
Programmer, hobby game dev, @verotruesocial and @rayne_3d developer. Experienced with Graphics APIs and iOS.
Hamburg
Joined May 2009
- Tweets592
- Following288
- Followers1.1K
- Likes186
Nils Daumann retweeted
🚀 GRAB is officially out on the Meta Horizon Store! 🎉
Download FREE right now ⬇️
vr.meta.me/s/1Iyhxxbso9dQuPl
Then climb, jump, and swing through 100,000s of user-created levels! Or create your own!
#GRABVR
Nils Daumann retweeted
📣 We're excited to announce Modulate has partnered with @SlinDev to bring #ToxMod to GRAB, the multiplayer VR parkour game! We're excited to see ToxMod's positive impact.
▶️ Read more here: bit.ly/3wgklK5
Nils Daumann retweeted
Already The BEST VR Climbing Game! | Grab VR @SlinDev #fyp #vr #gaming
Watch Here! -> youtube.com/watch?v=aWqhZ_1C…
@sme_rt @DynoRTs @RexRTs @SGH_RTs @_YouTube_RT_ @smallYTcreators #smallyoutuber #virtualreality #viral #like #metaquest2 #steam #grabvr #grab
Nils Daumann retweeted
Pretty heartbroken to see the end of @EchoGames come to pass, if it wasn't for Echo and @MetaQuestVR I without a doubt would not be where I am today.
Forever grateful 😭🙏
Nils Daumann retweeted
Build & climb through your own levels in this multiplayer #VR parkour game GRAB! The unique level builder mode is easy and fun to mess around with. FREE demo available on #SideQuest! - zcu.io/WSKV
@SlinDev #Quest2 #MetaQuest2 #Meta #Metaverse #AppLab #metaquest
Nils Daumann retweeted
Rayne is open source on github! github.com/uberpixel/Rayne
It supports windows, mac, linux and android including oculus quest and can render using D3D12, Vulkan and Metal.
Nils Daumann retweeted
Vero Launches A "Relationship-First" Social Network tcrn.ch/1h2y1g3 by @anthonyha
Nils Daumann retweeted
"Beware of bugs in the above code; I have only proved it correct, not tried it" -- a note from Donald Knuth on a priority queue algorithm
Nils Daumann retweeted
Our geek love for the new tech hotness is both a blessing and a curse. Stay awesome, @CommitStrip!
Nils Daumann retweeted
Und so sieht Hacktopus eine halbe Stunde vor Deadline aus. #iggj7
Nils Daumann retweeted
Die finale Version von Hacktopus kann man hier runterladen: PC: tinyurl.com/or2vmrl MAC: tinyurl.com/o8d6322 #iggj7
Nils Daumann retweeted
Wir haben mit Hacktopus den ersten Platz gemacht! W00t! #iggj7
Nils Daumann retweeted
@pseikow @1Slin1 @WiderWille = Team Fucking Awesome. Wenn's euch gefällt, seid doch so lieb und liked unsere Fanpage: tinyurl.com/kjafsxu
Nils Daumann retweeted
I have written a post on my blog about persistent mapped buffers with some code. Check it out ferransole.wordpress.com/201…
Nils Daumann retweeted
New blog post on the AZDO series! This one covering Array textures...
ferransole.wordpress.com/201…
Nils Daumann retweeted
Apples #MetalAPI started some interesting discussions, if you can't follow what this is all about, this might help: renderingpipeline.com/2014/0…
Nils Daumann retweeted
The magic kernel (a method of resampling images that gives amazingly clear results) johncostella.webs.com/magic/ (via @FilmicWorlds)

























