syntax error soft (Paul Nicholls) (@SyntaxErrorSoft) header
syntax error soft (Paul Nicholls) (@SyntaxErrorSoft) profile picture

I love old hardware, especially the #c64. Creator of #Pas6502 (Pascal to 6502 compiler) and #miniMIKE (#c64 game). Links: https://teapawt.net/t.co/Szvv07vPs6

Tasmania, Australia
Joined August 2014
Photo by syntax error soft (Paul Nicholls) (@SyntaxErrorSoft)Photo by syntax error soft (Paul Nicholls) (@SyntaxErrorSoft)Photo by syntax error soft (Paul Nicholls) (@SyntaxErrorSoft)Photo by syntax error soft (Paul Nicholls) (@SyntaxErrorSoft)Photo by syntax error soft (Paul Nicholls) (@SyntaxErrorSoft)Photo by syntax error soft (Paul Nicholls) (@SyntaxErrorSoft)Photo by syntax error soft (Paul Nicholls) (@SyntaxErrorSoft)Photo by syntax error soft (Paul Nicholls) (@SyntaxErrorSoft)Photo by syntax error soft (Paul Nicholls) (@SyntaxErrorSoft)Photo by syntax error soft (Paul Nicholls) (@SyntaxErrorSoft)
syntax error soft (Paul Nicholls) retweeted
Nothing but gratitude for the support my tools have been getting. The hard work pays off in the end. Each tool has been an organic process of development over the course of 4-10 months. #C64 #Amiga #8bit
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syntax error soft (Paul Nicholls) retweeted
When you ctrl-c something in #picotron, the clipboard text is also valid lua that returns the object that was copied, so you can just paste it into your program like this:
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syntax error soft (Paul Nicholls) retweeted
⚠️Halloween Sales are ending soon!⚠️ v3x3d.itch.io/ Last chance to get some of my largest discounts. 😲 Hope you have enjoyed the spooky good deals! 🎃 #pixelart #ドット絵 #gamedev #indiedev
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syntax error soft (Paul Nicholls) retweeted
ZERO update:💨 - We have reached RC 1 #indieDev #gameBoy
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syntax error soft (Paul Nicholls) retweeted
#C64 #C64devmachine V1.3.7 is up with cool new features!
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syntax error soft (Paul Nicholls) retweeted
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syntax error soft (Paul Nicholls) retweeted
It's finally here! The game I made the music for! 🕹️Portal War🕹️ A turn-based fantasy war game for the ZX Spectrum Next! Check out the Youtube trailer! Purchase link is in the video description and in the first reply below👇 youtu.be/I2TKRIRg-xU/
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syntax error soft (Paul Nicholls) retweeted
It's SPOOKY season💀so Roguecraft GB is 50% off! thalamusdigital.itch.io/rogu… #indieDev #gameBoy
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syntax error soft (Paul Nicholls) retweeted
Thanks so much @funkygallo! SpecForge is totally free for all to use, but this will help me buy some high quality, full fat milk for my tea!😎👌 Ko-fi.com/home/coffeeshop?tx…
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syntax error soft (Paul Nicholls) retweeted
ZERO update:💨 See the Track Top Time indicator in the bottom right? Yeah, that's new, and it nearly killed me to squeeze it in !:) #indieDev #gameBoy
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syntax error soft (Paul Nicholls) retweeted
A nerd with taste known as Justin Prine is making a F-ZERO game for the Nintendo DS that will work on original hardware, and he's shared a prototype video with us to give you a taste of his work. This looks awesome, and I'd love to see it on retro dual-screen handhelds too. 🚀 More info: retrododo.com/someone-is-wor…
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Good news!! Ship Miner reached 10000 Wishlists on Steam!!! Bad news? The Anomaly has consumed them all!! and is coming for all ship miners too!! Early Access release 🚀in Nov 26!! just a month from today🔥
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syntax error soft (Paul Nicholls) retweeted
SpecForge 1.13 Monday feature release! 📖Story Screens!📖 Build rooms to tell your story! Whether it's post-load, pre-game or in-between screens - you decide! Text can appear, fade or scroll & 128k games can have different tunes for story screens!😎 spectrumnez.com/specforge
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syntax error soft (Paul Nicholls) retweeted
Some testing on real hardware today 👀 ZERO is a mode 7 racer for the Game Boy Color. #screenshotsaturaday #indieDev #gameBoy #fzero #pixelArt #gbstudio
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syntax error soft (Paul Nicholls) retweeted
Here's the full launch trailer for Beep's Escape, featuring the waterfall animation, jumping fireballs and explosions, and a genuine loading screen, all fully ZX Spectrum compliant. Enjoy!
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syntax error soft (Paul Nicholls) retweeted
The little struggles... picking up coins or other things (& hence erasing the sprite correctly on all 4 buffers) when they are only partially visible at the left edge of the viewport... was pretty challenging. Also, no more preshifted tiles but on-the-fly shifting while plotting
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syntax error soft (Paul Nicholls) retweeted
So clever.
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syntax error soft (Paul Nicholls) retweeted
I'm such an idiot. In all the excitement I forgot to promote Beep's Escape. So if you fancy playing a humorous little adventure game where you help a little robot escape captivity - in a graphical style that is faithful to the ZX Spectrum graphics - check it out!
All the noise about AI in games and all the slop in Steam's Next Fest has gotten me feeling a bit meh about making games again. When I was making Beep's Escape it felt magical. Not so much now. Might go back to drawing retro textures for a while. It feels like a safer space.
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syntax error soft (Paul Nicholls) retweeted
#SuperPolyGrandPrix update. Now finished ULTRA LOW settings for Retro vibes! These will be made public in next weeks update 🫶🏁
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syntax error soft (Paul Nicholls) retweeted
Two big updates to Image Search for C64 OS. It can now handle WebP image format. And, it can now handle huge source image resolutions. It used to be limited to 2500x2500, here it’s showing a 5584x2939.
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