Cofounder at @Crescendoweb3 Marketing | Core Contributor @WolvesDAO 🐺 | https://xitter.cf/t.co/soXC8vaCfb

Osaka-fu, Japan
Joined August 2021
Claude vs ChatGPT vs Gemini Which AI is the Best? 00:00 Intro 00:35 Pricing 01:42 How to Choose 03:45 Compare themselves 07:00 What I personally use 08:40 Other alternatives
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Which flash model is fastest?
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AI Video Editing is not some magic pill Basic principles still apply If you are struggling to get good results start by telling your agent to give you a Story board
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Web3 Wesley retweeted
We’re opening a research preview of Claude Duet, a new app where Claude works as a proactive agent. It comes to you with what needs your attention, completes tasks you ask of it, keeps working when you step away, and checks with you before it acts on your behalf.
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Getting instagram video in your daily brief, natively, is pretty nice ngl
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Web3 Wesley retweeted
Claude Dashboards and Claude Motion are in beta today. Ask Claude to turn your data into live dashboards and your ideas into animated explainers.
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Opus 5.5, Sonnet 5.5 or GPT 6 Astra?
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Web3 Wesley retweeted
10am PT, on the dot.
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Lowkey Sonnet 5.5 might be better than both Astra and Opus at design Same prompt
This is what GPT 6 Astra looks like on Extra High
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This is what GPT 6 Astra looks like on Extra High
This took Opus 5.5 on Max, 90 mins! The results are crazy. One shot. Same prompt below. "make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out."
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This took Opus 5.5 on Max, 90 mins! The results are crazy. One shot. Same prompt below. "make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out."
Okay, motion designers are 100% cooked. Saw on x that Opus 5.5 could do advanced animations and I was skeptical at first. So I gave it a one sentence prompt, and it one shot this in 15 minutes. Will add the prompt below, but this is genuinely mind blowing. This level of work would have costed $8,000 - $10,000 with a motion design team and 3-4 week turnaround with multiple revisions. Claude did it in one go with this prompt: "make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out." The only thing remaining for humans is creativity and critical thinking.
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Web3 Wesley retweeted
Small business owners deserve every advantage. Meet the 16 plugins that help take work off your plate so you can focus on what matters most—running your business. Explore the small business collection: chatgpt.com/plugins?category…
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MiniMax H3 Character Introduction Prompt: Monochrome greyscale with one warm accent: the lit cigarette ember and the sword's wrapped grip glow dull red-orange. Everything else is black, white and grey. Hand-drawn anime cel rendering, heavy black ink shadows, blown highlights, visible film grain. <Picture 1> is a character reference sheet. Take ONLY the character's identity from it - his face, afro, white headband with the red disc, white top, dark hakama, sandals and sword. Do NOT reproduce the reference sheet itself: no panels, no grid, no borders, no alternate poses, no duplicate or ghosted figures, no head studies, no flat studio backdrop. Exactly one character appears, in a real environment. The reference sheet is never visible on screen. <Audio 1> is a music reference. Match its instrumentation, mood and pacing. Four shots joined by hard cuts. No dissolves. Long, patient holds - the drama comes from framing, not from busy camerawork. SHOT 1 (0-3s) - slow crane up, low angle Open at ground level on his sandals planted on wooden geta. The camera cranes slowly and steadily upward across the whole shot, his hakama and legs filling more of the frame as it rises. The sword's tip hangs into frame at the right. Smoke drifts. One continuous unhurried rise. SHOT 2 (3-6.5s) - low angle, full body, he turns Hard cut to a full-body shot from a low angle, camera below his eyeline looking up so he towers. His whole body stays in frame for the entire shot, head to sandals. He is seen first from behind with the sword slung across his back, and turns unhurriedly to face camera, settling with his weight on one leg. The camera stays planted - he does the moving. SHOT 3 (6.5-8.5s) - locked tight close-up Hard cut to a tight close-up of his face filling the frame. His hand rises into shot and he draws on the cigarette; the ember flares hot orange. Smoke curls thickly across the lens. He stares straight down the camera, unblinking, brow low. The camera is locked. This is the peak of the piece. SHOT 4 (8.5-10s) - slow punch out Hard cut to a full-body wide. The camera pulls slowly and smoothly back through the whole shot, the environment opening out around him as he grows smaller in frame. He holds his stance, smoke trailing upward. End on the widest point. ENVIRONMENT One real location - weathered dark architecture, heavy beams, deep shadow and drifting haze. Never a blank backdrop, never a reference sheet, never floating panels. AUDIO Match <Audio 1>. Taiko drums, low strings, shakuhachi and sparse shamisen. Wind. The crackle of the cigarette as he draws at 6.5s. Tension held through the crane and the turn, a rising crescendo into the close-up, one heavy impact at 8.5s on the cut to the wide, decaying as the camera pulls out. Instrumental, no vocals.
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