Steve George (@ShockDev) header
Steve George (@ShockDev) profile picture

Original Producer of H1Z1 and Founder/CEO of M80 Games Inc. San Diego. Opinions are my own and do not reflect M80 Games.

San Diego, CA
Joined August 2013
Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)Photo by Steve George (@ShockDev)
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That screen shot is from the Xbox version 🤣
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Zaxoid is getting a huge facelift and on foot character combat.
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Ported Reaper GP to UE5 over the last week and I am super happy with the results. Demo: store.steampowered.com/app/5…
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This is great example of using AI in a controlled fashion to create a solid product. Killing it @j_smedley
Hey everyone - today we announced our new 4-player Fantasy CCG Valesong - you can find out more here at valesong.com - We made the game nearly entirely with AI - We posted making of videos on the website if you're interested in learning more about how we did that.
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Reaper GP needed some love
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Replying to @aziebert
Is this your game? Wishlisted!
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New Reaper GP Trailer is live! Wishlist it now! PURDY PLEASE? 🤪 store.steampowered.com/app/5… F-Zero x Wipeout x Burnout
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When you find that preserved stash of Halo heroclix. Pretty sic.
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Meet Pulse. One of 48 unique drivers in Reaper GP. store.steampowered.com/app/5…
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Replying to @HedebyIversen
No plugin. Nine points are scattered over the hull's surface, each one placed as far as possible from all the others, so the pieces come out roughly even in size rather than one big piece and eight slivers. Every face on the hull is handed to whichever of those nine points is nearest. Each group becomes its own object, is cleaned up, and is given thickness so it reads as solid from either side. Each piece's pivot is moved to its own centre, so it tumbles about itself rather than swinging around where the ship's origin used to be.
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My love letter to games like F-Zero and Wipeout. Hope you Enjoy! Wishlist on Steam❤️‍🔥 store.steampowered.com/app/5… @IndieGameJoe 😎
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Reaper GP Takedowns with fractured meshes functioning
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I decided to do vehicle destruction meshes for Reaper GP. Once again, I delegated Claude to managing this. It connected to blender, took our "Human built models" :) and made fractured versions.
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Hate making 15 unique image sizes for your steam store? Put your source art in Figma and let Claude do all the monkey work over MCP.
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Been using the Unity CLI. Highly recommend taking a look if you haven't already. You can can also plug it into your builds and create tooling outside of the editor.
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It's got a FR vibe but modern. Neat!
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Reaper GP Takedowns are working. I'm making the AG Racer I've have always wanted to play.
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Experimenting with multiplayer AG racing mechanics. I'm kinda hooked on the idea. This one might be greenlit.
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Zaxoid from @M80GamesDev is our Twin-stick Shooter of the Month! 🏅 videochums.com/article/indie…
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Had a great weekend at Comic-Con. Thanks to all that stopped by to say hi! The feedback was inspiring.
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