Dear #IndieDev or #GameDev -- please take my one question poll. Also, please retweet and share. (I don't usually beg for retweets, but I'd really like a significant number of responses.)
strawpoll.com/wby5QB2JByA
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I'm finally talking about my project, but I'm not very active here anymore. See video below for better ways to follow my progress.
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60 Second Strike is 45% off. If you like shooting things, but want to play in short sessions, maybe give it a try?
store.steampowered.com/app/6…
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Hey everyone. My friend Syrilian is trying the streaming thing. If you're interested in @HuntShowdown, maybe check out his channel. He's streaming right now: twitch.tv/syrilian
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Replying to @PirateSoftware
@PirateSoftware I just watched youtube.com/watch?v=ioqSvLqB…. I like your thoughts. I agree with your stance. Alternative solution: require companies to release their server into the public domain when shutting down paid services. (That's complicated sometimes, yes) Thoughts?
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Kudos to my cousin @calebdwood releasing his new game Nidus on Steam in 8 days. It looks amazing. store.steampowered.com/app/2…
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Yeah, that slow-mo really kicks it up a notch. Is that a dev-only feature? Or is that something that final customers will be able to see as well?
Let's See That Again, in SUPER SLOW MOTION 😎
State of the Game #2 Video
youtu.be/0kwNTOtgh94
#IndieGame #GameDev #indieDev #RogueLike #indiegamedev @UnrealEngine #UE4 #UnrealDev #Animation #LowPoly #GameArt
This is super cool. Congrats!
How many animations are blended in there? Did you model the wolf too?
I started creating it six months ago when I was 15. It's finally starting to look good! #indiegame #indiedev #IndieGameDev
#UE4 #UnrealEngine #gamedev #gamers #adventure #wolf #indie #indiedeveloper #HouseOfMemories
Nice work, how did you sync everything? Does your walk animation include events which kick off the audio and FX?
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When kids dream of #indiedev, they dream of how their #indiegame will work ... not the problems that must be solved to make it work. Floating point precision is one of those problems, particularly with "infinite" worlds.
Congrats to @pat_level17 on solving it and making it work!
No more problems with floating-point precision! The player never leaves a fixed box, so the (x, y) coordinates are never larger than about 200. This video has the camera detached from the ship to show the effect.
#indiedev #gamedev #indiegame #indiegamedev #babylonjs
Love those before and after shots. It's great to see how a vision evolves over time.
Today we bring you this comparison showing the progress of the game 🤗🤗
“how it started / how it’s going”
#gamedev | #indiegame | #indiedev | #madeinunity | #unity3d | #indiegames | #indiedevhour | #IndieDevWorldOrder | #devsfromspain | #TheFiveCovens | #PS4 #PS5
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Not at all. This is awesome and it's the exact type of thing I like celebrating in the #IndeDev community. Tech that's working, and a demo of how it works is always valuable by me.
Know what's cooler than a bubble shader? A tutorial on making bubble shaders! Thank you so much @jettelly for putting this together. It's awesome.
Tutorial: youtu.be/ZhIODmbX0OE
Patreon: patreon.com/posts/42943719
#indiegame #indieDev
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Looks good. Congrats on the progress.
Also, I'm glad you called out the camera. That feels really good, but I wouldn't have taken note if you hadn't said something.
#playtest 🕹️: basic gameplay loop, navigation and enemies avoiding. Also added a parabolic effect for the UI 😏
#gameplay #arcadegame #indiegame #ue4 #unrealengine #madewithunreal #screenshotsaturday #indiedevhour #indieshowcase #indiedevhour #gamedev #indiedev #indiegamedev
Yeah, I need to do smoking chimneys soon too. Mine's 2D. I'm torn between animated UVs or particles. I'll probably wind up with a combo of the two. It's the little things like this that bring a scene to life.
#IndieGame #IndieDev
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Some cool weather systems going on here. I like how the muted lighting reinforces the audio FX and SFX for the rain. And bonus points for reactive vegetation.
This is Afraid by @ShadowxRyuu with @gamaddictstudio. #IndieGame #IndieDev
I'm a fan of procedural generation, both as a dev and as a player. I found this video enlightening, and I hope other #indiedev's do too.
AI and Games is back! I'm taking a look at @PlayUnexplored by @LudomotionGames.
The game has a unique procedural level generator that builds cycles of gameplay that are translated into playable dungeons.
FULL VIDEO: youtu.be/LRp9vLk7amg
#indiegame #gamedev #indiedev
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The old is new again. Cools stuff.
This dither shader. I'm in love. So simple, so old-school, so why didn't I use it this way before?
#gamedev #gameart #indiedev #indiedevhour
(No internet in town all day yesterday, so I'm not counting this #screenshotsaturday late.)
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