools) OR see how well this workflow handles typical responsive UI design (decidedly not what splats are for, which feels interesting). thoughts?
60
102
17
1,237
69,760
you can do this for absolutely any scene i usually like gatekeeping but just because i'm nice here's the skill: github.com/dotslashsimran/si…
tried recreating @garments__ 's vid from scratch in three.js with claude code to learn perspective illusion telephoto lens squashes the street flat, then it widens and the depth appears. ink lines are a glsl shader. side by side below and after some iterations i've now turned this into a claude skill 😺
30
149
13
2,128
86,058
I did the “fix your tv with Claude” thing. Can confirm it’s great.
413
358
68
17,068
1,511,551
Stanley retweeted
Omarchy 4.5 will ship with full compatibility for M1, M2, M3, and Neo! Incredible achievement from the Omarchy M team. The installer makes this so smooth, the dual boot makes it a no brainer. Apple hardware liberated. M4-6 on the way. WE CAN FIX EVERYTHING!
730
481
194
9,597
441,185
Every Wednesday at 8pm Eastern we playtest new games on Crash Party.
2
13
437
holy shit. devs, your new job just dropped
Applications are now open for the Anthropic Residency, a paid, fixed-term research program for academics, technical founders, and staff-level engineers who want to make AI safe and beneficial for everyone. No ML background is required. Apply by November 22: alignment.anthropic.com/2026…
60
163
16
5,841
1,569,168
Stanley retweeted
Boston increasingly a hard tech talent center
We raised a $75M Series B to deploy intelligent robots now, led by @a16z, with participation from @usv and @neo. @tutorintel robots work real jobs across the United States, directed by human “tutors” and the foundation models we’ve trained on the work done. This round accelerates frontier model training, robot manufacturing, and deployment into industry. We’re in almost 4x as many sites as a year ago; nearly a third of this year’s deployments went to existing customers coming back for more; and we’re on track to have more than 1,000 robots under contract by the end of 2027. Our mission is to proliferate robotics for the common good. If you want to make robots reliably do things others think are impossible, for people who’ve never had access to this technology, join us.
6
11
6
232
21,455
Weekend hack: HackerTube. I was annoyed with YouTube's recommendations so I had Claude filter down 43M comments over 20 years of HN to 6,454 videos that keep being recommended. *Significantly* better viewing experience, ~2 hours with Opus 5.5: hackertube.org/ - Excellent recs without any logins (state is kept in local browser session) - Thumbnail is a representative frame from middle of the video instead of the super duper A/B test hyper-optimized user uploads - Underlying data from the comment analysis as one zip file, point your Claude at it and ask for your own version - HackerTube Longs ✊ A bit more on the process: I use Claude Code (desktop app for Mac), Opus 5.5 on Medium effort as my default. I only talk to Claude and have it do everything, the only "manual work" I helped with in tandem was in the browser (reminiscent of MenuGen): 1) I had to create some kind of API key from Google Cloud UI to query YouTube for video metadata, 2) I booted up a VPS box for serving and 3) I bought the domain name. Once the box was up I gave Claude the IP and told it update, secure, harden, deploy and optimize the code, and it did the whole thing. Many awesome projects that would have normally taken weeks/months even can now be few-shotted for breakfast. What else are we not thinking of.
2,372
4,834
1,796
52,327
5,708,072
Are there any game designers out there that want a job?
20
1
23
808
SLAM from the sky 💥
18
617
38
4,683
120,736
Stanley retweeted
UI and math time! UI = f(props) is the most famous line in React. But that f is JavaScript, not math. Inspired by @_chenglou’s Handwired project, I compiled a <Dashboard/> component into a real math function, and asked what becomes possible. calculus-of-interfaces.verce…
59
216
81
2,520
200,938
Stanley retweeted
The only path forward is full stack engineering. You will become a aerospace mechanical chemical design engineer and you will like it.
so basically software is fucked, CAD is fucked, the only way through is to follow the SendCutSend model. every feature you develop will be swallowed and exploded by the Big Labs
57
193
30
3,025
53,105
After many years of scraping by, saving every extra penny... I might be able to pay off the machine tools I bought many years ago. This might be one of the best days of my life.
40
11
2
407
6,260
Stanley retweeted
画面が割れたのでClaudeに頼んで正常な領域にウィンドウを収めるようにしてもらった
157
1,838
182
27,575
1,580,883
Stanley retweeted
Bring back 24 hour Walmarts
6
1
12
645
Astro 7.4 ships experimental parallel prerendering. I tried it on the Astro docs (6,358 pages): build time went from 67s to 37s, 45% faster. 🚀
4
13
89
4,967
Stanley retweeted
Big news for CAD: SMLIB, NVIDIA's NURBS based kernel is finally open source today 🍻🎉 We have been working with SMLIB and its dev team for more than 20 years. It enables all our products: classcad.ch headless CAD, GUI, AI/MCP, PDM, etc github.com/NVIDIA-Omniverse/…
61
394
136
2,862
484,065
The PS5 got jailbroken and within less than a week people got PS2/PS3 physical discs working on PS5. Years of them lying to us about how impossible it would be, debunked in less than a week.
552
18,071
506
201,429
3,759,404
We're hiring exceptional engineers to join the team. No degree required. All we care about is you being smart and able to solve hard problems. Total comp is $550k-$1.1M (job ad says something else, but ignore that).
Join Polaris, a new @GoogleDeepMind team designing the complex evaluation frameworks that will define the future of AI coding agents, and give you the autonomy to prototype architectures and publish research. Experience? We care about how you think and build, not your “level.” Apply now: goo.gle/4AD2av6
440
404
99
11,565
2,018,696