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Tim Spaninks - Senior Level Designer I create learning material for (aspiring) level designers 🙂 (▶️YouTube link below)

Stockholm, Sweden
Joined October 2012
Photo by timdoesleveldesign (@TimLevelDesign)Photo by timdoesleveldesign (@TimLevelDesign)Photo by timdoesleveldesign (@TimLevelDesign)Photo by timdoesleveldesign (@TimLevelDesign)Photo by timdoesleveldesign (@TimLevelDesign)Photo by timdoesleveldesign (@TimLevelDesign)Photo by timdoesleveldesign (@TimLevelDesign)
Let's hide some 👾 monsters in our closets! ▶️ Check out my new #leveldesign video on spawn/monster closets! “The player has already seen this room, but how do I add new enemies to the space without them simply appearing?” youtube.com/watch?v=YjZVo8RO…
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Not every #leveldesign rule should be followed. But you need to understand why the rule exists before you break it. I just uploaded my Northern Game Summit talk: “Level Design Rules and When to Break Them.” 🎥 Watch here: youtu.be/-TrkBdATCcU?si=bwo8… #gamedev
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▶️ Level Designers! How do you mitigate players struggling to solve a 🧩 puzzle or other challenge, because they don't remember a specific mechanic or feature of your game? ▶️ In my new #leveldesign video, we have a look at ‘Recall Priming’ #gamedev youtu.be/Y2QBzdaMAAI
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For #leveldesigners that want to build fully playable adventure game style levels in #unrealengine: ⏯️Check out my new #leveldesign video tutorial on the Adventure Game Locomotion System by Jakub W. (yay, I'm back ❤️) youtu.be/Lu4mMM51pcw?si=5L40…
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New video! More and more #leveldesigners use the Adventure Game Locomotion System by Jakub W. I investigated the project to see what it has to offer. What do you think about AGLS? youtu.be/t3zxhOGAeno #gameindustry #videogames #leveldesign
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Let's talk Level Design! On Wednesday 26th of March, 19:00-20:00 CET, I'll be giving a live Q&A about Level Design, organized by PlayHire Feel free to hop in and give it a listen or even ask me some questions! :) __You can hit RSVP below__ playhire.circle.so/c/events-…
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Get ready to tune in! We should be live in about an hour :) playhire.circle.so/c/events-…
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Take a look at my new #leveldesign #blockout (gameplay footage) in the style of #control by @remedygames Not wanting to make just a static blockout I may have gone a tad overboard with scripting all the gameplay mechanics 😅 Let me know what you think! ❤️
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Join me in the final episode of my beginner course in video game #leveldesign 🥳 youtu.be/aTFUCPp5LF0?si=owe5… #gamedev
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😊Thank you so much @ubisoft Anecy sending me this wonderful #starwars #Outlaws release package, despite me having to leave just before launch. And thanks to everyone I had a chance to work with and get to know over the past few years. I miss you all ❤️
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Episode 9/10 of my Level Design Beginner Course is about to go live! We're talking about testing & feedback, are packaging a build of our game/level and setting up a quick survey to gather important feedback to improve our level. #leveldesign #gamedev youtube.com/watch?v=1ZtffTXJ…
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Join us on the new TimDoesLevelDesign Discord! discord.gg/8x7gF9qHYn Would you like to chat about level design, get some feedback on WiP blockouts and prototypes, or could use some help with my Beginner Course Level Design?
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Check out episode 7 in my beginner course #leveldesign; In this episode of my #gamedev series, we take a look at design methods, iterating on our blockout, and how we can come up with fun ideas <3 youtube.com/watch?v=LKNh7yZb…
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Hi (aspiring) Level Designers! In my new Level Design lesson, we're looking at level blockouts! We'll discuss what their function is and how to get started with them and getting over the initial blank canvas problem! youtube.com/watch?v=53gYjrx9… #gamedev #leveldesign #blockout
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Going live now with #5 of my beginner course in #leveldesign For this one, we're looking at design docs and starting to design our first level! youtu.be/KljkRgvj5So?si=wnaV…
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I just uploaded lesson #4 of my free #leveldesign beginner course. You can check it out now! This time we'll be taking a look at Level Design Ingredients! (A.ka. Entities, Interactive Elements, Gameplay Objects, etc.) youtu.be/_TYP4HMtMK0 #gamedev
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Fellow level designers. What would you call interactive ingredients within your levels? E.g., openable doors, launch pads, grapplehook attachment spots, buttons, pushable blocks for puzzles etc. At Ubi we call them 'level design ingredients'. Do you have another name for them?
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Lesson #3 of my free #leveldesign beginner course is now up! This episode we're talking about team structure, the use of gyms, and start getting familiar with enemies in our game project. #gamedev youtu.be/6i1IVKFVeHI?si=o_Y0…
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Lesson #2 of my #leveldesign Beginner Course is now live! In this one, we're setting up our first test level (gym) youtu.be/hJFe7n6f65c
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