Replying to @karljobstgaming
I made an adapter for this controller to be used on the N64. Sensitivity curve might be able to be fixed on the software level. Obviously doesn't help on using it on the switch :/
v1.1.0 of SM64 in Rocket League is released! Added a basic server browser with a dedicated server so you don't have to forward ports to play w/ friends.
Also added support for Lethamyr's custom SM64 map. That should be publicly available soon.
See more details below :)
Wait @Lethamyr_RL do you want me to support this map on my SM64 mod? This is sick.
youtube.com/watch?v=YAEuvxn5…
You know that wireless N64 controller Nintendo released for the switch? I made adapter so it can be used on the OG console.
Version 1.0.0 of Supersonic Mario is now available! Please visit serialbocks.com/supersonic-m… for download and installation instructions. Enjoy!
Had a ton of fun running games with some of the best SM64 Speedrunners of all time. @simplyn64 @cheese051 @GreenSuigi @Dwhatevur @GTM5471 Thanks so much for joining and trying this out, I hope you enjoyed!
youtu.be/dhWxVM86iF8
Thank you so much to @360Chrism for making this video. Gonna keep improving and more content to come! @simplyn64 let's make something happen
Replying to @nickgshitpost @pdxdylan
Absolutely. The decomp code is amazingly readable and easy to understand if you have experience in C/C++. Plus, it's well commented! I've tinkered with it a bit before the RL project, and would encourage people to jump in!


















