TimoVM (@Timo_VM) profile picture

Specialist when it comes to arbitrary code execution setups in the 2nd gen of pokémon games. Made a set of ACE setups for all language releases of gen 2.

Belgium
Joined June 2023
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Poké Transporter GB v1.1.1 has been released! This release fixes a handful of bugs and re-enables Pokémon Yellow (thanks to a new entry point found by @Timo_VM !). With the 0xFE bug fixed and Yellow re-enabled, my focus has fully become adding in language compatibility
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Replying to @mco_ogdenm
Hopefully in the coming weeks. The RCE payload has to be rewritten based on an exploit that @Timo_VM discovered- their documentation is great though, so it should hopefully not be too painless
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Setup for unnamed clone on 3DS Virtual Console: Box 1 must never have been full. - Put pokémon with item in box 1, save. Deposit one other pokémon and exit, don’t save. - Use PokéTransporter. When done, box 1 still has a pokémon in it, but a box count of 0. - Repeat the video:
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Experimenting a bit with Poké Transporter. There’s a pretty huge issue for the Virtual Console releases of gen 2 where Poké Transporter can be used to get a box 1 with a box count of 255 in it. Looks like this could be used to set up ACE without needing a frame perfect trick.
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というわけで取得わざを表示するツールを作りました 習得するレベルと技名を順番に表示できます 突貫工事ですが多分ちゃんと動いてます
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A nice upgrade to ACE: a simple payload that lets you connect to your PC with a custom GTS server, and send any code to instantly execute it. You no longer have to enter any code manually on the DS. Here I used it to give myself all items.
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Here’s a video showcasing the entire transfer process for Poké Transporter GB v1.0.0!
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I'm extremely excited to announce that Poke Transporter GB v1.0.0 has just released! A lot went into this, but the largest part is a complete visual overhaul by the amazing @LJSTAR_! You can also check out my new video detailing the project here! youtu.be/9mSkGhEYBkg
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My newest video is now online! It focuses on an improved setup for the Celebi Egg Glitch. It allows you to obtain any pokémon in Gold/Silver/Crystal without using ACE. This improved setup preserves the egg’s DVs, allowing shiny hatches! Link below: youtu.be/QZXRYAsQhbg
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Working on a new video! This time I’m straying from ACE topics and instead focusing on a Celebi Egg Glitch setup. The first draft of the video is currently undergoing a round of feedback, should be done either tomorrow or somewhere next week depending!
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Experimented a bit over the last week and I’ve adopted RGBDS for writing my ACE code. Having a working assembler does wonders for how fast it is to code stuff, and while RGBDS isn’t perfectly suited (since it’s intended for writing actual GB ROMs) it’s adaptable enough for use.
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Replying to @Timo_VM
With a few adjustments, it works on JP version!
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Yes. Good.
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暑すぎて外出たら熱盛!!!が飛び出してきた #任意コード実行バグ
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Good news everyone! Poké Transporter GB v0.2.4 has released! This update has many bug fixes- including the large crashing issue introduced in v0.2.3, FRLG having issues with checking the Elite 4, and Shininess transferring incorrectly! Check it out! github.com/GearsProgress/Pok…
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Poké Transporter GB v0.2.3 has been released! Along with various bug fixes and upgrades, a critical issue has been fixed for Ruby v1.1. Save data backups are still highly recommended at this time. Download it here! github.com/GearsProgress/Pok…
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And another one done! This RCE setup is for JP Yellow v1.3! Music is weird since this setup requires the opponent to have a party of 232 pokémon, all to overcome five $00 values between enemy mon name and battle data. Was afraid for a second that this wouldn’t work…
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