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Tim Spaninks - Senior Level Designer I create learning material for (aspiring) level designers 🙂 (▶️YouTube link below)

Stockholm, Sweden
Joined October 2012
Photo by timdoesleveldesign (@TimLevelDesign)Photo by timdoesleveldesign (@TimLevelDesign)Photo by timdoesleveldesign (@TimLevelDesign)Photo by timdoesleveldesign (@TimLevelDesign)Photo by timdoesleveldesign (@TimLevelDesign)Photo by timdoesleveldesign (@TimLevelDesign)Photo by timdoesleveldesign (@TimLevelDesign)
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🧵6/9 Cover placement in a shooter is heavily affected by this gestalt law! Proximity and the readability of how you can move from cover to cover is paramount!
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Terribly sorry, couldn't say no to 500 billion bucks.
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#leveldesign tip of the day! 🤠 COVER part... hmmmm.. part 4 I think! Layers of cover and the Mighty Eight!
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Streamers! Do you need help with organizing your schedule, email, tasks off stream etc? I’d love to help you with all this! I have 5 years experience as a producer in the game industry where I’ve done this kind of work. Email me if you’re interested (email in bio)!
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timdoesleveldesign retweeted
#leveldesign Tip of the day! 👺 MONSTER CLOSETS!! Sometimes a game can justify them, but in a lot of cases it can't.. :)
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#leveldesign tip of the day! 😽 REVEAL!! the basics on how to reveal locations/events/objectives/enemies/whatever Some of u might have heard about Nintendo and BotW design philosophy of triangles n squares. This is it 😅🥳
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#leveldesign & #GameArt tip of the day! 🎨 NEGATIVE SPACE! This one might ruffle some feathers 🪶 There are different opinions floating around.. and I know that architects have a different view of this! But that view is of less importance in #gamedev (imho!!!)
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We are looking for senior level designers to join us in the realms of blockout and whitebox at our new Wargaming Guildford Studio! Feel free to DM me if you have any questions. wargaming.com/en/careers/vac… #LevelDesign #GameDesign #Gamedev
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We did it! Specifically @GinaPaschall did it! I am now the VP of Paschall Life Foundation Inc. and @8bitKnitWit is Secretary. Our goal is to help people and animals with a focus on doing the most impact to help game devs/tech groups as well as animal shelters/sanctuaries
Fudge it. My new years resolution is to try to use my Epic bonuses to help devs as much as possible. I've been doing it already, but I think I want to formalize it a bit
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timdoesleveldesign retweeted
Japanese Critical Ops #NGS2016
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#madewithunity: Company of Tanks, an intense online multiplayer action game. With Unity tanks! companyoftanks.com/
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Fast-paced tank shooter action game Company of Tanks now available in WP Store. Download & roll onto the battlefield bit.ly/1tQYBKr!
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Meet our new Lead Designer @TimSpaninks! - bit.ly/CriticalForceEt
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@CoT_cfe @CasualConnect @TimSpaninks Company of Tanks postmortem at #CCEU14
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#casualconnect #cosplay – at Amsterdam, The Netherlands
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Cool indies from all over the world are coming to AMS on Feb 11-13: @Room8studio, @timspaninks, @arkavis, @cellarghostgame, @WeDoYouPlay!
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#NGS_2013 Afterparty hosts. Poke us for information.
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#NGS_2013 Pitching Contest winner is critical force!
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