Code Rambo retweeted
MASSIVE news for the GameMaker game engine...
Starting January 1, 2027 GameMaker can be used completely free for commercial game development on Desktop, Mobile and Web using the new GMRT.
gamefromscratch.com/gamemake… #gamedev #indiedev #GameMaker
Code Rambo retweeted
Are there any voice actors who are willing to work on a claustraphobic horror puzzle game (not Void Inc) alongside myself?
I don't have any budget, but I am happy to accomodate you in any other ways (rev share, helping w/ tech/dev on your projects).
*no gen ai here
Code Rambo retweeted
Hi content creators and horror fans,
I am working on a new realistic game about capturing ghost activity through a bodycam. The Steam page is out. I think you will like it! 😎
store.steampowered.com/app/5…
#halloween #horrorgame #unrealengine
Code Rambo retweeted

KristinaButKev 🪄❄️ 🍎@KristinaButKevOct 21
🇺🇸
United StatesConnected via United States Android AppAccount-level information, not a live location or per-post device.
Hey guys! Go check out my latest play of Ballistic Brews!! by @TomKUNwh I liked this game so much I played it again and found out they're having a contest too! XD(Please halp with views!) #SteamNextFest
My tank got a S WORD!! A S WORD :O HOW MANY GAMES GETS A TANK WITH A S WORD?
youtube.com/watch?v=zfQG-DId…
Code Rambo retweeted
Queen’s Domain is featured in Steam’s NextFest! ⚔️
Check out the demo of our retro-fantasy action RPG for a small taste of the full experience before the launch next week (!!!)
Code Rambo retweeted
POV: You're a solo dev, it's two hours into Steam Next Fest, your game is participating, and you see an email from @IndieGameJoe in your inbox. It's a freaking newsletter. 💀
#IndieDev #GameDev
Code Rambo retweeted
Destroy the stone golem by playing Tetris!
Only time will tell who comes out on top. Add the game to your wishlist and sign up to participate in the playtests on November 3!
#gameplay #indie #gamedev #2D #platformer
Code Rambo retweeted
That's it, the demo of my game is finally out!
The jokers of Balatro enter the machines of Factorio in a minimalist Factory game. I hope you'll like it!
#indiegame #demo #steamdemo
Code Rambo retweeted
I guess he was right.
our Steam Page is live now, every Wishlist is appreciated! store.steampowered.com/app/5…
#gamedev #indiegame
10 maps, 60+ guns, 10 perks, 10+ enemy types, bossfights, easter eggs, challenge modes, built-in leaderboards. First free demo next month.. Are you ready? #solodev #indiegame #zombie #screenshotsaturday wishlist on steam store.steampowered.com/app/5…
Code Rambo retweeted
It's been a day since A Weird Village's Steam page went live, and I thought I'd share some numbers.
260 visits (bots excluded).
50 wishlists.
It can't always be sunshine and rainbows ☺️
I had very different expectations for day one, and this has been my first real reality check. I'm actually questioning quite a few things about the project right now, especially since this isn't some slop I threw together over a weekend 🫠
At the same time, I want to say a HUGE thank you to everyone who has wishlisted the game already. The support I get from so many of you still blows me away every time 🥹
Now I need to figure out what I'm doing wrong.
Code Rambo retweeted
Carry the haul. Keep the lights on. Try to come back with the same crew.
BORE — co-op horror.
Play the free demo and wishlist:
store.steampowered.com/app/5…
Code Rambo retweeted
Indie game devs ! Isn't success out of our control?
I wanted to talk about things we don't discuss enough in indie game dev.
Factors out of our control like luck, then there's having serious amount of patience, not all of us have equal access to resources like Kickstarter for example
I feel like we're often told there's some kind of "formula" to succeeding as an indie developer. And if our game doesn't succeed or hit certain metrics, well, clearly we just didn't follow the formula correctly.
But what if there isn't actually a formula? What if there isn't any way to succeed at all?
My game Twilight Tavern which honestly I've been working on for years, now has been growing in WL and has been progressing at a rate im more satisfied with atm. But that was likely due to luck in the marketing I feel as well.
Some devs get lucky and get more attention in a week than others may get in a year.
Now im NOT saying that skill, marketing attempts, and other obvious factors have no influence in success. Of course they have some influence to some extent like everything else.
Im trying to say that Luck is rarely spoken about or admitted.
What do you guys think? #indiedev #gamedev #games
Code Rambo retweeted
You don’t have to just watch Inherited anymore.
You can play it.
The first playable demo is now available on itch.io. 👁️
dark-palace.itch.io/inherite…
























