I am an aspiring indie game dev who make videos on Indie games and their devs, and other stuff. Trying to be a voice of positivity in the indie gaming world.

Missouri, USA
Joined August 2015
Code Rambo retweeted
I heard you people like cloths?
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Pourquoi les filles françaises me regardent-elles en riant ?
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MASSIVE news for the GameMaker game engine... Starting January 1, 2027 GameMaker can be used completely free for commercial game development on Desktop, Mobile and Web using the new GMRT. gamefromscratch.com/gamemake… #gamedev #indiedev #GameMaker
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Code Rambo retweeted
Are there any voice actors who are willing to work on a claustraphobic horror puzzle game (not Void Inc) alongside myself? I don't have any budget, but I am happy to accomodate you in any other ways (rev share, helping w/ tech/dev on your projects). *no gen ai here
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Code Rambo retweeted
KristinaButKev 🪄❄️ 🍎
@KristinaButKevOct 21
Hey guys! Go check out my latest play of Ballistic Brews!! by @TomKUNwh I liked this game so much I played it again and found out they're having a contest too! XD(Please halp with views!) #SteamNextFest My tank got a S WORD!! A S WORD :O HOW MANY GAMES GETS A TANK WITH A S WORD? youtube.com/watch?v=zfQG-DId…
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Queen’s Domain is featured in Steam’s NextFest! ⚔️ Check out the demo of our retro-fantasy action RPG for a small taste of the full experience before the launch next week (!!!)
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POV: You're a solo dev, it's two hours into Steam Next Fest, your game is participating, and you see an email from @IndieGameJoe in your inbox. It's a freaking newsletter. 💀 #IndieDev #GameDev
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Destroy the stone golem by playing Tetris! Only time will tell who comes out on top. Add the game to your wishlist and sign up to participate in the playtests on November 3! #gameplay #indie #gamedev #2D #platformer
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Code Rambo retweeted
That's it, the demo of my game is finally out! The jokers of Balatro enter the machines of Factorio in a minimalist Factory game. I hope you'll like it! #indiegame #demo #steamdemo
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I guess he was right. our Steam Page is live now, every Wishlist is appreciated! store.steampowered.com/app/5… #gamedev #indiegame
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Code Rambo retweeted
#Bottopia #Steam store page is now live~
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Code Rambo retweeted
10 maps, 60+ guns, 10 perks, 10+ enemy types, bossfights, easter eggs, challenge modes, built-in leaderboards. First free demo next month.. Are you ready? #solodev #indiegame #zombie #screenshotsaturday wishlist on steam store.steampowered.com/app/5…
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It's been a day since A Weird Village's Steam page went live, and I thought I'd share some numbers. 260 visits (bots excluded). 50 wishlists. It can't always be sunshine and rainbows ☺️ I had very different expectations for day one, and this has been my first real reality check. I'm actually questioning quite a few things about the project right now, especially since this isn't some slop I threw together over a weekend 🫠 At the same time, I want to say a HUGE thank you to everyone who has wishlisted the game already. The support I get from so many of you still blows me away every time 🥹 Now I need to figure out what I'm doing wrong.
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Carry the haul. Keep the lights on. Try to come back with the same crew. BORE — co-op horror. Play the free demo and wishlist: store.steampowered.com/app/5…
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Indie game devs ! Isn't success out of our control? I wanted to talk about things we don't discuss enough in indie game dev. Factors out of our control like luck, then there's having serious amount of patience, not all of us have equal access to resources like Kickstarter for example I feel like we're often told there's some kind of "formula" to succeeding as an indie developer. And if our game doesn't succeed or hit certain metrics, well, clearly we just didn't follow the formula correctly. But what if there isn't actually a formula? What if there isn't any way to succeed at all? My game Twilight Tavern which honestly I've been working on for years, now has been growing in WL and has been progressing at a rate im more satisfied with atm. But that was likely due to luck in the marketing I feel as well. Some devs get lucky and get more attention in a week than others may get in a year. Now im NOT saying that skill, marketing attempts, and other obvious factors have no influence in success. Of course they have some influence to some extent like everything else. Im trying to say that Luck is rarely spoken about or admitted. What do you guys think? #indiedev #gamedev #games
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Code Rambo retweeted
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You don’t have to just watch Inherited anymore. You can play it. The first playable demo is now available on itch.io. 👁️ dark-palace.itch.io/inherite…
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