Steve George (@ShockDev) header
Steve George (@ShockDev) profile picture

Original Producer of H1Z1 and Founder/CEO of M80 Games Inc. San Diego. Opinions are my own and do not reflect M80 Games.

San Diego, CA
Joined August 2013
Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)
Ported Reaper GP to UE5 over the last week and I am super happy with the results. Demo: store.steampowered.com/app/5…
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This is great example of using AI in a controlled fashion to create a solid product. Killing it @j_smedley
Hey everyone - today we announced our new 4-player Fantasy CCG Valesong - you can find out more here at valesong.com - We made the game nearly entirely with AI - We posted making of videos on the website if you're interested in learning more about how we did that.
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Reaper GP needed some love
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New Reaper GP Trailer is live! Wishlist it now! PURDY PLEASE? 🤪 store.steampowered.com/app/5… F-Zero x Wipeout x Burnout
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When you find that preserved stash of Halo heroclix. Pretty sic.
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Meet Pulse. One of 48 unique drivers in Reaper GP. store.steampowered.com/app/5…
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My love letter to games like F-Zero and Wipeout. Hope you Enjoy! Wishlist on Steam❤️‍🔥 store.steampowered.com/app/5… @IndieGameJoe 😎
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Reaper GP Takedowns with fractured meshes functioning
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I decided to do vehicle destruction meshes for Reaper GP. Once again, I delegated Claude to managing this. It connected to blender, took our "Human built models" :) and made fractured versions.
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Hate making 15 unique image sizes for your steam store? Put your source art in Figma and let Claude do all the monkey work over MCP.
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Been using the Unity CLI. Highly recommend taking a look if you haven't already. You can can also plug it into your builds and create tooling outside of the editor.
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Reaper GP Takedowns are working. I'm making the AG Racer I've have always wanted to play.
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Experimenting with multiplayer AG racing mechanics. I'm kinda hooked on the idea. This one might be greenlit.
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Zaxoid from @M80GamesDev is our Twin-stick Shooter of the Month! 🏅 videochums.com/article/indie…
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Had a great weekend at Comic-Con. Thanks to all that stopped by to say hi! The feedback was inspiring.
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Going to the San Diego Comic-Con? Swing by and give us a fist bump!🤛
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Zaxoid is a twin-stick indie that's reminiscent of Housemarque's Stardust series but with plenty of super-cool uniqueness. Here's our review, chums! 🪐 videochums.com/review/zaxoid #Zaxoid by @M80GamesDev.
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We're changing the Health/Shield/Warp UI for Zaxoid to improve readability. It's now static, wrapped around the planet edges. What do you think? 🔥
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We wrote a piece that XBOX published on their news portal. Fun times! news.xbox.com/en-us/2026/07/… @ID_XBOX
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Nice piece about Zaxoid over at Game Critix! gamecritix.co.uk/zaxoid-revi…
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