Timicoding retweeted
Entrepreneurship is trading years of your life to find out which of your ideas were good.
Timicoding retweeted
You are more likely to succeed with your startup if you don’t have Plan B , you would do everything possible in your power to make your startup a success.
You gotta go all in and give it all you’ve got with so much intensity that reality has no choice but to bend to your will and give you the win that you deserve.
Timicoding retweeted
STELLAR!
JUST IN: U.S. Bank executes cross-border treasury transfer on Stellar
The transaction used the bank’s dollar-denominated USBDC asset to move liquidity between corporate entities in North America and Europe, demonstrating near-instant settlement without relying on traditional correspondent banking rails.
Timicoding retweeted
Today, SDF joined @hedera, @AptosLabs, @AvaLabs, @Cardano_CF, and @chainlink in a letter to the SEC on the proposed Regulation Crypto Assets.
The ask: make the 2026 Interpretation’s “digital commodity” classification into regulation.
Durable rules begin with today’s clarity.
This is interesting can't wait to try it out
Confidential Tokens are ready to be deployed on Stellar mainnet 🔒
Add a confidential layer to any SEP-41 token you’ve already issued. Balances and payment amounts are no longer visible onchain.
Shipped in @OpenZeppelin's Stellar Contracts v0.8.0.
Timicoding retweeted
Built this for personal use to track my progress and I'm putting it out there for those interested in core machine learning. Main prerequisite is solid math foundation. You can reach out only if you FIT, find it useful and ready to put the WORK.
olagold-hackxx.github.io/ml-…
Timicoding retweeted
When survival consumes most of your energy, there is simply no freedom to pursue a meaningful life.
Timicoding retweeted
There’s only one way to cure low self-esteem: gather much evidence that you’re who you think you are. To do that, you must be ready to fail a lot.
Timicoding retweeted
When I was writing Unreal Engine 1, my time was divided as follows:
- Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking.
- Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results.
So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks.
What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files.
I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks.
What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.






















