TimoVM retweeted
Poké Transporter GB v1.1.1 has been released! This release fixes a handful of bugs and re-enables Pokémon Yellow (thanks to a new entry point found by @Timo_VM !).
With the 0xFE bug fixed and Yellow re-enabled, my focus has fully become adding in language compatibility
TimoVM retweeted
Replying to @mco_ogdenm
Hopefully in the coming weeks. The RCE payload has to be rewritten based on an exploit that @Timo_VM discovered- their documentation is great though, so it should hopefully not be too painless
TimoVM retweeted
A nice upgrade to ACE: a simple payload that lets you connect to your PC with a custom GTS server, and send any code to instantly execute it.
You no longer have to enter any code manually on the DS. Here I used it to give myself all items.
TimoVM retweeted
Here’s a video showcasing the entire transfer process for Poké Transporter GB v1.0.0!
TimoVM retweeted
I'm extremely excited to announce that Poke Transporter GB v1.0.0 has just released!
A lot went into this, but the largest part is a complete visual overhaul by the amazing @LJSTAR_!
You can also check out my new video detailing the project here!
youtu.be/9mSkGhEYBkg
TimoVM retweeted
Good news everyone!
Poké Transporter GB v0.2.4 has released! This update has many bug fixes- including the large crashing issue introduced in v0.2.3, FRLG having issues with checking the Elite 4, and Shininess transferring incorrectly!
Check it out!
github.com/GearsProgress/Pok…
TimoVM retweeted
Poké Transporter GB v0.2.3 has been released! Along with various bug fixes and upgrades, a critical issue has been fixed for Ruby v1.1.
Save data backups are still highly recommended at this time.
Download it here!
github.com/GearsProgress/Pok…
TimoVM retweeted
やり方と動画を公開しました。解説はそのうちちゃんと書きます。
flag3.github.io/blog/posts/r…
youtube.com/watch?v=sAIub789…
TimoVM retweeted
Another update on expanding custom events! It might not sound super exciting, but it’s a start!! 🔈
TimoVM retweeted
Here’s a recording of a full transfer with Poké Transporter GB v0.2.1! Super happy with the result, and I’m very happy to say it’s all possible on real hardware!
TimoVM retweeted
ポケットモンスター 赤・緑・青 バイナリエディタ の記事を公開しました
flag3.github.io/blog/posts/r…
I have published an article on "RAM Writer in Pokémon Red/Green/Blue (JPN)".
flag3.github.io/blog/posts/r…
TimoVM retweeted
jorikdevreese.com/index.php/…
Been a while, was busy with making Wonder Card ACE easier. But here's the writeup explaining how I hacked GBA save files with ACE in gen 4 games Pokémon games. It's honestly a fairly simple concept. It also explains how I made ACE persist through reboot.











