Gamer. Father. MMORPG Sadist. Zealot for Adonitology. Senior Principal Data Engineer & Power BI Evangelist.

Midwest
Joined August 2013
Scree retweeted
NEARLY 1 OUT OF 3 (60,000 EMPLOYEES) AT MICROSOFT BEING OFFERED VOLUNTARY TERMINATION Emails should be going out any minute to those receiving the offer. Absolutely insane.
$MSFT offers 60,000 employees a voluntary exit. 60K Y’all!! First time this has ever been offered at Microsoft and it will affect employees in India, The United States, Canada, and the UK at level 70 or below… Employees find out in a few hours if they are being targeted for this. This just makes me think that H127 layoffs sound intense. Is this a pre-layoff round? Also makes me wonder if they changed some scheduled layoffs due to be called out by @VP. Peace offering? 🤔 Timing is just interesting. More to come.
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I firmly believe that if you are creating a game and you put status ailments in the game, only to make every single elite enemy and boss completely immune to status ailments altogether, I think you should reconsider being a game designer and ponder busking for coins on the street
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Yes, im pretty passionate about someone invading my hobby, ruining it, gaslighting and telling me im the problem, actually Yes, im happy you lost your job Yes, im celebrating And i will celebrate every single layoff until you parasites go back to drown in your own misery or smth
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I think we should do this because it would be really, really funny.
JUST IN: 🇮🇳 India formally bids to host the 2036 Olympics.
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The best sociopath of all fiction
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By the way, Starship will never make it into orbit.
Readers added context they thought people might want to know
Starship is in orbit nytimes.com/2026/09/28/sci…
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My gaming optimism is the highest it’s been in years with both WARDOGS and World of Warcraft: Forever. It finally seems like I’m having some games made for me. Maybe the games industry is starting to understand people are sick of algorithmic games that are designed by numbers.
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Scree retweeted
Gaming is so unbelievably back. Blizzard basically just said “remember everything you were obsessed with 20 years ago?” and brought ALL of it back at once. WoW: Forever is basically going back to vanilla WoW…lvl 60, the original world/era, except instead of just replaying the exact same game they’re adding new zones, 1,000+ new quests, new raids and dungeons, and basically building out the version of old WoW that could’ve existed if they just kept going from there. Then Warcraft III is getting its first new campaign/expansion in 23 YEARS, Diablo V is coming, StarCraft is somehow becoming an open world shooter, AND Diablo is getting an animated Netflix series. Warcraft/WoW, Diablo, StarCraft… these aren’t just games people liked. Entire childhoods and friend groups and years of people’s lives are attached to these worlds. YEARS. THOUSANDS OF HOURS. Vanilla WoW especially was one of those things you really had to be there for. Everyone was playing, you’d get home, and immediately log onto ventrillo and play until 3am. If they actually pull this off we are 100% reentering a golden era of gaming.
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Scree retweeted
Bruh @WARDOGS just confirmed streamers are whitelisted to bypass queue lmfao
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Scree retweeted
Replying to @chesscom
Wrong, all legal chess positions are ~40 oom less than the estimated atoms in the Universe. And ASI will figure out ways to solve and compress that are far beyond what we could possibly comprehend. (Here I am arguing with some random intern at a chess website 🤦‍♂️)
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I'm shocked it taken longer for something like this to appear.
This is great.. Thomas Mahler’s new game review site assigns gaming outlets a “Trust” rating and uses it when calculating a game's review aggregate. He says, "I ended up reviewing the reviewers too. Every outlet and creator gets a trust score based on one question: When they reviewed a game, did players end up agreeing?" I highly recommend using this site when evaluating both games and gaming press. Below is a look at the (current) trust ratings of major gaming outlets.
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I'm not sure whats more infuriating these days; AI-generated music, or the human music industry.
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This edit is glorious. Kudos to Koopa.
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CNN this is so disgusting and bigoted. 2 cis women refusing to affirm my Black Trans Lesbian identity. 1 of them is White, so that’s her white privilege and the other is a self hating Uncle Tom bootlicker! They are gatekeeping femininity and womanhood. Royce White for President WNBA #LetHerPlay
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Genitalia doesn't determine gender. That's a cis normative fallacy. My trans-affirming doctor told me I can think of my genitalia as 9 inches of clitoris. Royce White for President WNBA #LetHerPlay
Replying to @Highway_30
Put your money where your mouth is and get top and bottom surgery. You’ll have everybody’s respect after that. You won’t, scaredy-kweeen.
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New: Light Loop IO LCD – Available now! Light Loop IO LCD is a high-performance all-in-one water cooler that combines exceptional cooling power with stunning ARGB illumination and a customizable IPS display. #bequiet #LightLoopIOLCD #LightLoop #AIOCooler #WaterCooling
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Two weeks ago, I resigned from OpenAI to join Jurassic Park as a founding researcher, where we’re cross-breeding extinct dinosaurs on an island off of Costa Rica. Excited for the work ahead and the fun problems we get to tackle!
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CINDER CITY Pre-Alpha Playtest sign-ups are now open! > Playtest: August 14–16 (USA, NDA) An open-world cinematic third-person shooter set in a fallen near-future Seoul. Features: • Solo & multiplayer PvE • Play as unique Cinderknights with distinct abilities • Tactical combat using drones, bikes & mechs • Story missions, side quests & dynamic world events • Co-op raids, dungeons & challenging field bosses #CinderCity
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Increasing sexual frequency in a regular relationship from once a month to once a week delivers a happiness boost equivalent to the happiness gain from a roughly $50,000 annual salary raise. More sex = monotonically higher happiness: The effect got larger with frequency. Sex 2–3 times a month, weekly, 2–3 times a week, and 4+ times a week all showed positive associations relative to no sex or very rare sex. Having sex at least 4 times a week was linked to a happiness increase roughly half the size of the marriage effect on happiness. The happiness-maximizing number of sexual partners in the previous year was calculated as one. Zero partners or multiple partners both correlated with LOWER happiness than monogamous frequency with a single partner. Money does not buy more sex or more partners. Higher family income had essentially zero correlation with sexual frequency or number of partners. Rich and poor Americans reported very similar sex lives. (This was one of the findings that surprised the researchers.) Married people had significantly more sex than single, divorced, widowed, or separated people. Roughly 90% of married respondents reported exactly one partner in the past year. Marriage itself had one of the LARGEST positive coefficients in the happiness equations. Typical American frequency was modest. The median person had sex 2–3 times a month. About 25% reported no sex in the previous year (higher among older women). Only about 7% reported 4+ times a week. Paying for sex or having extramarital sex was associated with LOWER happiness. Homosexuality had no statistically significant effect on happiness in their equations. Highly educated women tended to have fewer partners. In a time of declining marriage rates, falling sexual frequency among young adults, rising loneliness, and cultural messaging that endless novelty and “options” are the path to fulfillment, the data points the other way. The people reporting the HIGHEST happiness were disproportionately those having consistent sex with exactly one partner. * This is a correlational pattern across 16,000+ people.
Düzenli bir ilişkide cinsel ilişki sıklığını ayda birden haftada bire çıkarmanın kişinin mutluluk seviyesine yaptığı katkı, maaşına yılda yaklaşık 50.000 dolar zam yapılmasıyla elde edilecek mutluluk artışına eşdeğerdir.
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Scree retweeted
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